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Old Jan 06, 2011, 02:39 PM // 14:39   #21
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Originally Posted by I Hate Chips View Post
I dont understand this one? I myself only play lowend pvp, so not experienced. But I dont understand why Mouse-movement would improve my 'skills'. Can u explain it to me? Since I can easily dodge things with my 'WASD'
The algorithm guild wars uses when you click to move uses the shortest path available. So clicking to move gets you from one location to the other in the shortest amount of time. In addition it prevents you from ever walking backwards (martial characters hitting a player walking backwards always land critical hits).

http://www.teamquitter.com/phpBB2/viewtopic.php?t=22816

That thread has a pretty good discussion on key bindings & click-to-move vs. keyboard movement
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Old Jan 07, 2011, 04:19 AM // 04:19   #22
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Originally Posted by ErrantVenture View Post
In addition it prevents you from ever walking backwards (martial characters hitting a player walking backwards always land critical hits).
Other way around: melee autocrits are based on hitting an opponent 'fleeing' from them, i.e. hitting them in the back as they run away. One of the only reasons you would actually want to use WASD to walk backwards is to minimize the possibility of autocrits (at the cost of movespeed).
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Old Jan 07, 2011, 02:53 PM // 14:53   #23
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As a warrior there are a few things that you MUST know, if you want to be really successful.

1) Quarter Knocking - The ability to interrupt 1/4 second casts when a foe is trying to stand up is easy once you get the hang of it, and is always devastating. Keeping a monk on the ground for up to 6 seconds can easily give your team a chance to get a kill or two.

2) KNOW THE SKILL ANIMATIONS - I say that in all caps, because it is VERY IMPORTANT for any warrior. When you are whacking away at someone, and some little blue lights go on over their head, you want to know what it was. Was it a spirit bond? Okay, dont use any of my big damage skills, but I can keep building adrenaline. Reversal of Fortune? Dont use a big damage skill. Guardian? Switch targets. Etc etc etc. Knowing animations can turn you from a scrub into a... non scrub overnight!

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3) Quarter stepping. Ah, the fabled quarterstepping. The fancy footwork that drives the ladies wild.
http://wiki.guildwars.com/wiki/Quarterstepping
To make a long story short, it is all about moving between attacks to gain an advantage over your helpless foe. This skill is one of the main differences between the pros and average joes.
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Old Jan 07, 2011, 07:07 PM // 19:07   #24
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Originally Posted by fowlero View Post
Nearly everyone runs armor mods on martial these days in PvP.

http://www.teamquitter.com/phpBB2/viewtopic.php?t=14392

In general you want to run with the highest armor possible. +30hp does nothing to save your monks energy, +5al does.
Except most spike builds are run using skills that are armor ignoring.

There are pros and cons to each. It just depends what the meta is at any given time which is better in any given situation in high end PvP.
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Old Jan 07, 2011, 11:00 PM // 23:00   #25
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Quote:
Originally Posted by Cale Roughstar View Post
As a warrior there are a few things that you MUST know, if you want to be really successful.

1) Quarter Knocking - The ability to interrupt 1/4 second casts when a foe is trying to stand up is easy once you get the hang of it, and is always devastating. Keeping a monk on the ground for up to 6 seconds can easily give your team a chance to get a kill or two.

2) KNOW THE SKILL ANIMATIONS - I say that in all caps, because it is VERY IMPORTANT for any warrior. When you are whacking away at someone, and some little blue lights go on over their head, you want to know what it was. Was it a spirit bond? Okay, dont use any of my big damage skills, but I can keep building adrenaline. Reversal of Fortune? Dont use a big damage skill. Guardian? Switch targets. Etc etc etc. Knowing animations can turn you from a scrub into a... non scrub overnight!

Advanced
3) Quarter stepping. Ah, the fabled quarterstepping. The fancy footwork that drives the ladies wild.
http://wiki.guildwars.com/wiki/Quarterstepping
To make a long story short, it is all about moving between attacks to gain an advantage over your helpless foe. This skill is one of the main differences between the pros and average joes.
this. 2/3 also apply to rangers. on top of that, here's another one:
4) to cancel attack skills, wep swap from inventory (i do this occasionally to prevent my attacks from being jammed/to save time if i need to switch targets)
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Old Jan 08, 2011, 07:54 PM // 19:54   #26
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Originally Posted by LifeInfusion View Post
You're not getting better. It's powercreep.
laughed so hard.

@ OP: Read guru, get to know a group or guild that don't spend all day pve and establish a reasonable time you can form groups daily.
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Old Jan 08, 2011, 08:52 PM // 20:52   #27
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Originally Posted by HawkofStorms View Post
Except most spike builds are run using skills that are armor ignoring.

There are pros and cons to each. It just depends what the meta is at any given time which is better in any given situation in high end PvP.
The only spikes since rawr introduced armor to the game where +30 would have been better than +5 armor were bloodspike and mesmer spike. It's just not a very relevant scenario.
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Old Jan 08, 2011, 09:00 PM // 21:00   #28
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There is no such thing as 'skill' in GW. They wrote it on the Prophecies box but it doesn't mean it's true.

Only in a world with abysmally low standards would you consider mediocre crap like quarter-knocking/stepping 'skillful'.

Once people grasp that GW skill is a myth they might begin to enjoy the game some more.
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Old Jan 08, 2011, 10:31 PM // 22:31   #29
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Originally Posted by HawkofStorms View Post
Except most spike builds are run using skills that are armor ignoring.

There are pros and cons to each. It just depends what the meta is at any given time which is better in any given situation in high end PvP.
Except most meta spike builds aren't armor ignoring, in GvG not sure what's run in HA.

The only armor ignoring damage at the moment outside of warriors skills bonus damage is mesmers, which accounts for about a quarter of a spike if being generous in current builds.
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Old Jan 09, 2011, 01:42 AM // 01:42   #30
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Originally Posted by The Baphomet View Post
laughed so hard.

@ OP: Read guru, get to know a group or guild that don't spend all day pve and establish a reasonable time you can form groups daily.
yay for misquoting me.

You can't honestly say that today's skills which upwards of 100 damage on below 10 cooldown are comparable to 2005. In 2005 the only "spammy skills" were 2 second cast crap like Lightning Orb (dodge-able) on 5 cooldown, Fireball on 7.

If I recall correctly energy surge didn't have 15 cooldown, it was more like 20-30 and cost 10 energy I think. Migraine only worked on spells and didn't have 8 degen, it was 4 or 5 and Psychic Instability was a joke. Mesmers didn't have Visions of Regret doing 80ish on skill use, or empathy doing 40ish (was 20 or so).

RoJ wasn't even close to what it is now, WoH wasn't 203 <50% it was more like 150 or 180.

ST didn't have the power it did now.

Searing Flames and B-surge didn't exist.
Warriors didn't insta-gain their adrenaline via Enraging charge.

Assassins didn't have 1 second recharge lead attacks that had reduced activation (Jagged Strike) and Unsuspecting Strike was the only lead with <4 recharge. (Sure, Shadow Prison was imbalanced in 2006).

Necros, Dervishes, Paragons, Rangers have been fairly constant. There are a few exceptions: Burning Arrow, Wounding Strike (lol), .

It's worse in PvE. You have EoTN skills.

Last edited by LifeInfusion; Jan 09, 2011 at 02:14 AM // 02:14..
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Old Jan 09, 2011, 03:36 AM // 03:36   #31
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@LifeInfusion : in his defence, it did look kinda-like you were saying there was a powercreep every mounth (which is half true if you have changing builds)

And interesting fact, they buffed blood magic, but it really didn't do a lot it seem. (no I don't say it to teach you something, I'm sure you remembered that)
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Old Jan 09, 2011, 05:35 AM // 05:35   #32
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Originally Posted by The Baphomet View Post
laughed so hard.

@ OP: Read guru, get to know a group or guild that don't spend all day pve and establish a reasonable time you can form groups daily.
Lifeinfusion is right. Before hard mode came out, GW (normal mode) was harder than hard mode today (!). Imagine a world without maintainable shadow form, panic, ST, SoS, where none of the pve-skills like SY, PI, EVAS, etc exists and there are no consumables. If guru speedclear thread went back to 2007 you would see records going from ~ 1h (2007) to 10min (today). PvE Powerceep is real and huge.
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Old Jan 09, 2011, 12:04 PM // 12:04   #33
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I think consumables really changed the face of the game in PvE. Death Penalty is a complete non-factor these days as it can be removed easily and with cheep often free to aquire items.

I can recall trying to complete many quests with 60% dp, constantly taking down a couple of foes in a mob then ressing and cleaning up the few remaining. Then they added Sorrow's Furnace with monks that used Resurect and I thought the game was becoming insanely hard. Now Sorrows is quick and easy on normal mode.
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