Dec 31, 2010, 09:02 PM // 21:02
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#81
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Desert Nomad
Join Date: Oct 2006
Location: Southern California
Guild: Charter Vanguard [CV]
Profession: Me/Rt
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Winds of Change and Guild Wars 2. And some more nifty skill balance.
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Dec 31, 2010, 09:12 PM // 21:12
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#82
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Frost Gate Guardian
Join Date: Aug 2010
Profession: R/
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7 heroes, nothing more, nothing less.
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Dec 31, 2010, 09:20 PM // 21:20
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#83
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Frost Gate Guardian
Join Date: Mar 2010
Location: Far Shiverpeaks
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Winds of Change and Menzies as the end boss in FoW
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Dec 31, 2010, 09:37 PM // 21:37
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#84
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Lion's Arch Merchant
Join Date: Jan 2008
Guild: Myst
Profession: A/
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My wishlist-
.Another Design a Weapon contest (or make glacial blade into Glacial Blades for assassins that are inscribable and moddable, hopefully including the dagger tang )
.A huge change to eles adressing damage output in hardmode, making primary attribute more useful, and making water magic more useful in pve.
.Reduce recharges of most of the assassin shadow step skills in pve and remove their disabling effects and also remove the disabling effect of Deadly paradox and reduce it's energy cost to 10 and give Shadow Form an entirely new functionality that makes it much less useful for farming but fun for general use.
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Dec 31, 2010, 10:42 PM // 22:42
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#85
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Krytan Explorer
Join Date: Sep 2005
Location: Minneapolis
Guild: Natural Born Killas [NBK]
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7 heroes and new Guild Wars Beyond stuff.
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Dec 31, 2010, 11:15 PM // 23:15
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#86
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The Hotshot
Join Date: May 2006
Location: Honolulu
Guild: International District [id多]
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Quote:
Originally Posted by Lanier
I guess my wishlist concerning PvP would be for some of the PvPers (both in game and on the forums) to stop looking down on PvEers or PvE updates.
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Quote:
Originally Posted by Lanier
As for PvP... well I couldn't care less.
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Slightly ironic, don't you think?
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Jan 01, 2011, 05:38 AM // 05:38
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#87
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Wilds Pathfinder
Join Date: Jun 2010
Guild: [aRIN]
Profession: R/
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Quote:
Originally Posted by reaper with no name
An update for a class is not necessarily a fix for a class (paragons got an update the same time rits did, for example). We won't know if the dervish update will actually help the dervish until it either goes live or we at least see a preview. That's why my wish list has "fixes" instead of "updates".
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I use fix to describe minor changes, and update as a large collection of fixes and design changes. For example, I think the rit can be more solid and less OP with fixes, whereas ranger is completely outdated.
Quote:
Originally Posted by Missing HB
Agree. At the moment , the only way they should do is by making 1 or 2 dervish skills very overpowered. If not ( i.e dervish class not much more useful than it is now ) , i can already feel threads of whine such as " 1 year for such a joke n1 " .
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It's going to be significant, anyone who thinks it's just a few skills and number changes hasn't been following along.
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Jan 01, 2011, 10:56 AM // 10:56
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#88
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Krytan Explorer
Join Date: Mar 2010
Location: NL
Profession: E/N
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7 hero update
That characters on your account can re-customize a customized item from other characters on your account.
(I have some customized items now that i want other characters on my account to be able to use).
OR, have removed the character name from a customized item and that evry character on yer account (except PvP and Pre ofcourse) can use the customized item. An account wide customization.
The Xunlai belt pouch as has been suggested in Sardelac.
All my main toons already have the exact same stackable items in their belt bouches.
Better drops from bosses. Prolly not posible, but no loot scaling for bosses then.
A tome trader (not a zcoins one)
More levels for LDoA title. I'll prolly nvr reach lvl20 in pre (with my toon there).
That GW Beyond content can be skipped/avoided COMPLETELY if u dont want it (yet).
Wasn't amused that when i finished EotN i had White Mantle/Peacekeepers spawns in Kryta. I mainly did WiK to get rid of them.
That more mini's make sound(s). Only a few do now i think it is.
Fix the wolf pet howl sound and animation, they r not in sync (to me at least it doesnt seem to be).
Last edited by dagrdagaz; Jan 01, 2011 at 11:06 AM // 11:06..
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Jan 01, 2011, 03:05 PM // 15:05
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#89
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Furnace Stoker
Join Date: Nov 2009
Location: Belgium
Guild: Club of a Thousand Pandas [LOD大]
Profession: E/
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What's all this crap about 7 heroes? Do you guys want to destroy the little difficulty this game has left completely? 4 Heroes is already a lot, and as for WiK being too hard, it's a multiplayer game ffs, take friends or something, and I perfectly managed to do entire of WiK with only heroes and lvl10 henchies, and I was an ele for crying out loud, so my damage sucked too..
No, I think 7 heroes will destroy the little bit that is left over from this game completely...
Last edited by Bright Star Shine; Jan 01, 2011 at 03:07 PM // 15:07..
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Jan 01, 2011, 04:55 PM // 16:55
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#90
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Desert Nomad
Join Date: Aug 2006
Guild: Guernsey Milking Coalition[MiLk]
Profession: E/Me
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Chaos armor. All the things the OP said. A simple 10 second cooldown on Shadow Form where it is disabled no matter what for 10 seconds. The full hero party is going to be fantastic. Embark Beach will be great. The Dervish update. For the love of Pete we need new weapons in dungeons like Vloxen Excavations and Sepulchre of Dragrimmar. I am stoked for the WoC as well.
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Jan 01, 2011, 05:29 PM // 17:29
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#91
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Krytan Explorer
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don't put difficulty in the same sentence with pve. use brains versus brawn instead.
edit: other than that, I am excited of what GW2 will have to offer and the LT has in store for us.
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Jan 01, 2011, 05:52 PM // 17:52
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#92
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Krytan Explorer
Join Date: May 2006
Guild: House of Wandering Souls
Profession: R/Rt
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Quote:
Originally Posted by RedDog91
My wish:
anyone who complains that a profession needs to be fixed because it is under powered is forced to play that profession for a minimum of 50 hours of game time before they are allowed to play their other characters again.
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Does ranger LFG spam in town for 50 hours count because I think that's going to be pretty easy.
Energy storage would be cool if it gave you 5% increased damage per point in energy storage when your energy is above 80% then 3% increased damage per point when you're above 50% energy and finally 2% increased damage per point in energy storage when above 20% energy.
It would be an interesting change to damage done in HM. How it would effect NM though is another thing.
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Jan 01, 2011, 06:00 PM // 18:00
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#93
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Jungle Guide
Join Date: Dec 2008
Location: Alabama
Profession: A/
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what idiot suggested to link critical strikes only to Daggers?
wont that leave a useless skill that the development team will have to replace/remove? Way Of The Master?
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Jan 01, 2011, 06:02 PM // 18:02
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#94
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Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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I wouldn't mind being able to use my Guild Hall hench for missions/quests in PvE.
At least until full Hero parties are functional.
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Jan 01, 2011, 06:49 PM // 18:49
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#95
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Krytan Explorer
Join Date: Oct 2008
Location: IGN: Deadly Immunity
Profession: E/
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There are some nice ideas in here, but a bunch of you are smoking some serious crack o_O.
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Jan 01, 2011, 07:13 PM // 19:13
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#96
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Krytan Explorer
Join Date: Nov 2008
Location: Cardboard Box
Guild: Guilds are irrelevant. This... is...... BUILD WARS!!!
Profession: Rt/
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Quote:
Originally Posted by jazilla
Chaos armor.
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Epic lag in towns + more e-peen = bad
Quote:
Originally Posted by Lithril Ashwalker
what idiot suggested to link critical strikes only to Daggers?
wont that leave a useless skill that the development team will have to replace/remove? Way Of The Master?
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I actually like the idea if linking CS only to daggers. A scythe or a hammer just doesn't fit the whole assassin idea (of being stealthy and what not) very well. Sure, WotM would need some reworking, but this change is very much needed.
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Jan 01, 2011, 07:16 PM // 19:16
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#97
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Academy Page
Join Date: Feb 2006
Location: Canada
Profession: R/
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News about guild wars 2 (come one almost 6 months since the last real update)
i hope we will see the new sylvari soon
wind of changes, dervish updates (peeps want ranger pve update) , melee heroes updates and 7 heroes teams
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Jan 01, 2011, 09:25 PM // 21:25
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#98
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Wilds Pathfinder
Join Date: Jun 2010
Guild: [aRIN]
Profession: R/
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Quote:
Originally Posted by Lithril Ashwalker
what idiot suggested to link critical strikes only to Daggers?
wont that leave a useless skill that the development team will have to replace/remove? Way Of The Master?
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Hi. Thanks for noting the many critical skills that ignore weapon mastery, I'd like to see them fixed as well, either restricted entirely or reduced if using a non-dagger weapon. In the name of everything, it's silly, given the focus on daggers and sneakiness of the profession.
Quote:
Originally Posted by Bright Star Shine
What's all this crap about 7 heroes? Do you guys want to destroy the little difficulty this game has left completely?
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What difficulty? This is about fun, difficulty died a long time ago, and won't be resurrected. I'm comfortable playing without gimmicks and burning through consumables, but those are apparently bolted in place, so there's no point in obstructing this idea.
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Jan 01, 2011, 10:00 PM // 22:00
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#99
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Wilds Pathfinder
Join Date: Dec 2006
Location: Vancouver,Canada
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My wish?
Leave the game as is ...
whats next?? Costumes for going to court when Gwen gets a divorce?
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Jan 01, 2011, 10:06 PM // 22:06
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#100
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Wilds Pathfinder
Join Date: Oct 2006
Profession: P/
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Zaishen Menageries has a "nightmare mode". Turn it on and enter to fight off hordes of lvl32 demonic pets with wik skills bars. End boss is a giant pink flamingo.
Last edited by JONO51; Jan 01, 2011 at 10:09 PM // 22:09..
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