Jan 14, 2011, 12:38 AM // 00:38
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#21
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Desert Nomad
Join Date: Jan 2008
Location: New York
Profession: W/R
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I learned that people still consider Spiteful Spirit to be the best Necromancer elite skill in the game.
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Jan 14, 2011, 12:45 AM // 00:45
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#22
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Desert Nomad
Join Date: Aug 2006
Guild: Guernsey Milking Coalition[MiLk]
Profession: E/Me
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I learned that I have fun playing games that are new to me nowadays and that I will have fun once again in GW when new content comes out for it.
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Jan 14, 2011, 01:53 AM // 01:53
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#23
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Desert Nomad
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Quote:
Originally Posted by StormDragonZ
I learned that people still consider Spiteful Spirit to be the best Necromancer elite skill in the game.
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It...is?
I mean, its debatable exactly which elite is the best, but its in the top 3 or so for any good player. Certainly the best of the curse elites, and curse is one of the strongest attributes in the game.
Last edited by Kunder; Jan 14, 2011 at 02:00 AM // 02:00..
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Jan 14, 2011, 02:20 AM // 02:20
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#24
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Desert Nomad
Join Date: Sep 2009
Location: In a van, down by the river.
Guild: RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.
Profession: R/
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Today I learned how amazing peanut butter snickers are.
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Jan 14, 2011, 03:06 AM // 03:06
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#25
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Furnace Stoker
Join Date: Apr 2005
Profession: W/
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Quote:
Originally Posted by Kunder
It...is?
I mean, its debatable exactly which elite is the best, but its in the top 3 or so for any good player. Certainly the best of the curse elites, and curse is one of the strongest attributes in the game.
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MoP is stronger and it isn't even an elite. It's not BAD, but it's not the best curse elite. I prefer FoC, especially since spiritway and the mesmer buff has made hexes on huge groups a virtual guarantee. 40/40 set and it's a huge armor-ignoring spike. I chose FoC during a pug Rragar's Hm run during the ZB, and it did more good than SS ever would have considering the presence of smite hex on the griffon fleshreavers.
Yeah I used to run SS almost exclusively, as it was my necro's first elite skill (for 55/ss farming back in the day), but I've moved on.
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Jan 14, 2011, 03:45 AM // 03:45
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#26
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Jungle Guide
Join Date: May 2006
Location: USA
Guild: Team Asshat [Hat]
Profession: Mo/E
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Today, I learned that there are actually players out there who will complain about people bringing prot with UA.
Really?
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Jan 14, 2011, 04:17 AM // 04:17
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#27
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Forge Runner
Join Date: Jan 2008
Location: Rubbing Potassium on water fountains.
Guild: LF guild that teaches MTSC (did it long ago before gw2 came out and I quit...but I barely remember)
Profession: N/A
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Quote:
Originally Posted by Kunder
It...is?
I mean, its debatable exactly which elite is the best, but its in the top 3 or so for any good player. Certainly the best of the curse elites, and curse is one of the strongest attributes in the game.
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Curses is an amazing attribute...
The elites in it for the most part suck and Spiteful Spirit used solely to take up an elite slot on a curses bar as its better then the other curses elites.
If the Curses nerco isn't using his secondary I would almost rather have him go /mo and bring empathic...and do if there's enough hexes and conditions.
Oooo and just to knock it out of the top 3 I'll list a few of my fave elites atm that destroy SS:
Panic
Sos
Icy Veins (although some people dun like it I kinda does)
HB/UA(situation dependant)
Ether Renewal
AOTL
Psychic Instability (again another good one thats often times overlooked by its normally better counterpart Panic)
Earth Shaker (hell the animation makes it worth bringing)
Added:
Xinrae's Weapon
Last edited by End; Jan 14, 2011 at 04:31 AM // 04:31..
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Jan 14, 2011, 05:09 AM // 05:09
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#28
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Jungle Guide
Join Date: May 2006
Location: USA
Guild: Team Asshat [Hat]
Profession: Mo/E
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Quote:
Originally Posted by End
Psychic Instability (again another good one thats often times overlooked by its normally better counterpart Panic)
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PI in the hands of an AI makes everything so mind numbingly easy.
PI in the hands of two AIs makes Guild Wars literally disappear.
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Jan 14, 2011, 05:14 AM // 05:14
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#29
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Frost Gate Guardian
Join Date: Aug 2010
Guild: Dragons Den
Profession: E/
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I learned that my previous 'most stupid thing you have ever done in GW' wasn't even close to what I found out I did today.
I actually did this about a 2 years ago. I was making a Rit and was doing just great with her. Then I put her away for about a year. When I pulled her out about a year ago I set her up as an SoS and have been having lots of fun.
When I went to do the z-mission (i got it the other day and just did not do it yet) for Augury Rock I noticed that something was wrong. I couldn't get my stats in the necro secondary that I was using to go high enough...
I am sure that most of you have figured out what I did, or DIDN'T do to be more precise. I had forgotten to do the 2 15 point attribute quests!
So I learned that you can always do something more boneheaded than you have ever done before even if you have; been there, done that and bought the t-shirt six times over.
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Jan 14, 2011, 06:00 AM // 06:00
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#30
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Desert Nomad
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Quote:
Originally Posted by End
Curses is an amazing attribute...
The elites in it for the most part suck and Spiteful Spirit used solely to take up an elite slot on a curses bar as its better then the other curses elites.
If the Curses nerco isn't using his secondary I would almost rather have him go /mo and bring empathic...and do if there's enough hexes and conditions.
Oooo and just to knock it out of the top 3 I'll list a few of my fave elites atm that destroy SS:
Panic
Sos
Icy Veins (although some people dun like it I kinda does)
HB/UA(situation dependant)
Ether Renewal
AOTL
Psychic Instability (again another good one thats often times overlooked by its normally better counterpart Panic)
Earth Shaker (hell the animation makes it worth bringing)
Added:
Xinrae's Weapon
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Was talking about top 3 Necro elites. Of course, necromancers have never had amazing elite skills (barring OoU), its been the excellent set of non-elites and soul reaping that make them OP.
Quote:
Originally Posted by A11Eur0
MoP is stronger and it isn't even an elite. It's not BAD, but it's not the best curse elite. I prefer FoC, especially since spiritway and the mesmer buff has made hexes on huge groups a virtual guarantee. 40/40 set and it's a huge armor-ignoring spike. I chose FoC during a pug Rragar's Hm run during the ZB, and it did more good than SS ever would have considering the presence of smite hex on the griffon fleshreavers.
Yeah I used to run SS almost exclusively, as it was my necro's first elite skill (for 55/ss farming back in the day), but I've moved on.
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A conditional 120 damage nuke with only adjacent range and taking 20s recharge? Cmon, thats horrible by any standard. Obviously if the enemy group has heavy hex removal then SS isn't great, but that doesn't make crappy skills good.
Last edited by Kunder; Jan 14, 2011 at 06:03 AM // 06:03..
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Jan 14, 2011, 11:21 AM // 11:21
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#31
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Desert Nomad
Join Date: Aug 2006
Profession: Mo/N
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I have been playing my monk for thousands of hours, planning to stop playing GW when she got GWAMM. Now that i got there i keep making new toons only to get sick of them instantly and delete them two minutes later.
Not shure what THAT means.
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Jan 14, 2011, 10:19 PM // 22:19
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#32
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Forge Runner
Join Date: Jan 2008
Location: Rubbing Potassium on water fountains.
Guild: LF guild that teaches MTSC (did it long ago before gw2 came out and I quit...but I barely remember)
Profession: N/A
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Quote:
Originally Posted by Kunder
Was talking about top 3 Necro elites. Of course, necromancers have never had amazing elite skills (barring OoU), its been the excellent set of non-elites and soul reaping that make them OP.
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Icy Veins(again while some people say it sucks it really is an amazing skill once you start yo use it)
AOTL
OoU (also good and I'd honestly rather run this if im a human over aotl)
Jagged Bones (honestly this and the 2 above it are all situational)
OoV if in a party with physicals
Your attempt at changing your argument in an attempt to be right still fails.
Last edited by End; Jan 14, 2011 at 10:29 PM // 22:29..
Reason: deleted a part that could be misunderstood easily...that I was to lazy to make it clear
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Jan 14, 2011, 10:40 PM // 22:40
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#33
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Lion's Arch Merchant
Join Date: Jul 2009
Profession: W/E
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Quote:
Originally Posted by Tender Care
LOL just go for the boss and spike him.....
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I've always done this. I don't think I've ever bothered with the effigies.
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Jan 14, 2011, 10:43 PM // 22:43
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#34
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Krytan Explorer
Join Date: Nov 2006
Guild: Pita Bread And Scud Missiles Ai[iiii]
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Quote:
Originally Posted by End
Icy Veins(again while some people say it sucks it really is an amazing skill once you start yo use it)
AOTL
OoU (also good and I'd honestly rather run this if im a human over aotl)
Jagged Bones (honestly this and the 2 above it are all situational)
OoV if in a party with physicals
Your attempt at changing your argument in an attempt to be right still fails.
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IV is by far my favorite elite. Death bombs made me smile more than anything else in the game.
As I was told while learning to play GW, "It's better this way, if they all die at the same time."
"Why?" I asked.
"Because it's [email protected] cool."
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Jan 14, 2011, 11:39 PM // 23:39
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#35
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Academy Page
Join Date: Sep 2010
Guild: CARE
Profession: N/
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I've been changing things up with my necro lately and have taken a fancy to Virulence +YMLAD! for some instant conditions, then spike using assassin signets and Necrosis for big armor-ignoring spikes. Also, I had forgotten about IV, might take a hero with that and Putrid Bile. hmmm........
And today I learned that people still do get get banned when they didn't do anything.
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Jan 15, 2011, 12:46 AM // 00:46
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#36
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Quote:
Originally Posted by Kunder
It...is?
I mean, its debatable exactly which elite is the best, but its in the top 3 or so for any good player. Certainly the best of the curse elites, and curse is one of the strongest attributes in the game.
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Quote:
Originally Posted by Kunder
Was talking about top 3 Necro elites. Of course, necromancers have never had amazing elite skills (barring OoU), its been the excellent set of non-elites and soul reaping that make them OP.
A conditional 120 damage nuke with only adjacent range and taking 20s recharge? Cmon, thats horrible by any standard. Obviously if the enemy group has heavy hex removal then SS isn't great, but that doesn't make crappy skills good.
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Quote:
Originally Posted by End
Icy Veins(again while some people say it sucks it really is an amazing skill once you start yo use it)
AOTL
OoU (also good and I'd honestly rather run this if im a human over aotl)
Jagged Bones (honestly this and the 2 above it are all situational)
OoV if in a party with physicals
Your attempt at changing your argument in an attempt to be right still fails.
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Quote:
Originally Posted by Corpus Vitalis
I've been changing things up with my necro lately and have taken a fancy to Virulence +YMLAD! for some instant conditions, then spike using assassin signets and Necrosis for big armor-ignoring spikes. Also, I had forgotten about IV, might take a hero with that and Putrid Bile. hmmm........
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That too many forum goers don't read the Necromancer forum before posting on a class they clearly don't quite get.
Or just suck at PvE.
Quote:
Originally Posted by End
Oooo and just to knock it out of the top 3 I'll list a few of my fave elites atm that destroy SS:
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Wail of Doom.
I think that says a lot about SS really.
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Jan 15, 2011, 12:51 AM // 00:51
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#37
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Wilds Pathfinder
Join Date: Aug 2005
Location: Los Angeles, California
Guild: Picnic Pioneers
Profession: E/
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I learned that the ZM and the ZB are both in the desert today.
Neat.
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Jan 15, 2011, 01:08 AM // 01:08
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#38
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Desert Nomad
Join Date: Jan 2008
Location: New York
Profession: W/R
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I learned that many people with Elementalist Heroes tend to use a Fire Magic build with Searing Flames on every single hero. Even against Destroyers, people who indeed bring some kind of Elementalist Hero will bring Searing Flames. No Water, Earth or Air. Every hero uses Fire.
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Jan 15, 2011, 01:10 AM // 01:10
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#39
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Lion's Arch Merchant
Join Date: Feb 2008
Location: 423
Profession: D/W
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Quote:
Originally Posted by StormDragonZ
I learned that many people with Elementalist Heroes tend to use a Fire Magic build with Searing Flames on every single hero. Even against Destroyers, people who indeed bring some kind of Elementalist Hero will bring Searing Flames. No Water, Earth or Air. Every hero uses Fire.
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I always use a water or earth ele hero and use Cynn when I want fire.
I learned today that all of my drop luck has disappeared.
Last edited by legioncg; Jan 15, 2011 at 01:12 AM // 01:12..
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Jan 15, 2011, 01:58 AM // 01:58
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#40
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Forge Runner
Join Date: Jan 2008
Location: Rubbing Potassium on water fountains.
Guild: LF guild that teaches MTSC (did it long ago before gw2 came out and I quit...but I barely remember)
Profession: N/A
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Quote:
Originally Posted by Xenomortis
That too many forum goers don't read the Necromancer forum before posting on a class they clearly don't quite get.
Or just suck at PvE.
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with all the quotes together its hard to tell who your saying dosen't know the class.
Quote:
Wail of Doom.
I think that says a lot about SS really.
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I actually made an RA build with Wail of doom that I used for a little bit just cause it was fun especially if I had a decent team that I could tell right before I used wail on the enemy monk (if there was one ofc) and they'd hit him with everything they had while the monk was useless. It was quite epic when it worked.
I learned the other day...not to trust programmers even if you've been their friend for over a year they will still make a program to steal your account info (luckily they only got an alt)
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