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Old Jan 23, 2011, 12:56 AM // 00:56   #21
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Please don't add new PvE content, just spend those resources on making GW2 even more epic.
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Old Jan 23, 2011, 01:34 AM // 01:34   #22
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Originally Posted by novawhiz View Post
The only thing that killed pve was when they added Heroes + retarded pve skills/consumables. That in itself made GW soloable and really ruined the game pve wise. Titles were a genius addition and really are the only thing that allowed this game to not be 100% dead for the past couple of years.

At this point, id rather they just focus all their energy on getting gw2 released. This little fun mini campaign additions are really nice and all, but dont really add anything substantial to the game. Yay WiK, now i get a couple hours at most of enjoyment from some new quests. then what? doesnt keep people hooked.

Honestly, instead of WiK and new cantha and all that, they should have just made a new End-pve area like UW/fow/doa and let everyone be entertained by that for the next year while they focus on getting gw2 out. At the very least, they should(ve) made the new pve content team based and not just a line of quests you do with your generic hero setup
I have to agree with most part of your post, except for saying that heroes ruined PvE. Personally I love them, I like the idea of being able to do solo stuff instead of always needing a party.

On a side note,
I'm not a primary sin to abuse shadowform.
I'm near 50% vanquisher title on all 3 continents, most of these vanquishes were done before discordway/sabway even existed, with spirits still 3~5sec cast time.
I do PvP very often, I was primary a TA player, ragequitted for 6 months after they removed it, never had oportunity to HA due to ranked shit. Right now I'm a little away from arenas, since sync teams are destroying the fun in RA (before it was just difficult, now its simply imposible to get even 5 wins whithout a healer)
I never use consumables, I simply give them away to guildies or sell them to players.
PvE skills are, in vast majority, useless for me since I play as healing most of the time, and GolE > selfless spirit.

Probably I think the game is current "too easy" because or I have acess to skills from 3 campaings + EotN and monsters only to the core skills + they're campaign, and being too lazy to finish vanquisher title or cartographer.
At any rate, I do hope that they invest more time on GW2 instead of "renewing the whole PvE". I hope that the canthan content for GW:B comes soon.
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Old Jan 23, 2011, 09:40 AM // 09:40   #23
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If games too easy because you can faceroll it - get rid of the heros and just add any with random builds and no elite and probably run around with no armor on as well.
If its easy then make it harder for yourself like players have said - its you and no1 else thats setting up heros to use discord and you that callin the targets.
I recall the days when players used to do uw with balanced builds and often get a bit annoyed because they died at xx place but they coped - these days its cookie cutter this and sc that and nothing else and if you stand in toa and put lfg uw balanced team - you`ll probably get either ignored or lol`d at.

And a pet hate here - SOLO means just You and no1 else - its what it means and having h/h doesnt make you solo player - no difference if you have 8 humans and you and h/h as drops will be same.Hence on the few SOLO missions in gw its only you.
Sorry but myself and many others hate the term solo used wrongly lol.
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Old Jan 23, 2011, 10:41 AM // 10:41   #24
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You know what? If you want a challenge, just leave the heroes at home and go do stuff with only the henchmen.

Try it. It gets challenging.

Sorry, but I strongly disagree with the idea that for some reason, GW should contain areas that are so hard only a few elite players should be able to pass them. I paid the price of the game, and I want to enjoy all of it, not be relegated to the status of an "unwashed commoner" just so a select few can feel really elite for getting through elite areas or really rich for getting a lucky drop.
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Old Jan 23, 2011, 10:49 AM // 10:49   #25
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Many problems with boredom lie in the fact that guildwars is a skills-based game, as in abilities, as a opposed to a skill based one. Thus once a group finds insta win builds/teambuilds that's it, you've as good as compelted said areas. What hopefully embarkment beach and 7heroes with do is allow for some nice teambuilds and creativity outside of whole human teams and gimmicky pve skills.
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Old Jan 23, 2011, 11:07 AM // 11:07   #26
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Here's an idea, although would be very hard to implement i would guess, is that when you enter an area/mission that it refuses entry if there is more than 2 of the same profession in the party. This would get rid of most of the problems with SC builds and cookie cutter builds making everything a faceroll.

I personally never use anything but a balanced party for whatever i'm doing, i spent time creating a perfect 4 man team build that pretty much works everywhere nm/hm(with maybe a few skill tweaks for certain areas). All i have to use is 1 monk, 1 ele(usually fire unless foes are resistant) and 1 mm/prot hybrid hero, my char unless it fills one of those rolls can then run whatever i need to get the job done.

PvE is easy but then thats mostly because the people saying it have played the game for a long while. In my alliance we have had several new players to the game recently. They find that PvE is quite a challenge in nm unless they are given special builds as they have to work out for themselves what skills work well. Members of my alliance offer help and advice where it's needed and always try to get them to think and learn rather than copy builds and run rampant without knowing skill synergy.
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Old Jan 23, 2011, 12:58 PM // 12:58   #27
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I don't think ANet has the time or funds to revamp the whole game. It's normal for veterans to see the game easy and always wanting a harder challenge but look at it from this point, A game you play for almost 6 years now it's normal to be easy and even harder challenges still make it a joke, for the younger players it can be really hard.

However If you want a harder challenge, a few ideas have already been said here.

Bottom line: If you want a real challenge make your own rules. Keep in mind every game has a limit and GW isn't less, the cow is being milked till the last drop. The golden days are over imo.
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Old Jan 23, 2011, 01:21 PM // 13:21   #28
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Returning to this thread:

Play without a new UI. No damage monitor, just target monitor (there was none of that back in the day), no spears daggers or scythes.
No PvE Skills or skills with PvE splits. Prophecies only skills.

see Apr 27, 2005 gameplay http://www.ign.com/videos/games/guild-wars-pc-552148

release:http://www.gamespot.com/pc/rpg/guild...s%3Btitle%3B17, http://www.gamespot.com/pc/rpg/guild...os%3Btitle%3B9

or anything from http://www.gamerankings.com/pc/91465...ars/index.html

boon prot: http://www.youtube.com/watch?v=I7Cz9zIf_AE

old school monk: http://www.youtube.com/watch?v=CFSoYfKs5Xs&feature=fvw

Last edited by LifeInfusion; Jan 23, 2011 at 01:32 PM // 13:32..
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Old Jan 23, 2011, 02:06 PM // 14:06   #29
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Erm... what?
Are you saying that the only way to gain challenge in PvE currently is to purposefully gimp yourself?

Last edited by Xenomortis; Jan 23, 2011 at 02:11 PM // 14:11..
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Old Jan 23, 2011, 02:49 PM // 14:49   #30
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I am glad there are people that can faceroll this game. I am still looking for the right skill set and hero team to get my Ele started in HM, UW, & FoW. She grew and developed through Prophecies, got protector, cartographer, and capped all the elites. She finally sucked it up and forced her way through Factions with same the achievements. She is perhaps half way through NF and completed EtoN minus several dungeons. WiK is owning her.

In spite of where I am, I can not see making the game easier, making more titles account wide, nor can I see making it more difficult, by nerfing skills. New areas or quest chains for the more advanced people, is fine. Just leave the rest of it as is.
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Old Jan 23, 2011, 02:59 PM // 14:59   #31
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Originally Posted by FengShuiDove View Post
See Cantha: Winds of Change.
See ETA to Game Update: Never
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Old Jan 23, 2011, 03:29 PM // 15:29   #32
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PvE content needs to be reworked, specially the overall prophecies campaign.

Let's face it, there's absolutely no difficult in doing all mission/bonus except for a very few ones;

the whole Tyria, whithout EotN content, can be vanquished with simply facerolling over keyboard, requires only patience and time (except for a few places at ascalon, where charr mesmer spam power block like hell)
Cantha and Elone requires no mention whatsover, both are simply easy to vanquish, with no "dificult area" or special mention.

War In Kryta gave life again to the Prophecies campaign, where you actually have some challenge and need to think before rushing into 4 mobs, instead of waiting your heroes to kill them.

Elona and Cantha need more love. I don't know if we're going to have a "WiK"-like at those continents, but I'd like to see at least more difficulty on them, like better skillbars for mobs at both NM and HM. right now a few mobs on those continents have good bars, most of them are pure crap.

right now, the activies that keep PvE alive are zaishen quests and title farm. There's absolutely no reason to do anything besides those things right now. I have people in my current guild that basically only play GW to farm, they haven't even completed a single campaign.
Things need to be more attractive, more challeging, or whatever - they just need to change, otherwise, as soon as GW2 launches, the GW PvE will be as active as PvP
One thing you seem to forget is the game wasn't made specifically for hardcore players. So, you'll never get what you want. It must be more for "casual" players who can easily overrun just about the entire game in "normal" mode and at least 50% of it in "hard mode". When you have thousands of head rollers who are 8-13 years old they don't have much patience for doing things that are hard. They like it easy so they can clap and go look mommy I killed the bad thing, I am the greatest!!

So while you are playing in a fantasy world you are also living in one if you think developers are going to make the game extremely hard or challenging for the few types of you that exist.
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Old Jan 23, 2011, 03:39 PM // 15:39   #33
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Oh and btw if you really want challenge go back and play all the chapters and EOTN with HENCHIES only and NO HEROES. Let's see how well you faceroll the content then and you MUST PLAY IT ALL IN HARD MODE. I want to see you come back and tell me you face rolled all the content this way. Even if you do I won't believe you though. lol

Edit: I reeeely want to see you faceroll the ETERNAL GROVE mission in Factions with just henchies in HARD MODE!!

Last edited by Bassma; Jan 23, 2011 at 03:41 PM // 15:41..
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Old Jan 23, 2011, 03:43 PM // 15:43   #34
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It's plenty hard enough for me, but I admit, I play casually. I'm nowhere near done. As I said before, I love it but I don't play that often.

I love how eventually I'll see it all, and if I want to -- solo. That's amazing. It just doesn't happen with other MMOs.
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Old Jan 23, 2011, 03:46 PM // 15:46   #35
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So again, I must gimp myself in a very contrived manner that prevents me from making full use of the game mechanics and hence my abilities as a player.
And it doesn't even make sense historically since heroes predate Hard Mode.
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Old Jan 23, 2011, 03:54 PM // 15:54   #36
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Originally Posted by novawhiz View Post
yeah i understand its supposed to act as a bridge, but its just kinda pointless. They introduce it, everyone logs in all excited, does it in a couple days and then just goes back inactive. If they actually wanted to improve pve life they would add some sort of new content that forces team play, such as a new end game area
THat could be easily fixed by just not allowing consumables, heroes or elites to be used in specific end game areas. Take out the morale boosters as well. Then we can get back to some good ole HUMAN TEAM GROUPING play again.

Also make it where it's almost impossible to complete those areas without 1 of each character class excluding Paragons and Assassins. hehe To do it just have gates of passage that an npc will shout out for one particular class it will talk to for it to open the gate or passage. Then you'll have perfectly mixed groups instead of 20 necros using discordway. lol

Last edited by Bassma; Jan 23, 2011 at 03:57 PM // 15:57..
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Old Jan 23, 2011, 03:56 PM // 15:56   #37
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Originally Posted by Xenomortis View Post
So again, I must gimp myself in a very contrived manner that prevents me from making full use of the game mechanics and hence my abilities as a player.
And it doesn't even make sense historically since heroes predate Hard Mode.
You're the one whinning for challenge. I gave you a challenge and it seems you can't live up to it. Just as I suspected a defeatist even before trying the challenge.
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Old Jan 23, 2011, 04:02 PM // 16:02   #38
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Guild wars can be as easy or as hard as you want it to be.

Too easy with heroes? ==> use hench only
Too easy with pve skills? ==> don't use them

Etc,...
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Old Jan 23, 2011, 04:34 PM // 16:34   #39
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Originally Posted by Saint Scarlet View Post
Here's an idea, although would be very hard to implement i would guess, is that when you enter an area/mission that it refuses entry if there is more than 2 of the same profession in the party. This would get rid of most of the problems with SC builds and cookie cutter builds making everything a faceroll.
I'd rather see hard mode disable consumables and elite areas forbid them along with PvE skills. From there, it's an arguably short list of skills to nerf, and then rewards, particularly faction/reputation, should be raised.
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Old Jan 23, 2011, 05:12 PM // 17:12   #40
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Something else they need to do with these MMO's is create some sort of class population balance/restrictions.

There are entirely too many players that want to play Linfalis or Stridor or that DnD character from Neverwinter Nights and/or Rangers. Then next are too many Conans, then too many Merlins and Lich King Necros. THat's why Mesmers and Paragons and Ritualists and what's that other one? Oh Dervishers aren't so popular in groups for pve. Rangers get neglected because there are just too damn many of them. So when creating characters there should be balance and if you try to create a character that there are already too many of the game will tell you and then even tell you what's available and what the population of the game would prefer. (I bet monks will always be high on the list lol)
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