Feb 18, 2011, 08:32 PM // 20:32
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#361
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Quote:
Originally Posted by Kunder
so long as they modify their build in the area to support AS correctly.
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What? What modification other than "put this skill in" really needs to be made? The energy demands are no more taxing than they ever were.
Quote:
Originally Posted by Kunder
The only downside is that without it Rangers now have nothing but Barrage to use for damage, Anet really needs to make a few quick buffs to them.
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Give them Strength of Honor. It's ugly but it'll go a long way.
Quote:
Originally Posted by Kunder
-DP is weird, but w/e. Its not like everyone who has been playing for more than 6 months doesn't have an entire stack of DP removals by now.
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Death Penalty is a fairly fundamental mechanic, in both PvE and PvP (though in different ways). That ANet added removers and now this to the game demonstrates that they don't quite get that.
Last edited by Xenomortis; Feb 18, 2011 at 08:35 PM // 20:35..
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Feb 18, 2011, 08:41 PM // 20:41
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#362
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Jungle Guide
Join Date: May 2007
Location: WA
Guild: DH
Profession: Rt/
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Quote:
Originally Posted by ensoriki
Roflmao. I love these posts. You act like death blossom doesn't exist anymore. Ever think of using jagged strike, fox fangs, death blossom? Works just fine for them too. Hell slam a preparation on it.
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I was about to post the same thing, but you beat me to it. I never, ever used Asuran Scan in a Jagged-> Fox Fangs -> Death Blossom combo because if the target died too fast, it would be a substantial hit to AoE damage.
As for my two cents on this update, it's invigorating to try out completely new tactics; the Dervish now has a playstyle that's true to his name. I really like the concept of building momentum via flash enchantments and I dig how Anet gave us unique ability strings (such as the flat spell damage reduction on Veil of Thorns). The only part of this update that pisses me off is the change to Aura of Holy Might: the allegiance progression (20-25) is way too miniscule.
Regardless of my initial paragraph, I am a bit sore about the change to Asuran Scan, however. I'm going to have to mess around with my Spirit's Strength builds and hopefully find a suitable alternative, but it's certainly not rage worthy. And as others have mentioned, it's a shame that Rangers lost one of their vital PvE skills.
Last but not least, Intensity needs to be linked to Energy Storage. I never thought I'd ever say this as a primary Rit, but we've got enough powerful options. Let the nukers retain at least a sliver of their former glory.
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Feb 18, 2011, 08:41 PM // 20:41
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#363
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Krytan Explorer
Join Date: Feb 2011
Guild: Girl
Profession: E/
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Quote:
Originally Posted by jazilla
How is the Derv's single target damage as compared to The Assassin or the Warrior though? I haven't tested the new stuff enough yet to see.
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Still haven't tried them much for PvE, but from what it seemed to me, dervishes single target damage is weaker.
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Feb 18, 2011, 08:41 PM // 20:41
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#364
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Furnace Stoker
Join Date: Sep 2008
Location: orlando,florida
Guild: Society of Souls [Argh]
Profession: Rt/E
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only time i seen it being used in a sin combo was for ATFH. i remember ever sin or /a that ran it during zmiss days had it.
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Feb 18, 2011, 08:47 PM // 20:47
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#365
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Desert Nomad
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Quote:
Originally Posted by Xenomortis
What? What modification other than "put this skill in" really needs to be made? The energy demands are no more taxing than they ever were.
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Energy demands are still taxing, you have to either get more energy or use less. Losing a PvE slot, of course, is always a big deal.
Quote:
Originally Posted by Xenomortis
Give them Strength of Honor. It's ugly but it'll go a long way.
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I've always said this, why it hasn't happened I don't know. Its not like monsters are complaining about R-spike, eh?
Quote:
Originally Posted by Xenomortis
Death Penalty is a fairly fundamental mechanic, in both PvE and PvP (though in different ways). That ANet added removers and now this to the game demonstrates that they don't quite get that.
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Anet not getting something? Color me surprised.
Quote:
Still haven't tried them much for PvE, but from what it seemed to me, dervishes single target damage is weaker.
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That's what I'm getting, but multiple target damage and/or party support is definitely up to snuff.
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Feb 18, 2011, 08:50 PM // 20:50
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#366
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Guest
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Quote:
Originally Posted by AngelWJedi
thought i would love for my girls who did to get the title it wouldnt be fair. lots of us worked hard to get it and if this is what its for i say boo.
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Out of curiosity, how badly damaged would your life be on a scale from 1-10 if the survivor title was made easier for other people to obtain?
1 means: Ah, haha - I see your point, I am a dipshit for thinking I have "worked hard" for a meaningless title and realise now that other people getting the same shitty title doesn't affect me at all. Thanks for leading my way out of darkness.
while
10 represents: People would stop giving me the respect I deserve for my hard earned title and I would definitely quit GW and also kill myself irl. Who wants my stuff?
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Feb 18, 2011, 08:58 PM // 20:58
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#367
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Ascalonian Squire
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Having earned Leg. Survivor on multiple characters, I would welcome the theorized change. It would finally be a legit way for a character to have both LDoA and Leg. Survivor!
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Feb 18, 2011, 09:09 PM // 21:09
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#368
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Wilds Pathfinder
Join Date: Oct 2006
Profession: P/
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Quote:
Originally Posted by AngelWJedi
thought i would love for my girls who did to get the title it wouldnt be fair. lots of us worked hard to get it and if this is what its for i say boo.
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You're still earning the full 1.3mil xp, you just aren't being penalized for having dying before titles were introduced. its not easier, it just another way to earn the title (if this is what its for of course).
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Feb 18, 2011, 09:13 PM // 21:13
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#369
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Forge Runner
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About rangers being underpowered w/o AS:
Want Ranger damage? Take pets. Brutal Strike is a ridiculous skill. Dealing 100+ damage on enemies at only 12 beast mastery in HM doesn't look underpowered to me!
You don't even need AS for Rangers. Pets are utterly ridiculous!
For extra fun, take with a scythe and Radiant Scythe as e-management and then spam away awesome skills.
Last edited by Lishy; Feb 18, 2011 at 09:18 PM // 21:18..
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Feb 18, 2011, 09:14 PM // 21:14
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#370
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Desert Nomad
Join Date: Apr 2009
Guild: FaZ
Profession: D/
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Damn, Vow of Piety doesn't heal everyone any more.
Avatar of Melandru and Avatar of Dwayna are actually useful now. Combine Avatar of Dwayna with sand shards and Pious Assault and you can heal all allies (not just party members, mind you) for 10-15 hp per second.
Good thing Crippling Sweep doesn't cause knockdowns any more. Otherwise, it would have removed kiting from the game.
Fortunately, Pious Renewal works exactly the way I hoped for. It's a flash enchantment that recharges itself. However, it may not even be necessary, seeing as how they lowered the disable time of flash enchantments to 1 second instead of 3. I haven't checked the recharge times of all the other flash enchantments, so Pious Spam may not be the best.
The Aura of Holy Might buff isn't nearly as much as it used to be.
The Asuran Scan nerf hits all melee really really hard. Dervs, sins, and warriors all took a heavy nerf with that one skill.
Does anyone know yet if Vow of Strength ignores the scythe's ability to hit multiple targets like Whirlwind Attack? If it does, it's useless compared to Hundred Blades. If it doesn't, well, Anet has no idea what they created.
In any case, the old builds are dead. The question is, when the dust settles, will the dervish be the best at this? If the crit multiplier and attack speed are the same as they were in the leaks, then the sin still has a huge advantage over the dervish. And strength still works on the scythe just as well.
Well, if nothing else, the dervish will at least have it's party-healing AoD scythe build. So already the dervish is better off. Time will tell if the overall update has been a success.
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Feb 18, 2011, 09:25 PM // 21:25
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#371
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Desert Nomad
Join Date: Mar 2008
Location: Sacramento, CA
Guild: Geezers
Profession: R/
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Quote:
Originally Posted by Lishy
About rangers being underpowered w/o AS:
Want Ranger damage? Take pets. Brutal Strike is a ridiculous skill. Dealing 100+ damage on enemies at only 12 beast mastery in HM doesn't look underpowered to me!
You don't even need AS for Rangers. Pets are utterly ridiculous!
For extra fun, take with a scythe and Radiant Scythe as e-management and then spam away awesome skills.
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Not to steer off topic (don't delete me plz mods! .....). But in the ranger forum there are a couple threads on pets. I totally agree they are underrated. With the right buffs, the pet is fast, unblockable, and nearly indestructible (he can solo Magni the Bison no problem!). The main problem is of course the AI. They are stupid as hell so it does take a little getting used to.
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Feb 18, 2011, 09:29 PM // 21:29
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#372
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Forge Runner
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Quote:
Originally Posted by Voodoo Rage
Not to steer off topic (don't delete me plz mods! .....). But in the ranger forum there are a couple threads on pets. I totally agree they are underrated. With the right buffs, the pet is fast, unblockable, and nearly indestructible (he can solo Magni the Bison no problem!). The main problem is of course the AI. They are stupid as hell so it does take a little getting used to.
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Technically it is not offtopic since it addresses the update with Asuran Scan.
Speaking of which, how does this affect paragon meta who also use AS and scythes?
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Feb 18, 2011, 09:37 PM // 21:37
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#373
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Lion's Arch Merchant
Join Date: Jun 2005
Location: Fishing Village in Wizard's Folly
Profession: R/
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Quote:
Originally Posted by JONO51
You're still earning the full 1.3mil xp, you just aren't being penalized for having dying before titles were introduced. its not easier, it just another way to earn the title (if this is what its for of course).
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Holy crap I hope so. I know I'm behind on getting this title, but I personally still need to roll a survivor character for HOM and I don't want to level up a toon that I will never play again after I get the title. It's so pointless.
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Feb 18, 2011, 09:37 PM // 21:37
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#374
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Jungle Guide
Join Date: Aug 2006
Location: In my own little world, looking at yours
Guild: Only Us[NotU]
Profession: E/
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Quote:
Originally Posted by Valan Luca
Having earned Leg. Survivor on multiple characters, I would welcome the theorized change. It would finally be a legit way for a character to have both LDoA and Leg. Survivor!
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If a person chooses to go for LDoA, now and in the past, they choose to die deliberately, so a LDoA should be excluded from being able to obtain the survivor too. The same should also be true for those that death level a pet/companion. Any characters with deliberate deaths should be excluded.
Another case, which can be difficult to prove, deaths while packing "By Ural's Hammer!", the boost in damage upon res. Did they die "on purpose" for the boost, or was the death accidental?
These things should be considered with any possible "survivor" resets.
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Feb 18, 2011, 09:51 PM // 21:51
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#375
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Lion's Arch Merchant
Join Date: Apr 2009
Profession: R/
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My main, Teofa Tsavo, is a ranger. Haven't done as much as many, but H/H Elona Guardian and vanquished that continent and much of EoTN. I have never had Asuran Scan equipped.
Without the sophisticated parsing tools developed for games like EQ2 you don't have a clue what your DPS really is. Setting up a build for a single physical spike may or may not be optimal dps, optimal sustained dps or optimal zonewide dps.
I have heard condition use laughed at here, yet to me, HM is exactly the place where condition use applies the most and its contribution to overall dps not measurable at all. Conditional DPS with burning, bleeds, poison, disease applied to multiple targets adds a considerable amount of overall DPS that doesnt float up in pretty yellow numbers.
A Ranger does far more than just physical damage spiking, or should. Loss of a single target physical damage buffer is laughable compared to other things a ranger could be adding to sustained, group and zone wide DPS.
Last edited by Lasai; Feb 18, 2011 at 10:10 PM // 22:10..
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Feb 18, 2011, 09:59 PM // 21:59
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#376
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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Quote:
Originally Posted by Devil Bringer
And now there are truly people who believe this is justified? And the fact, that some people believe they can still deal decent damage in hard mode with a ranger, assassin or warrior is both at the same time, ridiculous and sad.
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No, what is sad is how bad at the game are some people.
Thank heavens they decided to leave gw, average skill level will rise :)
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Feb 18, 2011, 10:01 PM // 22:01
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#377
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Lion's Arch Merchant
Join Date: Apr 2009
Profession: R/
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Quote:
Originally Posted by AngelWJedi
wow. rude much. i know its just a title but it was my opnion something im free to express. so i guess all those people that booed at boxing when it came out for survivors should skill themselves too huh? if you would kill yourself over a game your the one that needs help not me.
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The value of any title or achievement is solely intrinsic. In all games it really comes down to, how did I earn it and how do I care. Games and gamers always figure out ways to cheapen the path to accomplishments..so it remains to the individual to ultimately set the standards of HOW they accomplish anything.
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Feb 18, 2011, 10:04 PM // 22:04
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#378
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Frost Gate Guardian
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Quote:
Originally Posted by Perkunas
... Any characters with deliberate deaths should be excluded....
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Well that would seem kind of hard to prove in a lot of cases. And, besides, when people have known they weren't going to be getting a title for not dying there was no reason not to. I'm not talking about death leveling or whatever, I'm talking about just goofing around. Who hasn't in all of their gaming just ran into a giant mob for the fun of it knowing full well that you were gonna get smoked? While I'm at it, to backtrack, in a case such as we're discussing, excluding death levelers and such isn't such a great idea either. I mean, there wasn't a choice for them that a change may give...
Truth be told though, if they changed the title so it was available to only the characters that were made prior to the title being added I would be perfectly fine with that. I have LS on a character I made specifically for the purpose, but it doesn't mean very much compared to what it would on my main, or even my "second main," made well in advance of the titles.
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Feb 18, 2011, 10:19 PM // 22:19
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#379
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Quote:
Originally Posted by JONO51
You're still earning the full 1.3mil xp, you just aren't being penalized for having dying before titles were introduced. its not easier, it just another way to earn the title (if this is what its for of course).
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Agreed, this is how it should've been from the beginning. Especially since it any character created before titles were introduced never had a chance of achieving the survivor title.
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Feb 18, 2011, 10:27 PM // 22:27
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#380
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Jungle Guide
Join Date: Aug 2006
Location: In my own little world, looking at yours
Guild: Only Us[NotU]
Profession: E/
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Quote:
Originally Posted by Clobimon
Well that would seem kind of hard to prove in a lot of cases......... ......... I mean, there wasn't a choice for them that a change may give...
Truth be told though, if they changed the title so it was available to only the characters that were made prior to the title being added I would be perfectly fine with that. I have LS on a character I made specifically for the purpose, but it doesn't mean very much compared to what it would on my main, or even my "second main," made well in advance of the titles.
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The easiest one to prove, would be a LDoA. I am not even sure one could "prove" that one did death level a pet. I am very aware that any other death can not be absolute one way or the other. I have neither a LS nor a LDoA, but I have DL'd a pet on my 5+ yr old main. In essence, I am excluding myself, because I decided to speed up the process of leveling a pet for HoM. Should I be forgiven, because I did not know of possible "survivor reset"? Only ANet can/will decide that.
Last edited by Jenn; Feb 21, 2011 at 05:13 PM // 17:13..
Reason: removing personal attacks
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