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Old Feb 18, 2011, 03:08 PM // 15:08   #321
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Originally Posted by Arutima View Post
nice update, except for asuran scan nerf. it's killing my pve ranger spike . ("i am the strongest" + asuran scan + both penetrating attack and sundering attack + prep shot to keep energy hight) doing over 180 dmg against hm monsters
I do 500 with my necro and only use one skill "death nova" and lots of little fodder minions. That's just from the blast too not even counting the 20 seconds of poison and all the damage the little things do before they go boom.

Quote:
Originally Posted by Devil Bringer
ok, this time it's really time to say good bye GW. For the love of god, who the hell decided to kill Asuran Scan? And: WHY did he decide to do that? There was absolutely no reason to do that. Can somebody explain to me how warriors, assassins and especially rangers are supposed to deal damage in hard mode now?
The devs must have really lost their freakin' mind this time.
I was really looking forward to the FB-Update and Winds of Change. But both are dead now for me. Congratulations to the people responsible for this update, once again another player less and a dead account more. I'm done with guild wars.
Thanks A-Net
CAN I HAVE YOUR STUFF?! Thanks

Last edited by Bassma; Feb 18, 2011 at 03:11 PM // 15:11..
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Old Feb 18, 2011, 03:11 PM // 15:11   #322
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Did some testing on with a W/D and even tho the scythes crit was nerfed along with AoHM it still does viable damage. With EBSoH(in place of AoHM) and IatS at maxed rank I am hitting over 100 dps on a single target.
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Old Feb 18, 2011, 03:15 PM // 15:15   #323
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I did some tests with Derv Conviction on my SIN man gotta love that extra 10ac on top of the +15 I already get and a little regen besides to slow down degen a lot and a condition removed every 10 seconds. I been stomping the new Dervs in the arenas too lol They are like hack why can't I hit your azz hahaha gotta love critical defense and Flashing blades. One's an enchant the other a stance so someone better bring enchant removal AND stance removal to hit me. lmao
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Old Feb 18, 2011, 03:26 PM // 15:26   #324
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Originally Posted by ensoriki View Post
Roflmao. I love these posts. You act like death blossom doesn't exist anymore. Ever think of using jagged strike, fox fangs, death blossom? Works just fine for them too. Hell slam a preparation on it.
...except, of course, when your H/H kill your target before you get the combo off, even if you've called a different target for them, which is the vast majority of the time. :/ (Not that it matters - Death Blossom rarely hits more than its direct target, anyways, since everything scatters to the four winds when my Assassin tries to use it [same as when any of my characters attempt to use a scythe]. At least it has great +dam on the direct hit.)
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Old Feb 18, 2011, 03:29 PM // 15:29   #325
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Dear everyone who wants to stop playing GW after this update: Add me to the list of people in line for all your stuff.

KTHXBAI!

I don't like the changes to AS and BUH! but I like that it gives me something new to try. I don't really care much about derv updates outside of how it affects me playing R/D because that's been fun. But whatever.

I look forward to a ranger update some day. Hopefully making us not the "lolwut" class.
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Old Feb 18, 2011, 03:29 PM // 15:29   #326
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Originally Posted by aspi View Post
Come on those who think Asuran scan and BUH got hit hard. We all know the PVE skills are OP and these two combined give insane damage buffs.
^Quoted for truth. But I main an Ele and don't find HM an issue for my class. In other news, I enjoyed using Intensity with Lightning Hammer and Chain Lightning last night. I also had fun taking screen shots of me with all those spirits.

On topic: I really like that Mr. Stumme and crew really fleshed out the Dervish to make it feel like its own thing. Avatar(s) of Grenth/Dwayna from a creative standpoint are awesome now. Dark dmg/Chaos dmg on a melee weapon for their respective gods? Brilliant! I really do feel like I am looking at a whole new class in GW and it was well worth the wait. Now to wait a few weeks for the hoopla to die down in RA before I start using my Dervish there again. It was just a big Scythe ball skirmish in the middle of zones.

Even though it took longer than it should have, it was worth it, and I hope the devs realize that a good portion of the player base would rather have cool changes like this than lore updates. If the WoC gets released all in one fell swoop then maybe I would change my opinion of it, but waiting for it to get released over the course of a few months in bite sized pieces really kills the immersion for me. My two cents.
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Old Feb 18, 2011, 03:36 PM // 15:36   #327
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Originally Posted by ogre_jd View Post
...except, of course, when your H/H kill your target before you get the combo off, even if you've called a different target for them, which is the vast majority of the time. :/ (Not that it matters - Death Blossom rarely hits more than its direct target, anyways, since everything scatters to the four winds when my Assassin tries to use it [same as when any of my characters attempt to use a scythe]. At least it has great +dam on the direct hit.)
If you can't get off jagged strike, fox fangs, death blossom before something dies, then an asuran scan nerf is hardly a worry.
Also thats odd enough, I can DB the night away and nothing will scatter.


Get these hero's to use flash enchantments stat this is ridiculous.
I've got tons of things these guys could be doing for me when using the avatars that they can't because they don't even put on the enchants they need to strip.
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Old Feb 18, 2011, 03:39 PM // 15:39   #328
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I do think asuran scan got hit a little too hard. Instead of the "you can't miss target foe" concept the damage percentage should have been cut in half to 35-40% at max rank. Will this make me stop playing GWs? Hell no. As for the 50 spirits, this will get nerfed into oblivion soon as painful bond lets 50 spirits do 18 dmg and makes UW elite area = lolwut. 50 x 18 = 900 which is enough to kill an aatxe in 1 second
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Old Feb 18, 2011, 03:51 PM // 15:51   #329
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http://www.guildwarsguru.com/forum/b...74#post5392674
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Old Feb 18, 2011, 03:56 PM // 15:56   #330
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One other guy said it happened to him, but has anyone else experienced the spirit army refusing to fight after a certain period of time? He made it about a 1/4 through the Smites when his spirits shut down. And I maybe got about 10 or 15 minutes of fooling around beating up on the Master of Damage before my spirits quit. I realize that after a point the "corpses" get used up, but even freshly summoned spirits refuse to engage.

I know it's going to be fixed, but in the meantime people might need to adjust their farm times accordingly if there is a limit.
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Old Feb 18, 2011, 04:00 PM // 16:00   #331
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Okay Another thing!
They just made a Really big Mistake on Changing By Urals Hammer!
Already theres an Expliot where your able to constantly res summon spirits!
http://www.youtube.com/watch?v=JmtYdEVJOnU

Now tell me Did they really test these to the Limit or was this BuH Change a Last second Decision?

Few Questions about Azuran scan
1)If blinded do you Still Hit foes?
2) If they have a Block can you still Hit through it?
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Old Feb 18, 2011, 04:06 PM // 16:06   #332
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Quote:
Originally Posted by Swingline View Post
I do think asuran scan got hit a little too hard. Instead of the "you can't miss target foe" concept the damage percentage should have been cut in half to 35-40% at max rank. Will this make me stop playing GWs? Hell no. As for the 50 spirits, this will get nerfed into oblivion soon as painful bond lets 50 spirits do 18 dmg and makes UW elite area = lolwut. 50 x 18 = 900 which is enough to kill an aatxe in 1 second
The spirits do not seem to trigger painfull bond (according to wiki atleast)

But i feel that fun bugs like these aren't doccumented well enough (baw how i would like to see fotage from simple thievery before fix!) so i went out and doccumented it a bit aswell as testing it out for funs sake. There isn't any real use to it since it takes time to set up and the rezzed spirits deal no damage but it is none the less failsafe and a heck a lot of fun



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Old Feb 18, 2011, 04:18 PM // 16:18   #333
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Quote:
Originally Posted by Shenro View Post
Few Questions about Azuran scan
1)If blinded do you Still Hit foes?
2) If they have a Block can you still Hit through it?
To my knowledge:
1) Yes.
2) Yes.

Although I need someone to confirm this. I can't test at the moment.
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Old Feb 18, 2011, 04:20 PM // 16:20   #334
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Quote:
Originally Posted by miriforst View Post
The spirits do not seem to trigger painfull bond (according to wiki atleast)
All the testing I did the spirits did trigger Painful Bond as well as Spiritleech Aura.
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Old Feb 18, 2011, 04:30 PM // 16:30   #335
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good morning GW'ers. and welcome to 8 hours ago

BuH bug -> http://www.guildwarsguru.com/forum/buh-t10470289.html


please submit there.
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Last edited by chessyang; Feb 18, 2011 at 04:34 PM // 16:34..
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Old Feb 18, 2011, 05:07 PM // 17:07   #336
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There's way too much whining going on in this thread...

anyone actually have some fun builds to try out as per the update?!
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Old Feb 18, 2011, 05:25 PM // 17:25   #337
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Originally Posted by Devil Bringer View Post
come on guys, this is serious stuff. I mean why now? Why not 3 years ago? Asuran Scan and BUH! are skills, that existed in their former property for 3 years now....3 years which gave a lot of players the possibility to deal decent damage in hard mode. And now all of a sudden they decided to kill those skills? Why? I mean the situtaion is not like: okay, we killed Asuran Scan because it was way too overpowered, BUT! in return we gave also rangers, assassins and warriors an overall overhaul, so that they can gain benefit from it and set up several new builds with different skills and can enjoy new and various ways and styles of playing. They have given nothing apart from taking one essential skill away. And now there are truly people who believe this is justified? And the fact, that some people believe they can still deal decent damage in hard mode with a ranger, assassin or warrior is both at the same time, ridiculous and sad.

Wow. You're serious?

So, to you, guild wars featured a 7-slot skillbar, and Asuran Scan was the only thing which allowed you to complete any content, ever?

And the part above that I bolded.... honestly? You mean that?

You've GOT to be pulling our legs, mate.


In other news: If I had a dervish main, I'd put the new Mystic Twister or Mystic Sandstorm on like every bar I ran. Gogo adrenal NUKES!!

Last edited by Ghull Ka; Feb 18, 2011 at 05:27 PM // 17:27..
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Old Feb 18, 2011, 05:36 PM // 17:36   #338
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8 sos with urals hammer vs the master of dmg is just lol


Last edited by ChrisCo; Feb 18, 2011 at 06:11 PM // 18:11..
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Old Feb 18, 2011, 06:52 PM // 18:52   #339
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i wonder what this update did. lols. i hope they dont change the summon stones thing.
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Old Feb 18, 2011, 06:53 PM // 18:53   #340
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It killed BUH's affect on the spirits. Just tested it.
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