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Old Feb 18, 2011, 07:03 AM // 07:03   #241
Lex
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Originally Posted by Malchior Devenholm View Post
It's 25%.

The update text on the website is incorrect.
Meh. I hoped for stable 33% IAS on my derv. They should correct these notes then.
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Old Feb 18, 2011, 07:05 AM // 07:05   #242
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Meh. I hoped for stable 33% IAS on my derv. They should correct these notes then.
The 33% would be too much with the 1.5s attack speed now.
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Old Feb 18, 2011, 07:07 AM // 07:07   #243
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Originally Posted by Wrath of m0o View Post
Don't know if this is a bug with the new update..but how did a level 1 monk get to Ring of Fire?
It has to be a sign of the five gods showing you can get to GW2 from the fire islands..
Unless it is a glitch, low level chars getting to RoF or some other high-level areas is nothing new. Create a new char, do the 2-3 quests to get out of pre-seering then get a run to Thunderhead Keep, do the mission. I recall there was a discussion here some 2-3 years about on how to handle the exp rewarded at the completion of missions -- something to do with "zoning out" or exiting out of GW just as the mission is (or about to be) completed -- with luck when your load your char it should be at the next town/area that's after the mission. (GW may not even register that you have completed the mission.)
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Old Feb 18, 2011, 07:12 AM // 07:12   #244
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I think the only thing I can gripe about is Signet of Pious Light having a recharge on it. I wish there were a few more viable way to strip enchantments other then just scythe attacks. :/
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Old Feb 18, 2011, 07:13 AM // 07:13   #245
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I want to try the other elites but...I just can't find it in myself to take avatar of lyssa off my bar. Balthazars rage going off every 5 seconds, really eases any issue with adrenaline and the 3/5th uptime for burning is nice.
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Old Feb 18, 2011, 07:16 AM // 07:16   #246
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holy cow, I'm kinda dizzy after reading all that. What I gather has happened,

-an army of infinite spirits and super damage
-infinite summon army
-faster better 100b with vos
-rangers got gimped, the scythes on my war and sin are now worthless
-So y'all need to hide your kids, hide your wife, and hide your husband cause them dervs rapin' everybody out here in pvp. It's not safe anymore. Men in dresses are prowling around the neighborhood.
-Dervs are even faster runners now
-Some /death trickery is happening
-It has officially become harder to lose in pve than win now with the buh buff
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Old Feb 18, 2011, 07:19 AM // 07:19   #247
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Originally Posted by awry View Post
holy cow, I'm kinda dizzy after reading all that. What I gather has happened,

-an army of infinite spirits and super damage
-infinite summon army
-faster better 100b with vos
-rangers got gimped, the scythes on my war and sin are now worthless
-So y'all need to hide your kids, hide your wife, and hide your husband cause them dervs rapin' everybody out here in pvp. It's not safe anymore. Men in dresses are prowling around the neighborhood.
-Dervs are even faster runners now
-Some /death trickery is happening
-It has officially become harder to lose in pve than win now with the buh buff
Dogs and Cats living together... Mass Hysteria!
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Old Feb 18, 2011, 07:21 AM // 07:21   #248
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Quote:
Originally Posted by awry View Post
holy cow, I'm kinda dizzy after reading all that. What I gather has happened,

-an army of infinite spirits and super damage
-infinite summon army
-faster better 100b with vos
-rangers got gimped, the scythes on my war and sin are now worthless
-So y'all need to hide your kids, hide your wife, and hide your husband cause them dervs rapin' everybody out here in pvp. It's not safe anymore. Men in dresses are prowling around the neighborhood.
-Dervs are even faster runners now
-Some /death trickery is happening
-It has officially become harder to lose in pve than win now with the buh buff
Buh was nerfed, not buffed. It is yet to be seen if d/a beats out w/a for 100b. Apparently warriors are abusing onslaught. The duplicate spirits only deal damage through Painful Bond and Spiritleech aura.
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Old Feb 18, 2011, 07:21 AM // 07:21   #249
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Default Asuran Scan Nerf

*And so the QQing about nerfed skills begin.*

A skill that removes DP?

apart from Spirit form in UW, Thats new,but oh so useless...
Sure, +75% more damage with your attacks seems rather OP, but it wasnt.

Instead, why not nerf it just a tad bit, i.e:

Quote:
Asuran Scan
Hex Spell. For 9...12 seconds your attacks against this foe deal an additional 25..50% damage
Or eaven lower the additional +% damage.

This skill is at the moment as efficient as an Honeycomb,And the only people that is going to benefit from it is bad wammos.

So, what do you think?
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Old Feb 18, 2011, 07:22 AM // 07:22   #250
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Default Now we've had the Update!

No this isn't a Q.QIng thread about the Dervish Update Infact i love Alot of the Changes they did to make dervish More interesting to Play such as perma Avatar without Eternal Aura but even still Eternal Aura is rather Useful.

But there are a Few things that they Have changed i Wished they Didn't for example such as Ermite's Attack Or is it that i just Havn't messed around with the Dervish Builds yet?

Azuran Scan is another Example But why did they Change BuH+Intensity?

Well the Discussion is:
What Skill had you wished they didnt Change? And why?
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Old Feb 18, 2011, 07:25 AM // 07:25   #251
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BUH+Intensity was basically a stealth nerf to speedclears
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Old Feb 18, 2011, 07:32 AM // 07:32   #252
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Ugh I don't have onslaught, feel too lazy to capture it, hows the adrenaline gain on that thing?
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Old Feb 18, 2011, 07:32 AM // 07:32   #253
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I like what they did with Mystic Twister and Mystic Sandstorm! I'm looking forward to going out and playing with them. Making Heart of Fury a 4-adrenaline IAS stance was a great change, also. Nice update, I think!

Also, obligatory QQ about the BUH bug abuse posts in this thread. Split 'em out, pls?
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Old Feb 18, 2011, 07:37 AM // 07:37   #254
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Originally Posted by ensoriki View Post
Ugh I don't have onslaught, feel too lazy to capture it, hows the adrenaline gain on that thing?
25% extra adrenaline is almost completely marginal. Its the fact that its a maintainable IAS/IMS that you can stack with stances that is cool. Not too sure whether its good enough to be worth the elite slot along with the energy cost/attribute points, but its certainly nifty.
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Old Feb 18, 2011, 07:42 AM // 07:42   #255
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The change to Body Blow was kind of a surprise change, but after running it on my new W/D a bit, I kinda found out why.
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Old Feb 18, 2011, 07:48 AM // 07:48   #256
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Wow this update came faster that i thought. lots of reading for me but Asura Scan is a shock ill better use my 10 stacks candy cane i have. By Urial's Hammer is a skill i never have to use again i see. But happy with the derv update. The Avatars are fun to use now.
The update did not change much for me but thought the smite and imba para had a little fix coming with this build but maybe later.
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Old Feb 18, 2011, 07:48 AM // 07:48   #257
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"Vow of Strength: increased recharge to 20 seconds; changed functionality to: "Elite Enchantment Spell. For 15 seconds, whenever you attack a foe with your scythe, you deal 10...25 slashing damage to all adjacent foes."

thats just 100 blades...lazy redesign.
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Old Feb 18, 2011, 07:53 AM // 07:53   #258
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An 'of enchanting' wep doesn't effect the flash enchantments, is this how its supposed to be?
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Old Feb 18, 2011, 07:57 AM // 07:57   #259
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Aww, BuH isn't affected by Vocal was Sogolon...

edit: Also, Eternal Aura doesn't resurrect you if you die from saccing.

Last edited by asb; Feb 18, 2011 at 08:41 AM // 08:41..
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Old Feb 18, 2011, 07:58 AM // 07:58   #260
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Originally Posted by Grumpy Bear View Post
An 'of enchanting' wep doesn't effect the flash enchantments, is this how its supposed to be?
On that note, the Flash Enchantments don't get stripped by disenchantment spells. Tried against Master of Axe's Strip Enchantment skill (or whatever it's called) and it had no effect on the derv enchants. They were still there.
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