Feb 18, 2011, 01:00 AM // 01:00
|
#41
|
Wilds Pathfinder
Join Date: Jan 2008
Guild: [LORE]
Profession: E/Mo
|
Quote:
Originally Posted by Schnellburg
Worst. Update. Ever. How did the live krewe approve this crap. Anet has taken a step in the wrong direction.
|
What did YOU want?
|
|
|
Feb 18, 2011, 01:00 AM // 01:00
|
#42
|
Krytan Explorer
|
Wait why did they change pve skills?
|
|
|
Feb 18, 2011, 01:01 AM // 01:01
|
#43
|
Ascalonian Squire
|
Quote:
Originally Posted by DokkyDok
So...uh...What am I supposed to run on my ranger now?
|
i'm wondering the same thing
|
|
|
Feb 18, 2011, 01:02 AM // 01:02
|
#44
|
Frost Gate Guardian
Join Date: Jan 2007
Guild: LOL
Profession: A/
|
dude vow of strength is 100b on crack, good bye warriors.....
|
|
|
Feb 18, 2011, 01:02 AM // 01:02
|
#45
|
Furnace Stoker
Join Date: Jun 2005
Guild: gwpvx.com/user:dzjudz
|
/deaths
Wtf?
|
|
|
Feb 18, 2011, 01:03 AM // 01:03
|
#46
|
Academy Page
Join Date: Sep 2006
Location: Croatia
Guild: [ACID]
Profession: Me/
|
Update notes tl;dr -> 90% of dervish skills are now imba.
|
|
|
Feb 18, 2011, 01:09 AM // 01:09
|
#47
|
Krytan Explorer
Join Date: Feb 2006
Guild: [ToR]
Profession: W/
|
Quote:
Originally Posted by saint666
dude vow of strength is 100b on crack, good bye warriors.....
|
Not happy about that, VoS does seem kinda strong ... although it can be removed so maybe it balances out in nonspike situations.
|
|
|
Feb 18, 2011, 01:13 AM // 01:13
|
#48
|
Desert Nomad
Join Date: May 2006
Guild: Organised Spam [OS]
Profession: W/
|
Lucky I've been prepping my Sin for SCs this week because it looks like my warrior's FoWSC 100b role is set to disappear
Also, the day I start Speedbooking with Mystic Regeneration and Fleeting Stability they both get nerfed amongst a swarm of buffs? This update was implemented to personally screw me over :P
|
|
|
Feb 18, 2011, 01:13 AM // 01:13
|
#49
|
Desert Nomad
Join Date: Jan 2008
Location: New York
Profession: W/R
|
So has anyone found Dervish heroes "useful" now with these changes?
Also, how have the bosses/enemies changed? Should I be afraid to try vanquishing Bahdok Caverns now?
Quote:
Originally Posted by Widowmakerz
i'm wondering the same thing
|
Barrage + random stuff.
|
|
|
Feb 18, 2011, 01:13 AM // 01:13
|
#50
|
Frost Gate Guardian
Join Date: Sep 2007
Guild: [One]
Profession: Rt/
|
Looks like it's still possible to continue using a Dervish as a Blood Magic spammer and easier with Mediation, and you can still bring an elite. Woot.
Edit: And Foul Feast + Conviction ftw?
Last edited by Arieon Ito; Feb 18, 2011 at 01:18 AM // 01:18..
|
|
|
Feb 18, 2011, 01:15 AM // 01:15
|
#51
|
Frost Gate Guardian
Join Date: May 2005
Location: California, USA
Profession: Mo/
|
Quote:
Originally Posted by Dzjudz
/deaths
Wtf?
|
I want to know that too!! Are they changing the Survivor title??
|
|
|
Feb 18, 2011, 01:17 AM // 01:17
|
#52
|
Desert Nomad
Join Date: May 2006
Guild: Organised Spam [OS]
Profession: W/
|
Quote:
Originally Posted by Asia Skyly
I want to know that too!! Are they changing the Survivor title??
|
What happened? Don't have access to the game at the moment.
|
|
|
Feb 18, 2011, 01:17 AM // 01:17
|
#53
|
Jungle Guide
Join Date: May 2007
Location: Chicago
Guild: [SIR]
Profession: D/
|
Quote:
Originally Posted by Asia Skyly
I want to know that too!! Are they changing the Survivor title??
|
thatd be hot...
"you have died xxx times and gained xx experience since death
|
|
|
Feb 18, 2011, 01:18 AM // 01:18
|
#54
|
Wilds Pathfinder
|
The new intensity is just as bad as it was before...if anything its worse. Only works on ONE target and ONE spell for the FIRST hit only....and its on a 10 second recharge.
Somehow Anet managed to NERF eles in this update, as if they're not bad enough already. They lost intensity (however bad it was) and BuH...pretty much the only two skills that kept them in somewhat equal footing with everything else.
Good thing? People can no longer point to these as an excuse against Ele buff anymore.
|
|
|
Feb 18, 2011, 01:18 AM // 01:18
|
#55
|
Wilds Pathfinder
Join Date: Jan 2008
Guild: [LORE]
Profession: E/Mo
|
"You have died 32 times and gained experience since death..."
|
|
|
Feb 18, 2011, 01:18 AM // 01:18
|
#56
|
Frost Gate Guardian
Join Date: Jan 2007
Guild: LOL
Profession: A/
|
Quote:
Originally Posted by ChrisCo
Not happy about that, VoS does seem kinda strong ... although it can be removed so maybe it balances out in nonspike situations.
|
by chilblains spam maybe, i think dervs have enough cover enchants...that explode when removed anyways. wonder if u can perma VoS, since it is an enchantment.
sand shards combined with splinter weapon looks pretty good too.
Last edited by saint666; Feb 18, 2011 at 01:23 AM // 01:23..
|
|
|
Feb 18, 2011, 01:19 AM // 01:19
|
#57
|
Krytan Explorer
Join Date: Feb 2006
Guild: [ToR]
Profession: W/
|
90% of skills getting changed and Vow of Silence still survives .... grrrrr
|
|
|
Feb 18, 2011, 01:19 AM // 01:19
|
#58
|
Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
|
So what are the scythe attack speed and critical hit changes exactly? Anyone tested it, or has ANet released that information?
http://guildwars.com/gameplay/develo...ces.php#scythe
Quick and dirty test appears to be 1.5 seconds. No idea how to test the critical hits.
Last edited by MisterB; Feb 18, 2011 at 01:30 AM // 01:30..
|
|
|
Feb 18, 2011, 01:19 AM // 01:19
|
#59
|
Desert Nomad
Join Date: Apr 2005
Location: Boston Ma.
Guild: Is That Your Build[HaHa]
Profession: P/W
|
Quote:
Originally Posted by Neo Nugget
Well that looks like a fun skill
|
It was..for a long time. So glad i got my second gwamm in just before this update. Just skill capping left. Now to see why everyone in ally chat is @#$% about because /D doesn't work now.
|
|
|
Feb 18, 2011, 01:20 AM // 01:20
|
#60
|
Ascalonian Squire
Join Date: May 2006
Location: Kentucky
Guild: Morituri Nolumus [Mori]
Profession: W/
|
Yeah it being removable might be the only thing that balances it out. With 12 in Earth and a 20%ench grip, that's an 18 second duration on a 20sec recharge. Throw in Sand Shards (basically Splinter Weapon with no cast time or the need to go /rit) to splash another 50 Earth for 4 attacks on top of the 22 Slash, and it looks kinda absurd. Plus Shards can be pre-cast, so you'd have 8 straight attacks if you know what you're doing. That seems absolutely insane to me.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 09:25 PM // 21:25.
|