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Old Feb 18, 2011, 01:00 AM // 01:00   #41
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Originally Posted by Schnellburg View Post
Worst. Update. Ever. How did the live krewe approve this crap. Anet has taken a step in the wrong direction.
What did YOU want?
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Old Feb 18, 2011, 01:00 AM // 01:00   #42
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Wait why did they change pve skills?
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Old Feb 18, 2011, 01:01 AM // 01:01   #43
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Originally Posted by DokkyDok View Post
So...uh...What am I supposed to run on my ranger now?
i'm wondering the same thing
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Old Feb 18, 2011, 01:02 AM // 01:02   #44
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dude vow of strength is 100b on crack, good bye warriors.....
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Old Feb 18, 2011, 01:02 AM // 01:02   #45
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/deaths

Wtf?
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Old Feb 18, 2011, 01:03 AM // 01:03   #46
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Update notes tl;dr -> 90% of dervish skills are now imba.
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Old Feb 18, 2011, 01:09 AM // 01:09   #47
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Quote:
Originally Posted by saint666 View Post
dude vow of strength is 100b on crack, good bye warriors.....
Not happy about that, VoS does seem kinda strong ... although it can be removed so maybe it balances out in nonspike situations.
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Old Feb 18, 2011, 01:13 AM // 01:13   #48
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Lucky I've been prepping my Sin for SCs this week because it looks like my warrior's FoWSC 100b role is set to disappear

Also, the day I start Speedbooking with Mystic Regeneration and Fleeting Stability they both get nerfed amongst a swarm of buffs? This update was implemented to personally screw me over :P
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Old Feb 18, 2011, 01:13 AM // 01:13   #49
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So has anyone found Dervish heroes "useful" now with these changes?

Also, how have the bosses/enemies changed? Should I be afraid to try vanquishing Bahdok Caverns now?

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Originally Posted by Widowmakerz View Post
i'm wondering the same thing
Barrage + random stuff.
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Old Feb 18, 2011, 01:13 AM // 01:13   #50
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Looks like it's still possible to continue using a Dervish as a Blood Magic spammer and easier with Mediation, and you can still bring an elite. Woot.

Edit: And Foul Feast + Conviction ftw?

Last edited by Arieon Ito; Feb 18, 2011 at 01:18 AM // 01:18..
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Old Feb 18, 2011, 01:15 AM // 01:15   #51
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Originally Posted by Dzjudz View Post
/deaths

Wtf?
I want to know that too!! Are they changing the Survivor title??
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Old Feb 18, 2011, 01:17 AM // 01:17   #52
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Originally Posted by Asia Skyly View Post
I want to know that too!! Are they changing the Survivor title??
What happened? Don't have access to the game at the moment.
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Old Feb 18, 2011, 01:17 AM // 01:17   #53
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Quote:
Originally Posted by Asia Skyly View Post
I want to know that too!! Are they changing the Survivor title??
thatd be hot...


"you have died xxx times and gained xx experience since death
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Old Feb 18, 2011, 01:18 AM // 01:18   #54
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The new intensity is just as bad as it was before...if anything its worse. Only works on ONE target and ONE spell for the FIRST hit only....and its on a 10 second recharge.

Somehow Anet managed to NERF eles in this update, as if they're not bad enough already. They lost intensity (however bad it was) and BuH...pretty much the only two skills that kept them in somewhat equal footing with everything else.

Good thing? People can no longer point to these as an excuse against Ele buff anymore.
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Old Feb 18, 2011, 01:18 AM // 01:18   #55
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"You have died 32 times and gained experience since death..."
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Old Feb 18, 2011, 01:18 AM // 01:18   #56
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Quote:
Originally Posted by ChrisCo View Post
Not happy about that, VoS does seem kinda strong ... although it can be removed so maybe it balances out in nonspike situations.
by chilblains spam maybe, i think dervs have enough cover enchants...that explode when removed anyways. wonder if u can perma VoS, since it is an enchantment.

sand shards combined with splinter weapon looks pretty good too.

Last edited by saint666; Feb 18, 2011 at 01:23 AM // 01:23..
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Old Feb 18, 2011, 01:19 AM // 01:19   #57
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90% of skills getting changed and Vow of Silence still survives .... grrrrr
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Old Feb 18, 2011, 01:19 AM // 01:19   #58
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So what are the scythe attack speed and critical hit changes exactly? Anyone tested it, or has ANet released that information?

http://guildwars.com/gameplay/develo...ces.php#scythe

Quick and dirty test appears to be 1.5 seconds. No idea how to test the critical hits.

Last edited by MisterB; Feb 18, 2011 at 01:30 AM // 01:30..
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Old Feb 18, 2011, 01:19 AM // 01:19   #59
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Quote:
Originally Posted by Neo Nugget View Post
Well that looks like a fun skill
It was..for a long time. So glad i got my second gwamm in just before this update. Just skill capping left. Now to see why everyone in ally chat is @#$% about because /D doesn't work now.
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Old Feb 18, 2011, 01:20 AM // 01:20   #60
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Yeah it being removable might be the only thing that balances it out. With 12 in Earth and a 20%ench grip, that's an 18 second duration on a 20sec recharge. Throw in Sand Shards (basically Splinter Weapon with no cast time or the need to go /rit) to splash another 50 Earth for 4 attacks on top of the 22 Slash, and it looks kinda absurd. Plus Shards can be pre-cast, so you'd have 8 straight attacks if you know what you're doing. That seems absolutely insane to me.
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