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Old Feb 25, 2011, 04:45 AM // 04:45   #21
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Hm... let's see... I would pay for this as long as
- The trader NPCs STAY, and their offer and demand prices are affected by the number transactions in the action house (but not the prices). Meaning that if a lot of ectos are sold in the auction house, it would make the prices go down as if a lot of ectos were sold to the trader, and then purchased from the trader.
- No paying with ectos or anything like that, only gold and platinum.
- The cap for prices is 1000K. When you buy something the money gets deducted from the Xunlai storage.
- Everyone can buy items from the auction house for free, no in-game taxes, not real money to unlock it.
- To put things to sell, you'll need slots.
- The max number of slots is 20.
- 18 of the slots can be unlocked by paying once for each.
- Everyone gets one auction slot for free, and another one can be acquired for free in some kind of promotion, like for those that have all 3 campaigns+EotN, or those that purchase the other 18 slots.
- A pack of 3 slots costs 5€.

Then I'll pay 30€ to get all 18 extra slots, and do whatever is needed to they the 20th promotional one.

That way, I'll pay.

Last edited by MithranArkanere; Feb 25, 2011 at 04:58 AM // 04:58..
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Old Feb 25, 2011, 05:57 AM // 05:57   #22
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I won't pay real money for something that SHOULD be included with the game

No exceptions.

but love seeing the carebears fall over themselves
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Old Feb 25, 2011, 06:11 AM // 06:11   #23
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the "auction house" type systems only do MMOs good, it's something that should have been implemented long ago in the game and would have made a shitload of a difference for the pve side of guild wars in nothing but positive ways.

but they cheap shotted us by adding a party search window where you can advertise your stuff in like 20 characters. if it hasn't happened by now, it'll never happen.

if you're talking paying real life money for access to such a thing though, you gotta be out of your mind. while the game was thriving, possibly. from the state of the game right now, that just seems kinda like a bad joke.
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Old Feb 25, 2011, 06:50 AM // 06:50   #24
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59.99 or the price of GW when it first came out.
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Old Feb 25, 2011, 06:51 AM // 06:51   #25
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zero. it should be in game from the start
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Old Feb 25, 2011, 07:32 AM // 07:32   #26
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i would pay nothing for this. for costumes and other adds for my own account 1 would pay. But this is useless to pay for because not everyone would pay for this and so the trade can only be possible between 1/1000 of the guild wars players.
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Old Feb 25, 2011, 08:21 AM // 08:21   #27
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Having it as bought feature is just ... dumb.

Apply brain: Unless majority would also buy it, it would be worthless feature as you would have to spam WTS anyway.

... What next, "create and join party, only 15$" pack? "global chat, 5$, private messages 5$" pack? ...
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Old Feb 25, 2011, 10:04 AM // 10:04   #28
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Just to note, implementing an auction house would make powertrading extremely difficult, not that's it's the easiest thing to do right now, and possible with uber rare and already expensive stuff until it gets common on the auctions.
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Old Feb 25, 2011, 10:15 AM // 10:15   #29
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Quote:
Originally Posted by drkn View Post
Just to note, implementing an auction house would make powertrading extremely difficult, not that's it's the easiest thing to do right now, and possible with uber rare and already expensive stuff until it gets common on the auctions.
And nothing of value would be lost.

Really rare stuff would not get common on auctions anyway...
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Old Feb 25, 2011, 10:37 AM // 10:37   #30
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Quote:
Originally Posted by drkn View Post
Just to note, implementing an auction house would make powertrading extremely difficult, not that's it's the easiest thing to do right now, and possible with uber rare and already expensive stuff until it gets common on the auctions.
And that is bad how?
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Old Feb 25, 2011, 11:28 AM // 11:28   #31
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Really rare stuff would not get common on auctions anyway...
Still, it would serve as a price check and if someone watches the market, he can easily notice how much is that high-end staff that pops on the market from time to time.

For someone who used to trade a bit, it's ambivalent. For someone who never bothered trading, it's surely a good thing.
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Old Feb 25, 2011, 11:33 AM // 11:33   #32
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Make the trade channel "worldwide" and make it searchable !
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Old Feb 25, 2011, 11:35 AM // 11:35   #33
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Wouldn't pay anything, as others have said it's faaaaarrrr too late for this to even be conceivable. Just concentrate on GW2 thanks.
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Old Feb 25, 2011, 11:59 AM // 11:59   #34
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One dollar Bob! Its an auction, right?

Honestly, I would pay around 30 bucks. Only if they raised the trading cap. You cant put an exact figure on an ecto, but one gold is one gold.

If most of the posters are going to QQ about an auction house being free, I'm going to QQ about the power traders and 13 year olds that have been ripping us off for years. The irony is Anet just doesnt have the money to make an auction house because it is free to play.
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Old Feb 25, 2011, 12:09 PM // 12:09   #35
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Quote:
Originally Posted by drkn View Post
Still, it would serve as a price check and if someone watches the market, he can easily notice how much is that high-end staff that pops on the market from time to time.

For someone who used to trade a bit, it's ambivalent. For someone who never bothered trading, it's surely a good thing.
Price check is ... bad?
Watching trade spam ... good?

I just do not understand how someone who traded fair bit in GW1 can have negative feeling about this.
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Old Feb 25, 2011, 12:11 PM // 12:11   #36
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I just do not understand how someone who traded fair bit in GW1 can have negative feeling about this.
Simply put: will be much harder to find people selling their stuff for lowball offers, so you can gain nice profit from reselling.
I guess it's a good thing for the game itself, though.
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Old Feb 25, 2011, 12:25 PM // 12:25   #37
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Originally Posted by drkn View Post
Simply put: will be much harder to find people selling their stuff for lowball offers, so you can gain nice profit from reselling.
I guess it's a good thing for the game itself, though.
Still does not understand.

AH market is less extreme, but you will still have people with lowball offers because they would simply want get rid of inventory fast. It is just that you will not buy something for 50% of value but instead for 90% of value.

BUT, you can trade in much higher volumes and with more customers so you will end up having ample profit.

And you will be able to generate steady resale profit from more things than just few popular items.

Why am i explaining this?
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Old Feb 25, 2011, 12:35 PM // 12:35   #38
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You'll lose powertraders and you'll gain bots. A standardized AH will be much easier to automate for use by bots. Take your pick. Me, I'll take asshole humans over bots any day.

The current GW1 trading method (whether intentionally or by accident) is person-to-person, precludes botting and has given birth to a rich, evolving, flexible index of prices for anything that can be traded. The bad aspects of powertrading could be addressed with just minor changes (trade channel spam caps, make party window display the whole damn message in a tooltip). The only real downside: the need for price check. Which is not a big downside in my book.

By contrast, an auction house:
* Will work with cash only. There will be no items serving as alternative, non-official, de facto currency.
* It will eliminate all personal interaction, including haggling, and all flexibility that went with it. Short on cash? You could cover with something else. Sorry, no longer possible in the AH.
* If there will be any automated price fixing or "starter" prices, they will fluctuate solely on the base of amount and value of completed transactions. Item rarity and ooh factor will be irrelevant.
* Much more bot friendly. The bots will be able to go farm, dump stuff in AH, wait for sell, repeat.

Basically, AH = trading machine where you put items in and get money out or viceversa. It will be a completely different experience from the current bazaar approach.

How would you like it if the NPC merch/traders went away and you were forced to use trading for EVERYTHING? Horrible idea, right? Yet some of you are ok with the opposite extreme, of eliminating bazaar trade and use NPC for everything.

Some people justify it saying it will allow them to streamline the trading, and focus on the rest of the game.

But what exactly is stopping these people from doing that now? Nobody forces you to trade. You can mute the trade channel and deal exclusively with NPC merchants/traders. Anything else you need can be obtained from drops/quests/chests/PvP/etc. You don't HAVE to trade for anything.

These people seem to want to have their cake and eat it too. They like the higher unofficial prices that trading can get them; but they don't want to make the extra effort of actually interacting with human players.

What's next? How about giving every character 1 million gold every day? How about allowing you to jump to any outpost and unlock campaign travel right after creating a new char? How about making all elite armors and skills cost 1 gold and be available at all outposts? How about a skill that all professions have from day 1, called "Meh", which clears the entire instance of all mobs?

Where do you stop destroying a rich aspect of the game for the sake of convenience?
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Old Feb 25, 2011, 01:41 PM // 13:41   #39
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* Will work with cash only. There will be no items serving as alternative, non-official, de facto currency.
That's actually good.

* It will eliminate all personal interaction, including haggling, and all flexibility that went with it. Short on cash? You could cover with something else. Sorry, no longer possible in the AH.
Then you whisper the guy that is selling the item, and give them alternate offers. No one said that an Action Hall should be anonymous. Selling things anonymously should be an option, not the default behavior of a trade system.

* If there will be any automated price fixing or "starter" prices, they will fluctuate solely on the base of amount and value of completed transactions. Item rarity and ooh factor will be irrelevant.
No good trading system I've seen in any game does that.
There are games with maximum and minimum price, but in GW would be only for certain items. For example, a Superior Vigor Rune would get a minimum price of 200g, and a maximum of 100K. If someone really expects to buy a Superior Vigor rune for less than 200g, they are naïve, and if they expect to sell it for more than 100k, they are waaaay too greedy.

* Much more bot friendly. The bots will be able to go farm, dump stuff in AH, wait for sell, repeat.
Not really.

Bots get banned much more often now, and if something is really good for the players, it being good for bots too is irrelevant. It's not like you can easily code a bot to recognize certain skins and properties and sell them in an auction house with changing market values like players do.
For the same reason, farming builds are bad, since they are usable by bots, but not really necessary for players.

Quote:
Originally Posted by zwei2stein View Post
Still does not understand.

[...]
Basically, currently some people take advantage of those that do not know the value of stuff.
Whenever they find someone selling something way under the average sale value, they buy it, and then they go sell it somewhere else where it will be sold for more.

That way they get way more gold than they would get by actually playing the game, at the expense of others.

Last edited by MithranArkanere; Feb 25, 2011 at 01:44 PM // 13:44..
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Old Feb 25, 2011, 03:01 PM // 15:01   #40
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Quote:
Originally Posted by Urcscumug View Post
You'll lose powertraders and you'll gain bots. A standardized AH will be much easier to automate for use by bots. Take your pick. Me, I'll take asshole humans over bots any day.
Only way to deal with bots is to ban people from buy RMT/ profit from botting, anything else is pointless effort that makes game worse.

Quote:
Originally Posted by Urcscumug View Post
The current GW1 trading method (whether intentionally or by accident) is person-to-person, precludes botting and has given birth to a rich, evolving, flexible index of prices for anything that can be traded. The bad aspects of powertrading could be addressed with just minor changes (trade channel spam caps, make party window display the whole damn message in a tooltip). The only real downside: the need for price check. Which is not a big downside in my book.
I guess that calling "offer? ... 5k ... nty" interaction rich, flexible and evolving tapestry of human interaction is way too bold.

Quote:
Originally Posted by Urcscumug View Post
By contrast, an auction house:
* Will work with cash only. There will be no items serving as alternative, non-official, de facto currency.
That is GOOD things.

Quote:
Originally Posted by Urcscumug View Post
* It will eliminate all personal interaction, including haggling, and all flexibility that went with it. Short on cash? You could cover with something else. Sorry, no longer possible in the AH.
Addressed above. Trade spam is everything but human interaction. You get as much interpersonal contact from this as from fast food dummy while ordering.

Quote:
Originally Posted by Urcscumug View Post
* If there will be any automated price fixing or "starter" prices, they will fluctuate solely on the base of amount and value of completed transactions. Item rarity and ooh factor will be irrelevant.
So do not automate prices. Duh.

Quote:
Originally Posted by Urcscumug View Post
* Much more bot friendly. The bots will be able to go farm, dump stuff in AH, wait for sell, repeat.
Did you know, there are bots that actually salvage runes and sell then to relevant trader? Ditto with crating materials, etc

Have you ever met bot that sells 7 unid items for whatever current price is?



Quote:
Originally Posted by Urcscumug View Post
Basically, AH = trading machine where you put items in and get money out or viceversa. It will be a completely different experience from the current bazaar approach.
Bazaar does not work with high volume of varied goods where trade participants can not have clear estimate of value.

Quote:
Originally Posted by Urcscumug View Post
How would you like it if the NPC merch/traders went away and you were forced to use trading for EVERYTHING? Horrible idea, right? Yet some of you are ok with the opposite extreme, of eliminating bazaar trade and use NPC for everything.
You speak as if AH would mean disabling trade chat and interpersonal trade.

Guess you are afraid that when peopel have option of not spamming trade chat they will not do so.

Quote:
Originally Posted by Urcscumug View Post
Some people justify it saying it will allow them to streamline the trading, and focus on the rest of the game.

But what exactly is stopping these people from doing that now? Nobody forces you to trade. You can mute the trade channel and deal exclusively with NPC merchants/traders. Anything else you need can be obtained from drops/quests/chests/PvP/etc. You don't HAVE to trade for anything.
Nobody would force you to trade with AH.

And if you would be missing your precious bazaars, let me remind you: You don't HAVE to trade for anything.

Quote:
Originally Posted by Urcscumug View Post
These people seem to want to have their cake and eat it too. They like the higher unofficial prices that trading can get them; but they don't want to make the extra effort of actually interacting with human players.
"actually interacting with human players"

That is interesting concept. Never happened to me when trading. Must be something introduced in past two months?

Quote:
Originally Posted by Urcscumug View Post
What's next? How about giving every character 1 million gold every day? How about allowing you to jump to any outpost and unlock campaign travel right after creating a new char? How about making all elite armors and skills cost 1 gold and be available at all outposts? How about a skill that all professions have from day 1, called "Meh", which clears the entire instance of all mobs?
You know, people usually get to such neat strawmans about five or more pages of flames later. Kudos!

Quote:
Originally Posted by Urcscumug View Post
Where do you stop destroying a rich aspect of the game for the sake of convenience?
If you want advice, posts like yours are good way to protest. You might want to start "keep bazaar trading in gw1" facebook group and if that fails, camp outside anet hq with some transparents.

If your grandparents are ex-hippies, you can ask them how to protest against something.

Quote:
Originally Posted by MithranArkanere View Post
Basically, currently some people take advantage of those that do not know the value of stuff.
Whenever they find someone selling something way under the average sale value, they buy it, and then they go sell it somewhere else where it will be sold for more.

That way they get way more gold than they would get by actually playing the game, at the expense of others.
I understand THAT, what confuses me is that someone can actually come out and support that as "good thing".
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