Mar 09, 2011, 08:55 AM // 08:55
|
#141
|
Furnace Stoker
|
Quote:
Originally Posted by melissa b
Yes thats what i said in my post..."- Create New Character and fuel it with lots of money by converting post gold to pre gold. I've seen rates of 2 post :1 pre."but also someone could offer a service in the services section guru where they level your character in pre but get paid for their service in post.
|
Personally I think the 2 post : 1 pre exchange rate is too good for the post, if the current popularity of LDoA holds up, this rate will not hold. Furthermore, you can easily be scammed by them taking your gold in post and running away with it.
Quote:
My method is not for new players
|
And that is why it is not an accurate depiction of the common situation. Personally, I have been doing it the hard way by leveling in the northlands on my own to get to level 10, dying and resurrecting at the shrine.
Anyway, I am glad ANet has finally opened the title for everyone and not make it such a grind for new comers to perma-pre like me. My friends and I wouldn't even bother to buy a new character slot for a perma pre before that. But now, thanks to the update, it has motivated us to build new perma pre characters and work on them! I am also thinking of buying the GoTY upgrade just for the shield and another character slot for my other account for another perma pre.
Good job ANet, please continue in this direction.
Last edited by Daesu; Mar 09, 2011 at 09:06 AM // 09:06..
|
|
|
Mar 09, 2011, 01:54 PM // 13:54
|
#142
|
Lion's Arch Merchant
Join Date: Aug 2008
Location: Florida, USA
Guild: Sacred Storm [Strm]
Profession: N/
|
Every title becomes devalued the longer the game is running.
One person raids a title in a week.
Another takes their time.
Both end up with them, just a matter of time.
I personally welcome the changes, as death leveling takes too much time, and I'd rather spend my time playing the game rather than watching stuff kill me over and over again for a small amount of experience.
The value of a title is all in the opinion of the holder, and the amount of respect they have for the people who did it the old fashioned way.
Since the announcement of the hall of monuments carrying over to GW2, all titles are is one more item in that game, so in my opinion, all titles have no value anymore in this game.
|
|
|
Mar 09, 2011, 03:47 PM // 15:47
|
#143
|
Jungle Guide
|
Quote:
Originally Posted by Daesu
Personally, I have been doing it the hard way by leveling in the northlands on my own to get to level 10, dying and resurrecting at the shrine.
|
Absolutely hilarious. Is it so difficult for you to admit they made this too easy, really? "Quest Monkey" has taken what was a fairly decent speed bump to the process and completely thrown it out the window.
|
|
|
Mar 09, 2011, 04:32 PM // 16:32
|
#144
|
Furnace Stoker
|
Quote:
Originally Posted by Reformed
Absolutely hilarious. Is it so difficult for you to admit they made this too easy, really? "Quest Monkey" has taken what was a fairly decent speed bump to the process and completely thrown it out the window.
|
Maybe it is just me, but I don't trust strangers to trade post : pre gold. What guarantee do I have that he wont run away with the gold? I also hate trading.
Besides, for new players into GW, they also need to level from 7 to 10 anyway unless they cheat and buy gold with real life money but that would be a seperate issue.
|
|
|
Mar 09, 2011, 04:38 PM // 16:38
|
#145
|
Jungle Guide
|
Quote:
Originally Posted by Daesu
Maybe it is just me, but I don't trust strangers to trade post : pre gold.
|
Many people were doing it all day yesterday FOR FREE. The pre/post thing is not necessary at all.
|
|
|
Mar 09, 2011, 04:40 PM // 16:40
|
#146
|
Desert Nomad
|
Quote:
Originally Posted by john5813
The only complaints I've heard on the title changes is from the players that got the Drunkard Title the old way which took a little bit of time to get, just to see players now who buy about a 1,000 or so things of alcohol get it in about a min depending on how fast they can click the mouse button.
|
Those players are being silly - their next drunkards will be like that as well.
I got drunkard on my gwamm and now that I'm working on a second, I'm very happy that I don't have to spend an additional 5k minutes drinking.
I wonder how many drinks I've wasted because I clicked on a 3 minute drink instead of a 1 minute drink and vice-versa, while vanquishing or doing something else like fow/doa/urgoz.
Annoying mechanic is annoying.
|
|
|
Mar 09, 2011, 04:47 PM // 16:47
|
#147
|
Furnace Stoker
|
Quote:
Originally Posted by Reformed
Many people were doing it all day yesterday FOR FREE. The pre/post thing is not necessary at all.
|
Why didn't you msg me? Is this a regular session or a one time thing?
|
|
|
Mar 09, 2011, 06:11 PM // 18:11
|
#148
|
Furnace Stoker
|
Level 20 in Pre is now a joke - it can be done in 2-3 days.
BTW I'm staying 19 forever. Lvl19 Imp is is way too overpowered to give it up so getting level 20 is losing a lot of power and efficiency in Pre. (and that's why I've been calling for removal of it from pre for years)
|
|
|
Mar 09, 2011, 06:17 PM // 18:17
|
#149
|
Jungle Guide
|
Quote:
Originally Posted by Yawgmoth
(and that's why I've been calling for removal of it from pre for years)
|
Not to mention its non-fleshy for some reason. The most deadly thing the bandits have at their disposal does absolutely nothing to it. You have, for all intensive purposes, an unkillable tank even 2v1 at many levels above.
|
|
|
Mar 09, 2011, 06:22 PM // 18:22
|
#150
|
Desert Nomad
Join Date: Sep 2005
Location: Wakefield, West Yorkshire, Uk, Nr Earth
Guild: Alternate Evil Gamers [aeg]
Profession: N/
|
Quote:
Originally Posted by Yawgmoth
Level 20 in Pre is now a joke - it can be done in 2-3 days.
BTW I'm staying 19 forever. Lvl19 Imp is is way too overpowered to give it up so getting level 20 is losing a lot of power and efficiency in Pre. (and that's why I've been calling for removal of it from pre for years)
|
Ha ha I am keeping my perma pre at level 19 also for that reason
|
|
|
Mar 09, 2011, 06:57 PM // 18:57
|
#151
|
Krytan Explorer
Join Date: Mar 2010
Location: NL
Profession: E/N
|
The Fire Imp was intended to help getting new players to lvl20
Those who think the Imp is to powerfull, DON'T use it, u have a choice.
Asking for removing the Imp, is silly therefore.
Many players, like me, really like and appreciate the Imp.
I suppose there will remain difference between players that really like a challenge and those who enjoy the game more when its not to difficult.........
|
|
|
Mar 09, 2011, 07:10 PM // 19:10
|
#152
|
Wilds Pathfinder
Join Date: Jul 2007
Guild: [IG]
Profession: R/
|
Quote:
Originally Posted by Cor Kalom
The Titles acquired 5 years ago or today have the same value,
|
Quote:
Originally Posted by Cor Kalom
In my opinion as they have blocked the acquisition of the title of Commander, but they left the display to those who had completed, all or part, they should give(do not say stop this and create another title, it would seem foolish) a minimum sign of appreciation for who did it with dedication.
|
Quote:
Originally Posted by Cor Kalom
However, I believe that there should be recognition for those who have acquired prior to March 3, something like a star or a symbol next to the writing of the person who shows or as previously written a different color.
|
So basically all titles are equal no matter when you get them cept you want yours to have a special marker or colour to denote you did it when it was hard and that your is better. yeah okay...
|
|
|
Mar 09, 2011, 07:17 PM // 19:17
|
#153
|
Furnace Stoker
|
Quote:
Originally Posted by dagrdagaz
The Fire Imp was intended to help getting new players to lvl20
Those who think the Imp is to powerfull, DON'T use it, u have a choice.
Asking for removing the Imp, is silly therefore.
Many players, like me, really like and appreciate the Imp.
I suppose there will remain difference between players that really like a challenge and those who enjoy the game more when its not to difficult.........
|
Lol... not wanting to intentionally cripple myself is the reason I'm staying lvl19 instead of getting to 20.
While it's fine everywhere else, the Imp is absurdly overpowered for Presearing. It's godlike, an uber tank AND an uber killer condensed in one RMT$$$ autowin button.
Autowin. Because you can get to level 20 in Pre without using ANY skill or attacking a single creature! Just run, aggro stuff and pick up loot. Autowin.
The correct fix should be to disable it from use in Presearing for characters considered perma-pre - which is according to the devs levels 10 and above. Players not staying Perma-Pre would see no difference.
|
|
|
Mar 09, 2011, 07:28 PM // 19:28
|
#154
|
Krytan Explorer
Join Date: Jul 2009
Guild: My Character Liked Gwen [First]
Profession: R/
|
Quote:
Originally Posted by Yawgmoth
Level 20 in Pre is now a joke - it can be done in 2-3 days.
|
Characters weren't meant to leave Pre-Searing at such a high level anyways right? Post-Searing will be to easy from the start :\
|
|
|
Mar 09, 2011, 07:32 PM // 19:32
|
#155
|
Krytan Explorer
Join Date: Mar 2010
Location: NL
Profession: E/N
|
I want/need my Imp for the VQ, to get to lvl19 or 20
And yes, for the normal Pre foes the Imp gets uber.
But thats why the foes in the VQ are scaled to the player level.
@Yawgmoth, a bit weird yes, claiming to disable/diminish the use of the Imp while u say yerself u remain lvl19 in Pre for the Imp.
Quote:
Post-Searing will be to easy from the start :\
|
If they have finished Prophecies with another char, they can do it in HM then!
Last edited by dagrdagaz; Mar 09, 2011 at 07:34 PM // 19:34..
|
|
|
Mar 09, 2011, 08:19 PM // 20:19
|
#156
|
Furnace Stoker
|
Originally the new high level foes in the Vanguard Quests weren't meant to give exp at all so getting
Right now for a player not having other campagins, given the very slow progression in Prophecies, staying in Pre till level 20 becomes THE best way to level up!
While I fully appreciate the devs intention to do something new to Pre, this implementation is very poor and full of big flaws.
Also I keep advocating the removal of the ability to spawn Fire Imp from Presearing characters of level 10 and higher. Nothing weird about it, it's ridiculously OP. And then I'd be able to pick up my quest rewards and hit level 20 with no regrets. Win-Win.
|
|
|
Mar 09, 2011, 08:45 PM // 20:45
|
#157
|
Academy Page
Join Date: Jun 2006
Profession: N/Me
|
Quote:
Originally Posted by Yawgmoth
Originally the new high level foes in the Vanguard Quests weren't meant to give exp at all so getting
Right now for a player not having other campagins, given the very slow progression in Prophecies, staying in Pre till level 20 becomes THE best way to level up!
While I fully appreciate the devs intention to do something new to Pre, this implementation is very poor and full of big flaws.
Also I keep advocating the removal of the ability to spawn Fire Imp from Presearing characters of level 10 and higher. Nothing weird about it, it's ridiculously OP. And then I'd be able to pick up my quest rewards and hit level 20 with no regrets. Win-Win.
|
The Imp may be grossly overpowered for pre, but I'd much rather have the title to put towards my HoM. If you're already 50/50, I suppose it doesn't matter, but either way, a level 20 character is perfectly capable of slaughtering every foe in the vanguard quests on their own.
|
|
|
Mar 09, 2011, 09:02 PM // 21:02
|
#158
|
Jungle Guide
|
Quote:
Originally Posted by Avatar of Me
...a level 20 character is perfectly capable of slaughtering every foe in the vanguard quests on their own.
|
The issue is that the imp is more than capable of slaughtering the first 2 groups during Farmer Hamnet with the Academy Monk to assist whether you participate or not. Even with a significant level difference it can handle 2 on 1. They should move those groups anyways but without the imp to help it would be much harder to take down level 15s on your own.
|
|
|
Mar 09, 2011, 11:21 PM // 23:21
|
#159
|
Never Too Old
Join Date: Jul 2006
Location: Rhode Island where there are no GW contests
Guild: Order of First
Profession: W/R
|
On Topic: I don't think any title should be out of the reach of the average player. And obtaining a title shouldn't be so overwhelmingly boring as the death leveling was. I'm glad ArenaNet changed both that title and the drunkard one to make them less frustrating.
|
|
|
Mar 10, 2011, 02:29 AM // 02:29
|
#160
|
Academy Page
Join Date: Jun 2006
Profession: N/Me
|
Quote:
Originally Posted by Reformed
The issue is that the imp is more than capable of slaughtering the first 2 groups during Farmer Hamnet with the Academy Monk to assist whether you participate or not. Even with a significant level difference it can handle 2 on 1. They should move those groups anyways but without the imp to help it would be much harder to take down level 15s on your own.
|
It would be more difficult, but people have been killing level 15+ charr in the northlands without help of any kind, since the day death leveling was invented.
Not to mention, even without the fire imp, you'd still have the academy monk to provide what little help a level 2 can provide.
Of course, once you do reach level 20, there's really no point in doing the vanguard quests, unless you're crazy enough to try for legendary survivor in pre. The charr bosses in the northlands are still the best ways to make money in pre, and they're so easy even a lowly level 10 monk like myself can solo them without help.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 08:57 PM // 20:57.
|