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Old Mar 03, 2011, 07:35 AM // 07:35   #121
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Quote:
Originally Posted by Neo Nugget View Post

Here's something I think a lot of you might enjoy
Watching now
B back when done
Edit: through 10 min
*Minion UI panel will be nice
*Different areas of Embark Beach for different missions in Tyria, Elona, Cantha.
--List of Missions for each area
--Zaishen Scout in each mission location sending u to Embark Beach
--All Mission locations only, not every single outpost

*Mercenary Heroes
--Micro Transaction
--Take any char on your account, turn them into Hero if they meet requirements
--Customize with your costumes, armor, etc.
--Must be level 20
--Sounds like you pay for each slot (I'm guessing $5 per)

*Pre-Sear
--9 Daily quests
--Scale to level of leader of the party
--Higher reward for Harder players
--Implemented because of LDoA grinding
--Earn xp to get the title, still an investment in time but more friendly.
--Added Kimmes The Historian-Able to dedicate titles to Hom
----LDoA, Survivor (lol), Party animal, Drunkard, Sweet tooth
Continue to address PvE skills

Last edited by go cubs; Mar 03, 2011 at 07:55 AM // 07:55..
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Old Mar 03, 2011, 07:59 AM // 07:59   #122
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Just saw the vid in the main page of guru. Here's some stuff I've noted.

When John Stumme was explaining the reasons behind the Asuran Scan/By Ural's Hammer nerfs I start to think that it might not be long until my fav PvE skill Save Yourselves! will be next. It's a staple for most warrior and other melee builds that generates adrenaline that's seen the same pug behavior effect as Asuran Scan did. I'm going to brace myself for this.

Mercenary Heroes. When I heard that, the excitement meter went off the roof. Imagine, having the hero team of your dream. I always wanted my other characters to be my heroes instead, and not that I get the chance, I'm very glad. Of course, this means I have to put a lot of effort into suiting them up properly before I add them in. This will take time, but oh well.

Vanq quests. This will make things interesting. Aside from lvling my other characters, this could keep me busy a while.

Overall, I'm getting excited for this.
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Old Mar 03, 2011, 08:03 AM // 08:03   #123
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Making an announcement for a game on a forum for another game because the former's community is too hateful would be a pretty piss-poor way of going about your job as a community manager.

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My honest opinion is because the GW2guru community is a good community. While GW1guru is always bitching at Anet. Respect is a 2-way street. While it is the CMs job to inform the GW1guru community, I can see why they would want to avoid it. The CMs are relished on GW2guru. In real-life would you rather talk to people who think you're the best and respect you, or people who think you're a bore and you ruined their lives (aka, GW1 is 'dead' now. Crappy balancing. No updates ever. Updates take too long, the list goes on and on)?
Just wait until GW2 comes out.
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Old Mar 03, 2011, 08:17 AM // 08:17   #124
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I really like his reasoning behind everything that they are doing.

I'm quite excited about mercenary heroes, and the pre-searing changes. I've tried on more than one occasion to keep a char there, but I couldn't bring myself to do it, and they have all become storage characters. Should be able to keep one there for sure now.


I like what John is bringing so far.
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Old Mar 03, 2011, 08:25 AM // 08:25   #125
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Quote:
Originally Posted by Owik Gall View Post
When John Stumme was explaining the reasons behind the Asuran Scan/By Ural's Hammer nerfs I start to think that it might not be long until my fav PvE skill Save Yourselves! will be next. It's a staple for most warrior and other melee builds that generates adrenaline that's seen the same pug behavior effect as Asuran Scan did. I'm going to brace myself for this.
I'm not sure whether or not the reasoning applies the same to the nightfall/factions skills, as these are limited by class, and their original functionality was quite different.

EotN skills, as said, were basically just supposed to be cool utility, to allow your class to do things they couldn't do. They weren't intended to ratchet up your raw power and define builds. It's basically analagous to how GW2 racial skills should work.

The factions/nightfall skills are different. Over half of them are un-nerfed versions of class skills nerfed for PvE reasons; Rampage as One to Never Rampage Alone, Discord (when it was 2s) to Necrosis, Cry of Pain to Spiritual Pain, and Save Yourselves! addressing not just Watch Yourself!, but the whole removal of armor stacking. These were designed long before Anet committed to the idea of splitting pvp skills, and were a stopgap attempt to prevent things from coming to that. Unlike the eotn things, they are flat out supposed to be more powerful versions of your class skills. Unlike EotN, they are also extremely accessible to lvl 20 characters, and not in some far-off quest chain you can only access after some story progress.

Another important point is that these are class skills, and some of them were designed to let classes do things in PvE that are fundamental weaknesses of the class in PvP. Critical Agility is the strongest example, granting IAS to a class with only one elite option, and giving them the armor that lacking got them into alot of trouble in the earlier days of the game and pugging. Summon spirits negated the fundamental design weakness of a spirit ritualists in the early days, static tethering to a territory, which allowed them to tow their spirit army around missions. These skills change the entire order of how the class is played, and was done so consciously and intentionally to make them more appealing in PvE; the price is that they have to become staples on your bar.

Finally, we can look at AoHM. While the new version is far weaker, it's no less of a staple on many strong dervish bars, and rewards you with straight up damage for using the class's fundamental mechanic. The pious renewal build practically depends on it. As a recent example of a class PvE skill adjustment, it's a better indication of where things are headed.

So while I don't think a nerf of SY! is ruled out, particularly since it's become a staple on so many non-warrior builds, it will not be done along the same lines of reasoning as the EotN adjustments. The aim is likely to let the skill continue to be a warrior staple, allowing them to circumvent the fundamental aggro limitations of the game and play "tank" by protting the rest of the party. Even if it is weakened some, or made less dependent on crazy adrenaline engines, I don't think their intent is to remove it from most warrior bars.

Last edited by FoxBat; Mar 03, 2011 at 08:37 AM // 08:37..
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Old Mar 03, 2011, 09:09 AM // 09:09   #126
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http://www.youtube.com/watch?v=cO5xA...layer_embedded

Just watched it. (host should work on his english skillz )

John Stumme seems like a pretty cool guy. He makes update happen and doesn't afraid of anything.

NPCs are probably named after anet staff / game contributors.

Last edited by Hells Fury; Mar 03, 2011 at 09:16 AM // 09:16..
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Old Mar 03, 2011, 09:13 AM // 09:13   #127
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Hoe-lee-sheet
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Old Mar 03, 2011, 09:30 AM // 09:30   #128
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Quote:
Originally Posted by Hell Darkblight View Post
(host should work on his english skillz )
Quote:
Originally Posted by Hell Darkblight View Post
He makes update happen and doesn't afraid of anything.
The irony here is astounding.

For a Dutch speaking man from a Dutch speaking company in a Dutch speaking country, presenting a video ALSO in English as a courtesy to non-Dutch speaking fans... he does an excellent job.

Perhaps instead you should work on your comprehension of English when spoken by those with other accents who, in reality, do not need to present their information in English for your convenience - but do so anyway.
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Old Mar 03, 2011, 09:31 AM // 09:31   #129
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Originally Posted by TheGizzy View Post
The irony here is astounding.

For a Dutch speaking man from a Dutch speaking company in a Dutch speaking country, presenting a video ALSO in English as a courtesy to non-Dutch speaking fans... he does an excellent job.

Perhaps instead you should work on your comprehension of English when spoken by those with other accents who, in reality, do not need to present their information in English for your convenience - but do so anyway.
You obviously missed the reference.
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Old Mar 03, 2011, 09:35 AM // 09:35   #130
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Originally Posted by TheGizzy View Post
The irony here is astounding.

For a Dutch speaking man from a Dutch speaking company in a Dutch speaking country, presenting a video ALSO in English as a courtesy to non-Dutch speaking fans... he does an excellent job.

Perhaps instead you should work on your comprehension of English when spoken by those with other accents who, in reality, do not need to present their information in English for your convenience - but do so anyway.
I will just say ... okay.


On topic : he mentioned updates in april. So i'm guessing anniversary content?
Foefire event? Or *hopes* huge party in gw1 before release of gw2 beta?

Last edited by Hells Fury; Mar 03, 2011 at 09:39 AM // 09:39..
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Old Mar 03, 2011, 09:38 AM // 09:38   #131
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looks like my project just got more content to cover....
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Old Mar 03, 2011, 09:59 AM // 09:59   #132
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Originally Posted by Elnino View Post
All of the changes look very promising. Definately looks like Stumme is determined to improve this game.
I don't think that PvE needed to be improved and PvP let on the side with nothing. It's said a big update , and it probably required a lot of time , but seriously ....just even having some comments saying that they give up about PvP would have been nice...

I also don't find much logic in releasing a new outpost which is supposed to promote team play , and releasing at same a 7 hero update( especially if you consider 3/4 of players will still buy that thing to have their other chars as heroes....)
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Old Mar 03, 2011, 10:12 AM // 10:12   #133
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Looking forward to add some cool mercenaries
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Old Mar 03, 2011, 10:50 AM // 10:50   #134
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Quote:
Originally Posted by TheGizzy View Post
The irony here is astounding.

For a Dutch speaking man from a Dutch speaking company in a Dutch speaking country, presenting a video ALSO in English as a courtesy to non-Dutch speaking fans... he does an excellent job.

Perhaps instead you should work on your comprehension of English when spoken by those with other accents who, in reality, do not need to present their information in English for your convenience - but do so anyway.
It’s german, not dutch >.>
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Old Mar 03, 2011, 10:58 AM // 10:58   #135
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Originally Posted by Missing HB View Post
I also don't find much logic in releasing a new outpost which is supposed to promote team play , and releasing at same a 7 hero update( especially if you consider 3/4 of players will still buy that thing to have their other chars as heroes....)
This arguement is brought up about a billion times a day, and the same conclusion is drawn most times: if people want to H/H missions, they do it already with 3 heroes and introducing 7 heroes makes this much easier, if people want to PUG it - it will now be easier to PUG it aswell.

PUGGERS gon' PUG.
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Old Mar 03, 2011, 11:35 AM // 11:35   #136
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Quote:
Originally Posted by Dre View Post
It’s german, not dutch >.>
The guy in the clip has the ze most stereotypical German accent I've ever heard.

On topic though, I'm keen to know a little more about mercenaries. Will it be £9.99 to unlock one mercenary for one character? -_-
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Old Mar 03, 2011, 12:10 PM // 12:10   #137
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Originally Posted by makosi View Post
On topic though, I'm keen to know a little more about mercenaries. Will it be £9.99 to unlock one mercenary for one character? -_-
I imagine it's something around $8.99 for 5 "credits", it's still ends up a lot of money if you're gonna do it for a lot of your characters. Personally I hope it would be more like 10 credits for $8.99..

Oh yeah.. expect ingame storage to be laggy, slow or even unaccessible shortly after the update when so many people will buy their merc updates tonight ^^;
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Old Mar 03, 2011, 12:11 PM // 12:11   #138
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Originally Posted by makosi View Post
The guy in the clip has the ze most stereotypical German accent I've ever heard.

On topic though, I'm keen to know a little more about mercenaries. Will it be £9.99 to unlock one mercenary for one character? -_-
probably cheaper or (more likely) a buch of characters for that price (like the regular make-over packages; well, I hope)

If they make it too expensive, a lot of people won’t buy it.
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Old Mar 03, 2011, 12:17 PM // 12:17   #139
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OMG did he just say you can get LDOA with a new daily quest without death levelling? /nerdgasm.

Oh man this is certainly the best update since sorrows furnace. Tommorow is like the best gaming day ever! Black ops first strike map pack released for PS3 and this GW update in 1 day!

/drools in anticipation
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Old Mar 03, 2011, 12:22 PM // 12:22   #140
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Confirmed, although i don't understand why CMs spend more time on the subforum for GW1 than they do on the actual forum for GW1:
Maybe it's because of snotty remarks like this....
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