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Old Apr 24, 2011, 06:54 AM // 06:54   #1
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Default Let's buff the Warrior to Dervish levels!

Since the dervish update made sword and axe warriors completely obsolete, here are my ideas to keep warriors on par with dervishes.

Swords/Axes They now hit up to 3 adjacent targets, also attackspeed increased slightly. Vamp hits for 5.

Crippling Slash: Change to non-elite enchantment, 5 energy, 10 second recharge.
Cripples everyone in the area. (Make this skill like Aura of thorns)

Gash: Now also applies bleeding to foes in the area. (Wearying strike + Aura of thorns)

Frenzy Remove the drawback of double damage. (Heart of fury)

Battle Rage Shout. (for ims + ias) gain 20 armor and gain 33% more adrenaline. move 33% faster (Avatar of Balthazar)


This is in fact what they did to dervishes.
Even if my changes would make it to the game, they would not be more OP than a dervish.
I congratulate Arenanet for throwing out all the balance there was left in the game.

Last edited by deluxe; Apr 24, 2011 at 09:41 AM // 09:41..
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Old Apr 24, 2011, 07:07 AM // 07:07   #2
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I'm only leaving this open because I wonder how many people are going to not get it.
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Old Apr 24, 2011, 07:08 AM // 07:08   #3
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Avatars of Gods should be OP!

J/k but I do think a nerf is in order.
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Old Apr 24, 2011, 07:23 AM // 07:23   #4
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Maybe they should just give dervs a win button to expedite matches.

EDIT: Or a command like /lame which displays a huge dong in front of you but still gives you an instant win.

Last edited by pinkeyflower; Apr 24, 2011 at 08:30 AM // 08:30..
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Old Apr 24, 2011, 07:26 AM // 07:26   #5
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On one hand , those changes are too big and would totally revolutionize gameplay since it's begin but on the other hand , i can't really disagree since the game is already an enough big joke ....

All their updates are totally illogical ( why were primal and endurance nerfed in past ??) so i don't know at all what to think....
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Old Apr 24, 2011, 07:51 AM // 07:51   #6
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You forgot the part where Strength gives +10 armor for every adrenal skill they have and reduces the adrenaline needed to use skills.
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Old Apr 24, 2011, 07:59 AM // 07:59   #7
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This belongs in Gladiator's Arena, I think.
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Old Apr 24, 2011, 08:03 AM // 08:03   #8
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It's quite sad, but true.
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Old Apr 24, 2011, 08:17 AM // 08:17   #9
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I dont see how warriors are not on par with dervishes. They have higher armor levels, huge strength bonus's. Use the correct skills and I deal anywhere within 50 and 100 damage a hit. They are different classes and so yes I would expect a difference, however I do not feel warrior is lacking to dervish at all
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Old Apr 24, 2011, 08:26 AM // 08:26   #10
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Quote:
Originally Posted by Jaz the shadowalker View Post
have higher armor levels, huge strength bonus's. Use the correct skills and I deal anywhere within 50 and 100 damage a hit.
Add the ability to do aoe damage and unload massive amounts of conditions (aoe too) and you get the dervish!
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Old Apr 24, 2011, 08:28 AM // 08:28   #11
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Quote:
Originally Posted by Jaz the shadowalker View Post
I dont see how warriors are not on par with dervishes. They have higher armor levels, huge strength bonus's. Use the correct skills and I deal anywhere within 50 and 100 damage a hit. They are different classes and so yes I would expect a difference, however I do not feel warrior is lacking to dervish at all
Mysticism+AoB=~100 AL

You have to use the correct skills with a warrior to deal 50-100 dmg and those take time to build up adrenaline. A dervish spams their attack skills for what you can do and more and adrenaline comes in so fast with AoB. Plus IAS with no drawback with simultaneous IMS cannot be done with a warrior.

Strength means nothing when dervishs can spam any attack skill they want.
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Old Apr 24, 2011, 08:38 AM // 08:38   #12
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Quote:
Originally Posted by Jaz the shadowalker View Post
I dont see how warriors are not on par with dervishes. They have higher armor levels, huge strength bonus's. Use the correct skills and I deal anywhere within 50 and 100 damage a hit. They are different classes and so yes I would expect a difference, however I do not feel warrior is lacking to dervish at all
Avatar of balthazar gives +20 armor against physical as well as a plethora of other affects, Strength's damage bonus is meh, dervs deal not only damage to whomever they're attacking, but in most cases AoE damage as well. They can spread burning, cracked armor, bleeding, crippling, AND deep wound with one single build (AoB) with great regularity along with having a permanently maintainable IAS with no condition associated with it (as frenzy and flail do), AND an IMS at least 50% of the time. This is utterly ridiculous.

Warriors cannot do any of that. They MAY be better at spike damage, but when it comes to all out pressure and DPS they cannot even remotely compare to dervishes.

The ability to KD as a form of pressure, though, is a different thing entirely. Warriors do that better than anybody (except maybe some ele builds >_>).
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Old Apr 24, 2011, 09:03 AM // 09:03   #13
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Quote:
Originally Posted by Divine Ashes View Post

Warriors.. MAY be better at spike damage, but when it comes to all out pressure and DPS they cannot even remotely compare to dervishes.
Not even. Wounding Strike is an AMAZING spike skill...
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Old Apr 24, 2011, 09:03 AM // 09:03   #14
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Good boy deluxe
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Old Apr 24, 2011, 09:13 AM // 09:13   #15
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first off all, don't buff warriors, there is nothing wrong with the class. second don't troll please and think bout how some things work.

Anet made some mistakes when bringing out nightfall on the two classes there. They where nice (and i really enjoy my paragon) but weren't a good addition to the game and how teams are made up.

So they decided to rework on the skills for the dervish in this case. They didn't made the builds though. Only the skills. Making a balanced skillset is very hard cause you can have a lot of idea's bout them, but you never know what the player base will do with them when you set the skills loose. It's the community that makes a class OP, not the skillmakers.

They already nerfed the dervish a bit in the last update and stated they are watching it closely to further nerf it where needed.

Last I'm going to say is that dervish is the flavor of the month in PvP. They might wanna see how people are adjusting their builds to answer the op-ness of dervishes. They even hinted how to do it in te last update (interupt avatars). So as a warrior, wait for an opposing dervish to recast his avatar, kd him at the right moment and keep him down till he's dead.
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Old Apr 24, 2011, 09:18 AM // 09:18   #16
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Quote:
Originally Posted by akelarumi View Post
So as a warrior, wait for an opposing dervish to recast his avatar, kd him at the right moment and keep him down till he's dead.
This made everything alright.


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Old Apr 24, 2011, 09:24 AM // 09:24   #17
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The sword idea is bad - its stems down to the actual weapon , in a fight the sword is concentrated on 1 person but a scythe uses a different action and wider area of dmg hence in gw universe it hits 3 foes.
Yes ancient man never ran around with scythes - im glad he never as id be sure a few scythe warriors in acient times would almost kill part of their own side trying to kill their enemies.

I also dont know if your refering to pvp or pve - pve wise i dont seem to see a drop in warriors nor do i see a massive rise of dervs getting into groups or dervs having probs gettin in groups coz theres too many.

Warriors will always be 1v1 class where dervs will be 1v3 ( and paras will be support only as usual )
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Old Apr 24, 2011, 09:35 AM // 09:35   #18
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Quote:
Originally Posted by akelarumi View Post
first off all, don't buff warriors, there is nothing wrong with the class. second don't troll please and think bout how some things work.

Anet made some mistakes when bringing out nightfall on the two classes there. They where nice (and i really enjoy my paragon) but weren't a good addition to the game and how teams are made up.

So they decided to rework on the skills for the dervish in this case. They didn't made the builds though. Only the skills. Making a balanced skillset is very hard cause you can have a lot of idea's bout them, but you never know what the player base will do with them when you set the skills loose. It's the community that makes a class OP, not the skillmakers.

They already nerfed the dervish a bit in the last update and stated they are watching it closely to further nerf it where needed.

Last I'm going to say is that dervish is the flavor of the month in PvP. They might wanna see how people are adjusting their builds to answer the op-ness of dervishes. They even hinted how to do it in te last update (interupt avatars). So as a warrior, wait for an opposing dervish to recast his avatar, kd him at the right moment and keep him down till he's dead.
spoken like a true dervish.
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Old Apr 24, 2011, 09:38 AM // 09:38   #19
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Also i'd like to add, that warriors should have holy damage too, like a true paladin.
That way the enemy cant take specific shields.
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Old Apr 24, 2011, 10:28 AM // 10:28   #20
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Quote:
Originally Posted by akelarumi View Post
first off all, don't buff warriors, there is nothing wrong with the class. second don't troll please and think bout how some things work.

Anet made some mistakes when bringing out nightfall on the two classes there. They where nice (and i really enjoy my paragon) but weren't a good addition to the game and how teams are made up.

So they decided to rework on the skills for the dervish in this case. They didn't made the builds though. Only the skills. Making a balanced skillset is very hard cause you can have a lot of idea's bout them, but you never know what the player base will do with them when you set the skills loose. It's the community that makes a class OP, not the skillmakers.

They already nerfed the dervish a bit in the last update and stated they are watching it closely to further nerf it where needed.

Last I'm going to say is that dervish is the flavor of the month in PvP. They might wanna see how people are adjusting their builds to answer the op-ness of dervishes. They even hinted how to do it in te last update (interupt avatars). So as a warrior, wait for an opposing dervish to recast his avatar, kd him at the right moment and keep him down till he's dead.
You miss the point entirely.
There is not a single IAS without a negative effect except for Heart of Fury. No other profession can also maintain IAS + IMS simultaneously.
How can it be down to the playerbase to create the build when they created an IAS skill with no drawback? Fundamentally, alarm bells should have been ringing since no other profession has access to such OP skill, not to mention it's forever maintainable as well.

Deluxe's mighty banter shows how Anet have taken the Dervish a step in the wrong direction. I'm all for Dervishes to be a viable pvp option to provide conditional pressure and tear down spikes. But they're become auto-attacking monstrosities.

And anybody who thinks otherwise clearly never played GW when it was balanced. Pz.


Quote:
Originally Posted by Spiritz View Post
The sword idea is bad - its stems down to the actual weapon , in a fight the sword is concentrated on 1 person but a scythe uses a different action and wider area of dmg hence in gw universe it hits 3 foes.
Yes ancient man never ran around with scythes - im glad he never as id be sure a few scythe warriors in acient times would almost kill part of their own side trying to kill their enemies.

I also dont know if your refering to pvp or pve - pve wise i dont seem to see a drop in warriors nor do i see a massive rise of dervs getting into groups or dervs having probs gettin in groups coz theres too many.

Warriors will always be 1v1 class where dervs will be 1v3 ( and paras will be support only as usual )
Made my day. LOL.
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