Apr 24, 2011, 06:54 AM // 06:54
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#1
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Desert Nomad
Join Date: Feb 2006
Location: Monkeyball Z
Guild: S.K.A.T. [Ban]
Profession: Mo/
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Let's buff the Warrior to Dervish levels!
Since the dervish update made sword and axe warriors completely obsolete, here are my ideas to keep warriors on par with dervishes.
Swords/Axes They now hit up to 3 adjacent targets, also attackspeed increased slightly. Vamp hits for 5.
Crippling Slash: Change to non-elite enchantment, 5 energy, 10 second recharge.
Cripples everyone in the area. (Make this skill like Aura of thorns)
Gash: Now also applies bleeding to foes in the area. (Wearying strike + Aura of thorns)
Frenzy Remove the drawback of double damage. (Heart of fury)
Battle Rage Shout. (for ims + ias) gain 20 armor and gain 33% more adrenaline. move 33% faster (Avatar of Balthazar)
This is in fact what they did to dervishes.
Even if my changes would make it to the game, they would not be more OP than a dervish.
I congratulate Arenanet for throwing out all the balance there was left in the game.
Last edited by deluxe; Apr 24, 2011 at 09:41 AM // 09:41..
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Apr 24, 2011, 07:07 AM // 07:07
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#2
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The Hotshot
Join Date: May 2006
Location: Honolulu
Guild: International District [id多]
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I'm only leaving this open because I wonder how many people are going to not get it.
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Apr 24, 2011, 07:08 AM // 07:08
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#3
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Krytan Explorer
Join Date: Jul 2009
Guild: My Character Liked Gwen [First]
Profession: R/
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Avatars of Gods should be OP!
J/k but I do think a nerf is in order.
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Apr 24, 2011, 07:23 AM // 07:23
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#4
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Krytan Explorer
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Maybe they should just give dervs a win button to expedite matches.
EDIT: Or a command like /lame which displays a huge dong in front of you but still gives you an instant win.
Last edited by pinkeyflower; Apr 24, 2011 at 08:30 AM // 08:30..
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Apr 24, 2011, 07:26 AM // 07:26
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#5
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Desert Nomad
Join Date: Mar 2010
Guild: Anna
Profession: A/
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On one hand , those changes are too big and would totally revolutionize gameplay since it's begin but on the other hand , i can't really disagree since the game is already an enough big joke ....
All their updates are totally illogical ( why were primal and endurance nerfed in past ??) so i don't know at all what to think....
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Apr 24, 2011, 07:51 AM // 07:51
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#6
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Frost Gate Guardian
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You forgot the part where Strength gives +10 armor for every adrenal skill they have and reduces the adrenaline needed to use skills.
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Apr 24, 2011, 07:59 AM // 07:59
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#7
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Desert Nomad
Join Date: Apr 2009
Guild: FaZ
Profession: D/
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This belongs in Gladiator's Arena, I think.
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Apr 24, 2011, 08:03 AM // 08:03
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#8
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Wilds Pathfinder
Join Date: May 2007
Guild: Free Wind
Profession: R/
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It's quite sad, but true.
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Apr 24, 2011, 08:17 AM // 08:17
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#9
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Krytan Explorer
Join Date: Oct 2007
Guild: The Keepers Of Souls
Profession: N/
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I dont see how warriors are not on par with dervishes. They have higher armor levels, huge strength bonus's. Use the correct skills and I deal anywhere within 50 and 100 damage a hit. They are different classes and so yes I would expect a difference, however I do not feel warrior is lacking to dervish at all
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Apr 24, 2011, 08:26 AM // 08:26
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#10
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Wilds Pathfinder
Join Date: May 2008
Location: In a house
Guild: Proof Of A Nets Laziness[HB]
Profession: A/W
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Quote:
Originally Posted by Jaz the shadowalker
have higher armor levels, huge strength bonus's. Use the correct skills and I deal anywhere within 50 and 100 damage a hit.
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Add the ability to do aoe damage and unload massive amounts of conditions (aoe too) and you get the dervish!
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Apr 24, 2011, 08:28 AM // 08:28
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#11
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Krytan Explorer
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Quote:
Originally Posted by Jaz the shadowalker
I dont see how warriors are not on par with dervishes. They have higher armor levels, huge strength bonus's. Use the correct skills and I deal anywhere within 50 and 100 damage a hit. They are different classes and so yes I would expect a difference, however I do not feel warrior is lacking to dervish at all
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Mysticism+AoB=~100 AL
You have to use the correct skills with a warrior to deal 50-100 dmg and those take time to build up adrenaline. A dervish spams their attack skills for what you can do and more and adrenaline comes in so fast with AoB. Plus IAS with no drawback with simultaneous IMS cannot be done with a warrior.
Strength means nothing when dervishs can spam any attack skill they want.
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Apr 24, 2011, 08:38 AM // 08:38
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#12
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Wilds Pathfinder
Join Date: Aug 2006
Location: Chicago
Guild: LFG
Profession: R/
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Quote:
Originally Posted by Jaz the shadowalker
I dont see how warriors are not on par with dervishes. They have higher armor levels, huge strength bonus's. Use the correct skills and I deal anywhere within 50 and 100 damage a hit. They are different classes and so yes I would expect a difference, however I do not feel warrior is lacking to dervish at all
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Avatar of balthazar gives +20 armor against physical as well as a plethora of other affects, Strength's damage bonus is meh, dervs deal not only damage to whomever they're attacking, but in most cases AoE damage as well. They can spread burning, cracked armor, bleeding, crippling, AND deep wound with one single build (AoB) with great regularity along with having a permanently maintainable IAS with no condition associated with it (as frenzy and flail do), AND an IMS at least 50% of the time. This is utterly ridiculous.
Warriors cannot do any of that. They MAY be better at spike damage, but when it comes to all out pressure and DPS they cannot even remotely compare to dervishes.
The ability to KD as a form of pressure, though, is a different thing entirely. Warriors do that better than anybody (except maybe some ele builds >_>).
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Apr 24, 2011, 09:03 AM // 09:03
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#13
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Lion's Arch Merchant
Join Date: Feb 2007
Profession: Mo/
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Quote:
Originally Posted by Divine Ashes
Warriors.. MAY be better at spike damage, but when it comes to all out pressure and DPS they cannot even remotely compare to dervishes.
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Not even. Wounding Strike is an AMAZING spike skill...
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Apr 24, 2011, 09:03 AM // 09:03
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#14
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Wilds Pathfinder
Join Date: May 2007
Guild: Kaons Banned Fecal Super Team [Ban]
Profession: Mo/A
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Good boy deluxe
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Apr 24, 2011, 09:13 AM // 09:13
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#15
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Wilds Pathfinder
Join Date: Nov 2009
Profession: E/
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first off all, don't buff warriors, there is nothing wrong with the class. second don't troll please and think bout how some things work.
Anet made some mistakes when bringing out nightfall on the two classes there. They where nice (and i really enjoy my paragon) but weren't a good addition to the game and how teams are made up.
So they decided to rework on the skills for the dervish in this case. They didn't made the builds though. Only the skills. Making a balanced skillset is very hard cause you can have a lot of idea's bout them, but you never know what the player base will do with them when you set the skills loose. It's the community that makes a class OP, not the skillmakers.
They already nerfed the dervish a bit in the last update and stated they are watching it closely to further nerf it where needed.
Last I'm going to say is that dervish is the flavor of the month in PvP. They might wanna see how people are adjusting their builds to answer the op-ness of dervishes. They even hinted how to do it in te last update (interupt avatars). So as a warrior, wait for an opposing dervish to recast his avatar, kd him at the right moment and keep him down till he's dead.
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Apr 24, 2011, 09:18 AM // 09:18
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#16
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Desert Nomad
Join Date: Feb 2006
Location: Monkeyball Z
Guild: S.K.A.T. [Ban]
Profession: Mo/
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Quote:
Originally Posted by akelarumi
So as a warrior, wait for an opposing dervish to recast his avatar, kd him at the right moment and keep him down till he's dead.
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This made everything alright.
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Apr 24, 2011, 09:24 AM // 09:24
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#17
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Forge Runner
Join Date: Apr 2007
Guild: DMFC
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The sword idea is bad - its stems down to the actual weapon , in a fight the sword is concentrated on 1 person but a scythe uses a different action and wider area of dmg hence in gw universe it hits 3 foes.
Yes ancient man never ran around with scythes - im glad he never as id be sure a few scythe warriors in acient times would almost kill part of their own side trying to kill their enemies.
I also dont know if your refering to pvp or pve - pve wise i dont seem to see a drop in warriors nor do i see a massive rise of dervs getting into groups or dervs having probs gettin in groups coz theres too many.
Warriors will always be 1v1 class where dervs will be 1v3 ( and paras will be support only as usual )
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Apr 24, 2011, 09:35 AM // 09:35
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#18
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Wilds Pathfinder
Join Date: May 2008
Location: UR MOM LOL
Guild: ATTACK OF THE KILLER TOMATOES
Profession: A/
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Quote:
Originally Posted by akelarumi
first off all, don't buff warriors, there is nothing wrong with the class. second don't troll please and think bout how some things work.
Anet made some mistakes when bringing out nightfall on the two classes there. They where nice (and i really enjoy my paragon) but weren't a good addition to the game and how teams are made up.
So they decided to rework on the skills for the dervish in this case. They didn't made the builds though. Only the skills. Making a balanced skillset is very hard cause you can have a lot of idea's bout them, but you never know what the player base will do with them when you set the skills loose. It's the community that makes a class OP, not the skillmakers.
They already nerfed the dervish a bit in the last update and stated they are watching it closely to further nerf it where needed.
Last I'm going to say is that dervish is the flavor of the month in PvP. They might wanna see how people are adjusting their builds to answer the op-ness of dervishes. They even hinted how to do it in te last update (interupt avatars). So as a warrior, wait for an opposing dervish to recast his avatar, kd him at the right moment and keep him down till he's dead.
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spoken like a true dervish.
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Apr 24, 2011, 09:38 AM // 09:38
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#19
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Desert Nomad
Join Date: Feb 2006
Location: Monkeyball Z
Guild: S.K.A.T. [Ban]
Profession: Mo/
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Also i'd like to add, that warriors should have holy damage too, like a true paladin.
That way the enemy cant take specific shields.
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Apr 24, 2011, 10:28 AM // 10:28
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#20
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Wilds Pathfinder
Join Date: Sep 2006
Location: Pie-land
Guild: Warlords Of The Underworld [WoTU]
Profession: Mo/
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Quote:
Originally Posted by akelarumi
first off all, don't buff warriors, there is nothing wrong with the class. second don't troll please and think bout how some things work.
Anet made some mistakes when bringing out nightfall on the two classes there. They where nice (and i really enjoy my paragon) but weren't a good addition to the game and how teams are made up.
So they decided to rework on the skills for the dervish in this case. They didn't made the builds though. Only the skills. Making a balanced skillset is very hard cause you can have a lot of idea's bout them, but you never know what the player base will do with them when you set the skills loose. It's the community that makes a class OP, not the skillmakers.
They already nerfed the dervish a bit in the last update and stated they are watching it closely to further nerf it where needed.
Last I'm going to say is that dervish is the flavor of the month in PvP. They might wanna see how people are adjusting their builds to answer the op-ness of dervishes. They even hinted how to do it in te last update (interupt avatars). So as a warrior, wait for an opposing dervish to recast his avatar, kd him at the right moment and keep him down till he's dead.
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You miss the point entirely.
There is not a single IAS without a negative effect except for Heart of Fury. No other profession can also maintain IAS + IMS simultaneously.
How can it be down to the playerbase to create the build when they created an IAS skill with no drawback? Fundamentally, alarm bells should have been ringing since no other profession has access to such OP skill, not to mention it's forever maintainable as well.
Deluxe's mighty banter shows how Anet have taken the Dervish a step in the wrong direction. I'm all for Dervishes to be a viable pvp option to provide conditional pressure and tear down spikes. But they're become auto-attacking monstrosities.
And anybody who thinks otherwise clearly never played GW when it was balanced. Pz.
Quote:
Originally Posted by Spiritz
The sword idea is bad - its stems down to the actual weapon , in a fight the sword is concentrated on 1 person but a scythe uses a different action and wider area of dmg hence in gw universe it hits 3 foes.
Yes ancient man never ran around with scythes - im glad he never as id be sure a few scythe warriors in acient times would almost kill part of their own side trying to kill their enemies.
I also dont know if your refering to pvp or pve - pve wise i dont seem to see a drop in warriors nor do i see a massive rise of dervs getting into groups or dervs having probs gettin in groups coz theres too many.
Warriors will always be 1v1 class where dervs will be 1v3 ( and paras will be support only as usual )
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Made my day. LOL.
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