May 02, 2011, 08:35 PM // 20:35
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#61
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Furnace Stoker
Join Date: May 2006
Profession: R/
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Quote:
Originally Posted by Lasai
I've played EQ, EQ2, WoW, SWG, LoTRO, Vanguard and AoC. Not just trials, played.
From what has been released, GW2 will have more in common with the traditional MMO than it does with GW. Not saying it is bad, but, there is a reason I play GW still.. and none of the above games.
Wow didnt invent the traditional MMO. UO did. Everquest ran with it. Wow made it Fisher-Price. And now GW2 will add something.. but, at the core, its the same old stuff all over again.
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Depends if you're talking about superficialities or core systems. GW2 superficially looks a lot more like *insert traditional MMO here* because of the level cap and the persistent world...but that's where the similarities end. The personalized storyline, the focus on attaining max power through fun play instead of grinding, the desire to reward everyone equally when they participate in content, the ability to experiment with builds as much as you want without being punished by monetary or time penalties, the ability to go anywhere you've already been in the game without being punished by monetary or time penalties, the drive to encourage grouping (or, at least, to make it so the core game elements don't themselves discourage grouping)....these are all holdovers from GW1, and they speak much more to what GW2 will actually play like than the number next to your character's name does.
And, on top of all of these holdovers, they're improving so many things: dynamic events that will shape your world, massive PvP battles plus hot-joinable competitive matches, more non-combat activities to encourage players to socialize in towns, a frickin' auction house for once, a personalized story that actually features choices and RPG elements (I maintain that GW1 was a terrible RPG, more akin to FF than FO), the list goes on.
So, I will continue to lambaste people who say that GW2=WoW++, because it's absurd in so many ways. It has some traditional features, yes, but sometimes traditional features are traditional for a reason. It is not, therefore, sufficient to say that something is traditional if you want to say that it's bad.
Every time someone says "I won't play GW2 because it's more like WoW," a kitten gets strangled by a knot of unkempt logic.
@DiogoSilva: First sentence, second paragraph. Watch your use of double negatives.
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May 02, 2011, 09:06 PM // 21:06
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#62
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Lion's Arch Merchant
Join Date: May 2005
Profession: P/W
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Not worried about gw dying..its been 6 years, games dead to me..
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May 02, 2011, 09:46 PM // 21:46
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#63
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Ascalonian Squire
Join Date: Mar 2007
Guild: DOI
Profession: W/
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I am really hoping GW2 is great, I got sucked into the hype for Final Fantasy 14. Lets just say im much more skeptical now.
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May 03, 2011, 09:51 AM // 09:51
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#64
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Academy Page
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Quote:
Originally Posted by spencer102
Ya, I'm sure it's inevitable, but a bit sad. I guess they could try to stop it by releasing another GWEN type expansion near the release of GW2. Thoughts?
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Well considering me & 4 other people just started playing guild wars for the first time solely because of the hall of monuments items I think there will be many others that will follow.
Iv'e played all the other MMO's on the market right now. GW2 is the only one that looks exciting. The new star wars one might generate enough interest to be competive but thats probably it.
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May 03, 2011, 10:21 PM // 22:21
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#65
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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The only thing I hope for is ecto and shards will plummet.
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May 03, 2011, 10:58 PM // 22:58
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#66
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Jungle Guide
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Why are you worried about this? Chances are good if you still care enough to post on an elite fansite about the game you are playing (or used to play) you got more than your money's worth out of it. I hope this sequel is half as good as all the blind adulation flying around would lead one to believe otherwise it'll be a tremendous letdown.
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May 03, 2011, 11:41 PM // 23:41
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#67
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Krytan Explorer
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I really don't feel like abandoning this game, but it's going to be difficult putting up with empty servers when others leave.
Should offline play really be considered by this point?
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May 04, 2011, 04:07 AM // 04:07
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#68
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Wilds Pathfinder
Join Date: Sep 2006
Location: Oklahoma City
Guild: Forgotten Realms [FR]
Profession: W/
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Quote:
Originally Posted by StormDragonZ
Unlike a lot of people, I didn't make a lot of characters and beat the game multiple times in a short amount of time. One of these days, I'll make a Monk and complete all three games + EotN.
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This is me, hardcore.
I've only ever had 8 character slots (the vistas of Assassin, Paragon, and Ranger play are still wiiide open) on only one account, and have only beaten Factions on all characters in the 4 1/2 years I've been playing.
I've also jumped colleges twice and gotten married during those 4 1/2 years, so GW has only sporadically been a priority.
Only recently have I been able to focus on playing for fairly long periods, finish EOTN with one character and getting the rest within striking distance of finishing Prophecies and Nightfall.
I've never been to UW, tried FoW once but got wiped within minutes, haven't finished Nightfall to try DoA.
Made it to the Hall of Heroes in ToPK once, but the siege chaos wurms blew me away.
Obviously, there's still a TON I haven't done in GW1.
I'm also strictly a PvE player, with no use for HoM currently except to display cool armor.
I won't be buying GW2 because I've invested so much time in GW1, and none of the new features (and discarding of old ones) in GW2 impresses me much.
And I don't have the necessary disposable income at the moment.
The last game I bought was the Space Quest Collection.
'Nuff said.
Last edited by Absolute Destiny; May 04, 2011 at 04:34 AM // 04:34..
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May 06, 2011, 12:20 PM // 12:20
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#69
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Wilds Pathfinder
Join Date: Oct 2006
Location: WTFPRIVACYDUDE
Guild: Endangered Feces [DoDo]
Profession: W/Mo
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Honestly, I find the game to be rather boring since PvP is death now. As for PvE, I do want to complete that still, but that is solo play anyway. Aside from that, I would probably rather play Guild Wars 2 than Guild Wars, especially in a year or so. Guild Wars has had it's days of glory, now they are over.
That's how life goes, all things come to an end.
Last edited by newbie_of_doom; May 06, 2011 at 12:22 PM // 12:22..
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May 06, 2011, 05:12 PM // 17:12
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#70
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Jungle Guide
Join Date: Aug 2006
Location: In my own little world, looking at yours
Guild: Only Us[NotU]
Profession: E/
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Quote:
Originally Posted by headlesshobbs
I really don't feel like abandoning this game, but it's going to be difficult putting up with empty servers when others leave.
Should offline play really be considered by this point?
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I hope they do make it offline playable when the servers are severed. To be able to connect to download full game to install, then play it offline. Make all chapters and expansions available to all of your accounts.
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May 06, 2011, 05:42 PM // 17:42
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#71
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Desert Nomad
Join Date: Mar 2010
Guild: Anna
Profession: A/
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Quote:
Originally Posted by newbie_of_doom
Honestly, I find the game to be rather boring since PvP is death now. As for PvE, I do want to complete that still, but that is solo play anyway. Aside from that, I would probably rather play Guild Wars 2 than Guild Wars, especially in a year or so. Guild Wars has had it's days of glory, now they are over.
That's how life goes, all things come to an end.
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Pretty much this... Recently i wanted to play DoA as something else than monk ( which i did for months really....), thus i made my rit and mesmer finish nightfall , but i realized i was only r3 lightbringer and , considering people only want r8 there , i would just have again to repeatedly farm solo those quests , which is extremly boring.....
On a side note , i think they should consider doing something for euro morning hours in next PvP love update , because it's really unplayable for non-random formats....
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May 06, 2011, 11:02 PM // 23:02
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#72
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Pre-Searing Cadet
Join Date: May 2011
Profession: Mo/Me
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I remember when I first started playing GW, couple months after it's release, still fresh and new, people were friendly and helpful and thowing a PUG together was relatively straight forward. I finished all 3 compaings on multiple characters, enjoyed every second of it and made more than a few friends in the process.
I've just now come back to the game after a few years off (anniversary email peaked my interest) and spent the last week playing through eoth for the first time, replaying regular missions in HM, new to me, enjoying festival events and a few zaishen m/b/v's which are also new to me.
The one thing that struck me like a slap in the face is the current state of the GW community in-game. It sucks. Spent most of the week PUGing and it was a thoroughly unpleasant experience. Most players have turned into bitter vets after nothing but titles. If your build is less than optimal or not the current FOTM you get ridiculed and laughed at instead of offered advice. And if you have the brass balled nerve of actually making a mistake you get labeled a "f***ing noob" and subsequently kicked from the party. Asking questions in local or party chat has also mostly yielded insults and finger pointing at the state of my noobishness.
Now I understand that GW is an old game and that most players know their way around by now. But for a new player, or a returning player, it's hell.
The alternative is using heroes and henchies but I find playing solo massively boring and in my opinion it defeats the entire purpose of an MMO. There are are dozens of single player RPGs on the market and if playing alone is what I wanted I would follow that route instead.
Browsing around these boards I see much worry over the future of guild wars, with it's dwindling numbers and especially with GW2 on the horizon. One would think that the community would greet new or returning players with open arms to bolster the ranks, but what I've seen so far (in-game) is a bunch of elitist pricks stroking their epeen and making life generally miserable for anyone who hasn't kept up with the million intricacies in GW.
Just posting my 2 cents, perhaps it'll help enlighten some of you as to why GW is an empty game atm, when new players get treated as such repeatedly it's just a matter of time till there's no one left.
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May 08, 2011, 02:01 AM // 02:01
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#73
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Krytan Explorer
Join Date: Jul 2010
Profession: E/
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I help new people all the time. I don't PUG, however, because people tend to be dicks. I've played with guys who wants to do a PUG but insists on bringing discordway heroes with the group, because that's the best thing in the game. And of course, they're the only ones who can be the best with them. Even to the point of kicking people to do it. I'll grab a couple other people, we'll go out. I'll be a healer and E/Mo or something - if the party wipes 'cause some guy ran out into the middle of nowhere and aggro'd 3-4 groups, it's my fault because I didn't keep the party alive.
I'm a bitter vet in these cases, because I kinda miss the days where people were open to new ideas. When I first started playing it wasn't too difficult to get a group going, and people would always help me and my buddy if I needed it. I'll offer advice, but I don't criticize needlessly. If someone is determined to make a 5 attribute split, all power to them, but I'll suggest improvements.
So I chill out with heroes that don't complain (I wouldn't be playing if there weren't heroes, period), or go with my guild on various things. I'm not gonna go out and VQ NF with just henchmen, though the possibility is there, it's just not worthwhile. And it's hard to get groups consistently together to go VQ and etc. It's usually fine for elite areas, but not just general missions/vq's.
Guild wars is an older game, there's not a lot of new blood coming in. There's a lot of players that've left. There's just not enough people to sustain groups across 4 full campaigns. There's plenty of a community to sustain it with the hero change, but it's as much of a solo game as a multiplayer game. It's not necessarily the MMO it was originally advertised as.
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May 08, 2011, 02:42 PM // 14:42
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#74
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Hell's Protector
Join Date: Aug 2005
Location: Canada
Guild: Brothers Disgruntled
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I'm not worried. If GW2 is good, then I'll be playing it and it won't matter to me what happens to GW1. If GW2 is not good, then (hopefully) I'll be playing something else other than GW1.
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May 08, 2011, 02:56 PM // 14:56
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#75
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Wilds Pathfinder
Join Date: Jun 2010
Guild: [aRIN]
Profession: R/
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If you want to see worried, pop over to GW2Guru and look at all the threads of people biting their nails that the game is not going to meet their nigh impossible-to-reach standard of excellence. There's no shortage of people who appear to have already defeated themselves that it's too good to be true and, thus, may find they can't enjoy it for what it is.
Also, there's the maturation period. It's a new game and there will be growing pains, from bugs to economic turbulence to stabilizing a community of people who want to play as others enter only to go back to what they were playing before.
But then there is the most important reason not to be worried: GW2, like GW, is not designed to take over your gaming life. Anet wants you to enjoy the game and not have to give up what you love to play right now.
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May 09, 2011, 06:46 AM // 06:46
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#76
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Krytan Explorer
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Quote:
Originally Posted by spencer102
Ya, I'm sure it's inevitable, but a bit sad. I guess they could try to stop it by releasing another GWEN type expansion near the release of GW2. Thoughts?
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Umm no because there are titles and they release stuff like winds of change... Did you even think before you posted this?
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May 09, 2011, 07:19 AM // 07:19
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#77
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Ascalonian Squire
Join Date: May 2011
Location: UK
Profession: Me/R
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I'm another who has just started playing GW1 thanks to GW2.
I play wow, have done for a few years, played a LOT, feeling kinda burnt out but no other mmos appealed . . . then happened to read about GW2 and was blown away.
I was already thinking it might be nice to play GW1 for the lore and background, add to that needing a break from wow, and then add to that learning about HoM, and here I am. I see one other person in the thread doing the same, and I'm sure there will be a fair few others.
Although GW2 is a completely different game, the hype about it is getting the Guild Wars name out there and back into people's consciousness. I was vaguely aware there was a game out there called Guild Wars, but hadn't really given it much thought until now (sorry!). Moreover, I imagine this effect will continue for as long as GW2 is a big deal (likely to be a while longer, even if it only remains high on the hype-metre for a few months after release). Honestly, in the short term I would imagine player numbers will actually increase due to the approach of GW2.
And B2P is pretty crucial, especially for people with a lot of time invested in something like wow. To pay a monthly sub for an old game you have no connection to? Nah. But a one-off price? Why not? (especially this cheap - I just ordered all 3 campaigns plus EotN for a grand total of £22 - if I only play for a few weeks it's no big loss)
And even WoW has been dying since TBC at least, if you believe the forums. I wouldn't be digging the grave of GW1 just yet.
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May 09, 2011, 03:00 PM // 15:00
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#78
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Hell's Protector
Join Date: Aug 2005
Location: Canada
Guild: Brothers Disgruntled
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OK, every one on here knows what GW1 and GW2 are, but B2P? TBC?
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May 09, 2011, 05:00 PM // 17:00
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#79
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Furnace Stoker
Join Date: Jan 2009
Guild: [SOTA]
Profession: D/
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I believe "B2P" would be "buy to play". No idea what "TBC" means - the only thing my mind is coming up with for that is "the big chicken" which I don't quite think is it
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May 09, 2011, 05:38 PM // 17:38
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#80
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Wilds Pathfinder
Join Date: May 2005
Location: Tyria
Guild: Real Millennium Group
Profession: Mo/N
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Quote:
Originally Posted by Verene
I believe "B2P" would be "buy to play". No idea what "TBC" means - the only thing my mind is coming up with for that is "the big chicken" which I don't quite think is it
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TBC would be The Burning Crusade, I imagine.
Quote:
Originally Posted by Disillusioned
I remember when I first started playing GW, couple months after it's release, still fresh and new, people were friendly and helpful and thowing a PUG together was relatively straight forward. I finished all 3 compaings on multiple characters, enjoyed every second of it and made more than a few friends in the process.
The one thing that struck me like a slap in the face is the current state of the GW community in-game. It sucks. Spent most of the week PUGing and it was a thoroughly unpleasant experience. Most players have turned into bitter vets after nothing but titles. If your build is less than optimal or not the current FOTM you get ridiculed and laughed at instead of offered advice. And if you have the brass balled nerve of actually making a mistake you get labeled a "f***ing noob" and subsequently kicked from the party. Asking questions in local or party chat has also mostly yielded insults and finger pointing at the state of my noobishness.
Just posting my 2 cents, perhaps it'll help enlighten some of you as to why GW is an empty game atm, when new players get treated as such repeatedly it's just a matter of time till there's no one left.
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You pretty much answered your own question. For the most part, players have moved on for various reasons, the roots of which can be seen in the myriad QQing posts over the years. As a result, you can see the type of player that is left now - mostly because of the HoM. People have been complaining for years that Heroes killed PuGing, but it has mostly been the attitude of players that you have described. A lot of the friendly casual crowd are now like you and only pop in now and again for the events.
As for the single-player/MMO thing. True there are hundreds of SP RPGs out there, but only one Guild Wars. If it hadn't been for the decidedly un-MMO-like henchies and heroes, I certainly wouldn't have been playing the game this long. The great thing about GW was that it bucked the MMO trend and formula. It's too bad that it will probably be the only game of its kind.
Hanok
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