Apr 24, 2011, 10:12 PM // 22:12
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#2
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The Hotshot
Join Date: May 2006
Location: Honolulu
Guild: International District [id多]
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Kill it with fire.
No matter what fixes are introduced, the format is unsustainable without a critical mass of players. A good launch was the one shot there was for retaining some of the people trying it out for the novelty factor, but that didn't work for obvious reasons.
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Apr 24, 2011, 10:17 PM // 22:17
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#3
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Academy Page
Join Date: Oct 2010
Location: UK
Profession: N/
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Sorry, but there is no way back for codex.
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Apr 24, 2011, 10:33 PM // 22:33
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#4
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Academy Page
Join Date: Apr 2011
Location: A place where people like to emo bond.
Guild: [EMO]
Profession: E/Mo
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VoR is on the restricted list.
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Apr 24, 2011, 10:37 PM // 22:37
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#5
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Krytan Explorer
Join Date: Aug 2010
Guild: Gameamp Guides [AMP]
Profession: W/
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Here's an idea. If nobody plays it, just remove it. Seems to be ArenaNet's motto.
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Apr 24, 2011, 10:55 PM // 22:55
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#6
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Frost Gate Guardian
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Quote:
Originally Posted by Chrisworld
Here's an idea. If nobody plays it, just remove it. Seems to be ArenaNet's motto.
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People played Hero battles constantly, which is why so many people left when they removed it, and Anet took it out for dead Codex Arena.
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Apr 24, 2011, 11:07 PM // 23:07
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#7
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Jungle Guide
Join Date: Dec 2008
Location: Alabama
Profession: A/
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ironic isnt it, too many played it and red resign came....the real problem was the zaishn combat sign...not hero battles itself. resigning shouldnt have triggered a flawless win nor a win in general to the winner, or put no resigning allowed...the new update in Jade quarry made it where usit in one spot for a limited amount of time u would be AUTO reported as a leecher coudl have been put into the hero battles to prohibit leeching.
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Apr 24, 2011, 11:13 PM // 23:13
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#8
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Wilds Pathfinder
Join Date: May 2008
Location: In a house
Guild: Proof Of A Nets Laziness[HB]
Profession: A/W
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Biggest. Mistake. Ever. Anet had their chance and they blew it. Let it burn in hell.
Quote:
Originally Posted by Lithril Ashwalker
ironic isnt it, too many played it and red resign came....the real problem was the zaishn combat sign...not hero battles itself. resigning shouldnt have triggered a flawless win nor a win in general to the winner, or put no resigning allowed...the new update in Jade quarry made it where usit in one spot for a limited amount of time u would be AUTO reported as a leecher coudl have been put into the hero battles to prohibit leeching.
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Yet another clueless person who doesn't know what the problems in HB were.
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Apr 24, 2011, 11:16 PM // 23:16
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#9
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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What would you say to Codex turning into Costume Brawl with the same maps as RA/TA, but with, say, five or six random bars for each profession that could be adjusted every month, or perhaps a set of seven or eight bars from which two or three were randomly selected for a twelve-hour period?
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Apr 24, 2011, 11:34 PM // 23:34
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#10
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Krytan Explorer
Join Date: Mar 2008
Profession: W/
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Permanent costume brawl this late would be fun, I wanted codex when it was announced but it fell on it's face.
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Apr 24, 2011, 11:43 PM // 23:43
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#11
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Lion's Arch Merchant
Join Date: Dec 2008
Location: Poland
Guild: The Autonomy [火火火]
Profession: Mo/A
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Quote:
Originally Posted by Shayne Hawke
What would you say to Codex turning into Costume Brawl with the same maps as RA/TA, but with, say, five or six random bars for each profession that could be adjusted every month, or perhaps a set of seven or eight bars from which two or three were randomly selected for a twelve-hour period?
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Suggested billion times. However, RA maps would be a big fail. Throw CB and HB maps and everyone will be happy... More complex maps, more objectives = win.
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Apr 24, 2011, 11:45 PM // 23:45
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#12
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Krytan Explorer
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i really like the idea of an official sealed deck format and i think that codex was fine in execution, and would be doing great if it had been implemented like 4 years earlier. the problem isnt that codex is dead, it is that guild wars pvp is dead in general.
ra=a haven for syncers
codex=dead
ha=GLF PROT R11+ ONLY
GvG=more like dervishes vs dervishes
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Apr 24, 2011, 11:55 PM // 23:55
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#13
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The Hotshot
Join Date: May 2006
Location: Honolulu
Guild: International District [id多]
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Quote:
Originally Posted by Shayne Hawke
What would you say to Codex turning into Costume Brawl with the same maps as RA/TA, but with, say, five or six random bars for each profession that could be adjusted every month, or perhaps a set of seven or eight bars from which two or three were randomly selected for a twelve-hour period?
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I've never been convinced by the attraction to a permanent Costume Brawl. Perhaps I'm wrong - there's no actual way of verifying this, after all, but I think the limited availability of CB plays a huge factor in its popularity.
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Apr 24, 2011, 11:58 PM // 23:58
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#14
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Forge Runner
Join Date: Mar 2008
Location: Wolfenstein: Goldrush
Guild: Zombies Go Nom Nom [Nom]
Profession: N/
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The need to setup teams is one of the major limiting factors for Codex, if it was random teams it'd be slightly more attractive
After it came out, it was find the best meta for the next few hours run until change, repeat.
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Apr 25, 2011, 12:04 AM // 00:04
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#15
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Lion's Arch Merchant
Join Date: Dec 2008
Location: Poland
Guild: The Autonomy [火火火]
Profession: Mo/A
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Quote:
Originally Posted by lemming
I've never been convinced by the attraction to a permanent Costume Brawl. Perhaps I'm wrong - there's no actual way of verifying this, after all, but I think the limited availability of CB plays a huge factor in its popularity.
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Still it's 1000x better format than CA. With regular skillbar changes and HB maps, I believe it would attractive enough to populate at least 2/3 america districts everyday.
Also, CB is actually very similar to GW2 gameplay - you have basically 5 attack skills, healing skill and utility, plus thanks to fixed bars - no dedicaded healers.
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Apr 25, 2011, 12:55 AM // 00:55
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#16
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Wilds Pathfinder
Join Date: May 2008
Location: In a house
Guild: Proof Of A Nets Laziness[HB]
Profession: A/W
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Quote:
Originally Posted by lemming
I've never been convinced by the attraction to a permanent Costume Brawl. Perhaps I'm wrong - there's no actual way of verifying this, after all, but I think the limited availability of CB plays a huge factor in its popularity.
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I agree. I believe that the initial popularity of Codex Arena/Sealed Deck was due to the limited availability of such a format. It was only done occasionally amongst guilds (and at PAX?) and as a result, a permanent Sealed Deck format was very desirable. However, people lost interest in it very quickly.
To me, Costume Brawl would lose it's charm if it were available all year long. It would be like making Christmas Day everyday. You'll lose interest eventually and it's charm will be lost. (sorry if this analogy is bad )
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Apr 25, 2011, 01:00 AM // 01:00
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#17
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Lion's Arch Merchant
Join Date: Dec 2008
Location: Poland
Guild: The Autonomy [火火火]
Profession: Mo/A
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Quote:
Originally Posted by Elnino
I agree. I believe that the initial popularity of Codex Arena/Sealed Deck was due to the limited availability of such a format. It was only done occasionally amongst guilds (and at PAX?) and as a result, a permanent Sealed Deck format was very desirable. However, people lost interest in it very quickly.
To me, Costume Brawl would lose it's charm if it were available all year long. It would be like making Christmas Day everyday. You'll lose interest eventually and it's charm will be lost. (sorry if this analogy is bad )
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Game is 6 years old, GW2 on horizon, so IMO it's not a big deal.
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Apr 25, 2011, 01:36 AM // 01:36
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#18
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Academy Page
Join Date: Jan 2011
Location: Canada !
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Quote:
Originally Posted by Elnino
Biggest. Mistake. Ever. Anet had their chance and
Yet another clueless person who doesn't know what the problems in HB were.
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I personally wasn't around at that time, could you explain? I wish i could've used heroes in pvp
I don't mind CA if there were more people. Sadly it's not working out, don't think it can be saved at this point unless there was some reward fixing?
Outside of ZC a very small minority play it regularly, and i can usually spot the 'usuals', they're either people looking to fight other people or guild/alliances farming themselves. (i dont mind the latter cause then my friends and I can jump in and get a few fights lol)
BUT (big aside)
I really wish there was a 4v4 format that I could do with my buddies and not have to try and sync in RA or do AB (i dont mind ab btw).
And from alliance to alliance i've been to, pve alliances, semi srs pvp alliance (like not into GvG hardcore but more casual gvging, HA, RA) all say the same thing.
Why not have a format like that?
Prevent RR but making it similar to RA where you need 5 wins to get a point. I personally do give a crap about titles anymore, and even people I know who are going for gwamm, dont care about pvp titles but enjoy it for the challenge and the fun of it. ;/
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Apr 25, 2011, 02:23 AM // 02:23
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#19
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Wilds Pathfinder
Join Date: Sep 2007
Profession: W/E
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^
You are referring to a place called Team Arena.
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Apr 25, 2011, 03:15 AM // 03:15
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#20
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Academy Page
Join Date: Jan 2011
Location: Canada !
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I was referring to TA with RR, but what i meant was just : why not bring it back and stop the RR with some very minor changes.
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