May 31, 2011, 07:42 PM // 19:42
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#21
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Krytan Explorer
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i also liked the old system.
made everything more unique.
my gl and i used to people watch in town and make up stories about people based on their armor (ooh bloodstained boots, i'll bet they leave groups once they make a ton of minions and let them tear their unsuspecting party apart!)
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May 31, 2011, 07:52 PM // 19:52
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#22
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Desert Nomad
Join Date: Jan 2008
Profession: Mo/
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Well the old system remains and perfectly modded non-inscribable weapons are still worth a lot. So you don't have to miss it anymore, it's still there.
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May 31, 2011, 08:05 PM // 20:05
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#23
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Wilds Pathfinder
Join Date: Jun 2008
Profession: W/
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I disagree completely with the OP. Getting a perfect weapon should be as easy as it is now. Getting a perfect weapon of any skin should be even easier than it is now. Every single person should be able to get whatever skin they want modded the way they want it. People should be playing the game with the equipment they want, not spending time farming to be able to save up money for the equipment they want. Whatever makes that achievable is what should be done to the game. Inscriptions helped take the game huge leaps in that direction.
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May 31, 2011, 08:15 PM // 20:15
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#24
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Desert Nomad
Join Date: Jan 2010
Guild: eeew
Profession: N/Rt
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Meh I totaly agree with Bright, weapons should be unique and you should use what you find/buy.
The no player left behind thing is old, when you want something go work for it.
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May 31, 2011, 08:52 PM // 20:52
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#25
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Ascalonian Squire
Join Date: May 2007
Guild: Realms Beyond
Profession: Mo/
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So if I understand you correctly, the design goal in GW is to make max weapons with the desired mods available to everyone, and have only cosmetic enhancements be costly. And with the introduction of inscriptions, only rare skinned weapons are expensive anymore. Are you saying ANet met their design goals perfectly by introducing inscriptions? What are you complaining about?
Ajax
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May 31, 2011, 08:53 PM // 20:53
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#26
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Lion's Arch Merchant
Join Date: Nov 2009
Location: NH, USA
Guild: Eternally Hollow [EmpT]
Profession: W/P
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Inscribable items are much cheaper than nice old school items. Getting a Q9 Insc. Fellblade as a drop for example isn't exactly easy, but getting a Q9 15^50 is way harder. If you want to complain about getting max weapons being too easy then complain about /bonus.
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May 31, 2011, 09:07 PM // 21:07
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#27
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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Rich and poor players should be able to get the weapon modifications, but what should set players apart is knowing which they should have for their build or playstyle. That's a bit of an opinion though.
Before Factions my weapons were all cruddy in both skin and specs. Weapons really weren't fun or useful, but now they are and I don't see that as bad.
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May 31, 2011, 09:55 PM // 21:55
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#28
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Wilds Pathfinder
Join Date: Jun 2009
Profession: W/Me
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Quote:
Originally Posted by slowerpoke
Usability is better than greed.
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^werd
weapon markets exist and your luck of the draw is what req you get from your respective victory chest weapon drop and are still relatively expensive to the casual player.... there is no reason other than greed to have weapons to be expensive and exclusive based on their modifiers.....on their skin yes... that doesn't effect the effectiveness of your character...
The only difference now is that now a degree of skill and cooperation is required to get a weapon worth selling instead of mindless farming...which is why all other non victory chest drops aren't worth poo...
Ultimate point being... weapon markets exist, there are still some hard to get skins still worth many 100s of K... value is just not as luck based as you would like.
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May 31, 2011, 10:22 PM // 22:22
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#29
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Wilds Pathfinder
Join Date: Jul 2005
Location: Seattle, WA
Guild: Grenths Helpdesk
Profession: N/
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I can't relate to "this sucks because it makes my items worth less in kamadan" arguments. Trading in this game is haphazard at best, and outright scamming at worst, and I can't find a way to feel sympathy for game players who feel that their item should be worth 10k instead of 5k.
I know that a lot of players expect a loot-drop system to be a play-it-by-default "lottery" where any given npc, when reduced to 0 hp, has the chance to make you immediately and vastly rich. The loot-drop system doesn't seem to have been created with this goal in mind. It isn't there for you to play and hope that the dice rolls drop a golden ticket to a life of luxury in your lap.
I'm glad inscriptions exist. Grinding up a Tormented weapon that would ONLY be available as +15%/50 or +5e/50 = no thank you.
The only thing I feel they did wrong with inscriptions is not implementing a trader, or at least putting inscriptions on the rune trader.
Last edited by Ghull Ka; May 31, 2011 at 10:26 PM // 22:26..
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May 31, 2011, 11:16 PM // 23:16
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#30
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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The best compromise would be if a handful of NF/EotN skins were not inscribable. Then you'd have the stupid rare skins that you need luck to get good stats on, but still plenty of options for the average guy to put desired stats on something cool looking.
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May 31, 2011, 11:26 PM // 23:26
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#31
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Krytan Explorer
Join Date: Aug 2010
Guild: Gameamp Guides [AMP]
Profession: W/
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Go play Prophecies or just stop playing. Then the problem is fixed. I know it sounds mean but for real man....
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May 31, 2011, 11:27 PM // 23:27
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#32
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Frost Gate Guardian
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Quote:
Originally Posted by FoxBat
The best compromise would be if a handful of NF/EotN skins were not inscribable. Then you'd have the stupid rare skins that you need luck to get good stats on, but still plenty of options for the average guy to put desired stats on something cool looking.
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The thing with compromises is that you only need to compromise if it is actually about something worthwhile. The only argument I see against Inscriptions is that some people can't feel a false sense of superiority through carrying a rare skin and/or the fact they don't earn as much gold as they could.
I cannot speak for anyone else, but that sounds like pretty lame reasons to me. Especially considering that GW never was intended to be a WoW/EQ-esque grindfest. Narrowing down the amount of options to get a decent weapon just seems to be a desperate attempt to create an artificial timesink, either through grinding the weapon itself or getting enough gold to buy it.
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May 31, 2011, 11:35 PM // 23:35
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#33
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Unbridled Enthusiasm!
Join Date: Nov 2009
Location: EST
Guild: DPR
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I believe everything should be inscriptable..(is that a word?)..The whole... I am better that you look what I have mentality is pathetic imo. If those are the types of things ppl value ig or in rl i feel sry for them....as they are missing out on what really matters.
__________________
~"Serenity now.... Insanity later"~
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May 31, 2011, 11:36 PM // 23:36
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#34
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Frost Gate Guardian
Join Date: Aug 2010
Guild: Dragons Den
Profession: E/
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Interesting. I find it refreshing that a person can get max weapons with the right mods without having to kill the same boss 10,000 times. In Diablo 2 I never once had a Windforce drop for me in years of play. In Guild Wars I can get a 15^50 20/20 +30 bow fairly cheap and quick. It is one of the things I love about the game.
Now, as to rare weapon skins, they do exists. If that is what you are after then you still have to farm something a lot. Take the FoW, you have to farm a lot to get an Obsidian Edge or a Crystalline Sword. The Crystalline being exactly what the original poster is complaining about! The Crystalline does not have a changeable inscription slot from chest drops in FoW.
My thoughts are that the OP can farm all he wants for exactly what he is looking for. Go farm for Crystalline Swords or Obsidian Edges or any of a number of other rare items.
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May 31, 2011, 11:47 PM // 23:47
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#35
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Krytan Explorer
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if inscriptions did not exist, max weapons would not be worth as much. if there were no inscribable weapons, every single weapon drop had a chance of having a perfect inherent inscription, effectively doubling the amount available. it is because of inscribable weapons that non insc weapons are so expensive atm. and again i belive that crafters or collectors should offer a variety of skins so that people who did not feel like farming or trading could have a selection to choose one, albeit not one as large as the weapons available through trading or farming.
if inscriptions belonged in guild wars, they would have been implemented from the start. adding them halfway through the campaigns only served to muddle the weapon upgrading system, and causing the price of perfect non insc weapons to skyrocket.
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Jun 01, 2011, 12:20 AM // 00:20
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#36
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Furnace Stoker
Join Date: Nov 2009
Location: Belgium
Guild: Club of a Thousand Pandas [LOD倧]
Profession: E/
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Quote:
Originally Posted by Pugs Not Drugs
if inscriptions did not exist, max weapons would not be worth as much. if there were no inscribable weapons, every single weapon drop had a chance of having a perfect inherent inscription, effectively doubling the amount available. it is because of inscribable weapons that non insc weapons are so expensive atm. and again i belive that crafters or collectors should offer a variety of skins so that people who did not feel like farming or trading could have a selection to choose one, albeit not one as large as the weapons available through trading or farming.
if inscriptions belonged in guild wars, they would have been implemented from the start. adding them halfway through the campaigns only served to muddle the weapon upgrading system, and causing the price of perfect non insc weapons to skyrocket.
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Ironically, you're agreeing and disagreeing with me at the same time. That, or I'm misinterpreting you.
Uninscr weapons are kind of worthless. With few exceptions, like q7/q8's everything boils down to merch-80k depending on mods and skin. Like 99% is merchfood. It used to be different though, and getting a q9 15^50 weapon wasn't hard or expensive at all, it might have cost you 10-50k tops, because there would be q9 15^50 items dropping every day and entering the market every day. Thus getting your perfect weapon with the skin you wanted -albeit not being one of the high-end skins- wouldn't cost you nearly as much as everyone is pretending it to have been (weird sentence). So money really isn't that big an issue tbh. And paying for the skin is after all what they did intentionally..
Quote:
Go play Prophecies or just stop playing. Then the problem is fixed. I know it sounds mean but for real man....
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Though not being constructive at all, I actually only play factions and proph except for doing DoA and dungeons on rare occasions, but I'm not there for the gold drops.. The only reason I will be doing stuff in NF again soon will be because of my ssin getting GWAMM and me having to grind through the most aweful storyline ever for the umpteenth time.. Now it'll just be in HM..
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Jun 01, 2011, 12:54 AM // 00:54
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#37
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Lion's Arch Merchant
Join Date: Jul 2006
Profession: Me/Mo
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Quote:
Originally Posted by Bright Star Shine
Now, the wise thing to have done -from Anet- would have been: include every possible modifier combination in either of the 3 above mentioned forms. There are very little combinations left out, and the only thing that needed a fix was the attributes.
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???
If aesthetics (and not functionality) comprised the market, there would be no rare mods; any mod that could be found should have a corresponding collector/green/weaponsmith.
I agree with you about the blues and purples. However, this can be fixed within the inscription system. Just make it so that perfect inscriptions cannot be placed on blues and purples.
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Jun 01, 2011, 03:27 AM // 03:27
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#38
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Older Than God (1)
Join Date: Aug 2006
Guild: Clan Dethryche [dth]
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All inscriptions really did was level out your drop luck. Instead of having a roughly 1/20 chance of big bucks and a 19/20 chance of garbage when a desirable skin dropped, you now have a 100% shot of making decent but not obscene cash.
What ruined weapons was ANet's choice to pander to the masses and make every skin that was once rare and desirable drop every five minutes. That pattern started in Nightfall and got worse in EotN.
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Jun 01, 2011, 04:37 AM // 04:37
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#39
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Grotto Attendant
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Quote:
Originally Posted by Ghull Ka
I can't relate to "this sucks because it makes my items worth less in kamadan" arguments. Trading in this game is haphazard at best, and outright scamming at worst, and I can't find a way to feel sympathy for game players who feel that their item should be worth 10k instead of 5k.
I know that a lot of players expect a loot-drop system to be a play-it-by-default "lottery" where any given npc, when reduced to 0 hp, has the chance to make you immediately and vastly rich. The loot-drop system doesn't seem to have been created with this goal in mind. It isn't there for you to play and hope that the dice rolls drop a golden ticket to a life of luxury in your lap.
I'm glad inscriptions exist. Grinding up a Tormented weapon that would ONLY be available as +15%/50 or +5e/50 = no thank you.
The only thing I feel they did wrong with inscriptions is not implementing a trader, or at least putting inscriptions on the rune trader.
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This captures my thoughts exactly.
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Jun 01, 2011, 05:16 AM // 05:16
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#40
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Ascalonian Squire
Join Date: May 2011
Profession: A/E
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I play guild wars so I don't have to grind for the best gear.
I'm sure most of us can relate with this.
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