Jul 15, 2011, 09:10 PM // 21:10
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#141
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Desert Nomad
Join Date: Jan 2008
Location: New York
Profession: W/R
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Three new things:
1) I finally completed Part 1 of WoC and... the ending didn't do much for me. Personally, it doesn't make me excited to look forward with two more parts coming. After all I went through, all it really did was make me cherish missions and quests that doesn't involve 120+ foes in cramped spaces. One of the biggest things I wanted coming out of WoC was the ability to enjoy the content, but all I got was frustration. I want an adventure, not a slaughtering.
2) I discovered the Scavenger Chaplain uses Peace and Harmony... or at least one variation of it because another one used Healer's Boon instead. Most importantly, what's the purpose of Scavengers? Part 2, hopefully, mentions this.
3) How is it possible to beat Cantha Courier Crisis in HM with a spellcaster (60 Armor) character?
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Jul 15, 2011, 09:15 PM // 21:15
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#142
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Frost Gate Guardian
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Quote:
Originally Posted by StormDragonZ
3) How is it possible to beat Cantha Courier Crisis in HM with a spellcaster (60 Armor) character?
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Pull and run, kill them individually.
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Jul 16, 2011, 04:44 AM // 04:44
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#143
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Desert Nomad
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Keep in mind all casters can get +10-20 armor from insignia and another +5-7 from mods on the brass knuckles if you use the gold set from EotN. Still, having more than 1 enemy hitting you at a time is going to kill you incredibly quick with any class, let Falken take as many hits as possible and if he dies then GTFO until he jumps back up again.
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Jul 16, 2011, 02:17 PM // 14:17
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#144
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hamonite anur ruk
Join Date: Jan 2006
Location: Echovald Forest
Guild: [PhD] Teh Academy
Profession: Me/A
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Quote:
Originally Posted by Arduin
Axe, sword, hammer, shield, bow, wand, focus, staff, daggers, spear, scythe.
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Wand & Focus look fascinating ^^
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Jul 16, 2011, 11:20 PM // 23:20
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#145
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Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
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Does anybody else perceive the Ministry of Purity to be akin to the Ministries of Love/Peace/Plenty/Truth in Orwell's 1984?
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Jul 16, 2011, 11:50 PM // 23:50
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#146
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Forge Runner
Join Date: Sep 2010
Location: Somewhere far away from you
Guild: The Mirror of Reason[SNOW]
Profession: W/
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Many people have already come to that conclusion already. The ministry at the end of what waits in shadows starts to look like a Nazi group since they seek to not only destroy the leasdership of the gangs but also every one of their members. If you also look at the dialogue from the bosses along the way to Reisin one of them says go warn your family, this could only mean that the ministry is targeting their families whose only crime is being supported by the gang. In a city like the one in cantha who could blame someone for trying to get a better life by any means? Despite this the Ministry is bent on wiping out anything in their eyes that's against the Dragon Empire. It's starting to become clear as to why non-canthans are not allowed in Cantha in GW2.
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Jul 17, 2011, 12:33 AM // 00:33
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#147
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Jungle Guide
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Stumme wrote that he's never even read the book so that probably settles that.
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Jul 18, 2011, 12:29 AM // 00:29
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#148
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Nah. It's a common theme.
Some guy finds a bad situation, and decides to rally the people to fight the problem.
Then they establish some kind of organization to deal with it.
At some point, either once the problem is gone, or while fighting it, they get too much power, or become corrupt, and end up as being worse than the problem.
Many totalitarian governments and criminal organizations started that way.
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Jul 18, 2011, 12:45 AM // 00:45
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#149
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Look, when something is called the Ministry of Purity then there's only one way it's going to go.
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Jul 18, 2011, 06:43 AM // 06:43
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#150
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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First they came for the afflicted...
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Jul 18, 2011, 09:40 AM // 09:40
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#151
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Wilds Pathfinder
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History is full of organizations like the Ministry of Purity (Nazi's, the Inquisition, the Crusades, etc.). And Sci-Fi has mirrored it in countless stories(Star Wars, Firefly).
As someone who lives in the south USA, narrow minded bigots who wear all white and pointy hats can even be found today.
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Jul 19, 2011, 08:04 PM // 20:04
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#152
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Frost Gate Guardian
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Quote:
Originally Posted by Xiaquin
I don't know what people were expecting, I remember some crying that Oppressor wasn't good enough, but what else is new. A bit of vomit comes up at the thought of Buster Swords (it was a good analogy though).
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It doesn't have to have TOO much bling but the rusty dusty bland looking stuff I've seen so far is ugly. Oppressor weapons were great, I ended up getting like 7 of them cause I liked them. Maul, Shield, Axe, Wand, Offhand, Staff, Bow. It is a fantasy game, and if you want "realistic" looking weapons that are boring and bland and suit your bland personality, those do exist... on collectors.
This IS stuff that may be dedicated to the hall of monuments remember, the "greatest" weapons. Not the most bland and utilitarian.
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Jul 19, 2011, 08:20 PM // 20:20
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#153
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Furnace Stoker
Join Date: Aug 2006
Location: Canada, B.C. Vancouver. aka.. amazing.
Guild: [Sith]
Profession: W/Me
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Quote:
Originally Posted by tummlykins
I don't understand your point? Are you saying inscribable versions of those skins exist? I don't think anyone was claiming that no previously Factions/Prophecies exclusive weapon was available with an inscription. The point people are making is that Factions and Prophecies drops are almost unanimously garbage and weapon skins from those campaigns are notoriously difficult to obtain by playing the game, especially when they don't drop from the elite chest or the zaishen chest.
Inscriptions are an infinitely better example of strictly superior game design: even those blue weapons you get can be used with max stats making more of your weapon drops viable choices for equipment. Almost everything that drops in Prophecies and Factions is striclty inferior than collector weapons, preventing players from accessing so many skins in the game.
It makes no sense to create a wide variety of weapons and skins but create a system which prevent people from accessing the vast majority of them with good stats. This is why green weapons were so popular prior to Nightfall - because other weapons were too difficult and rare to obtain with good stats on them.
Do I think the vast majority of the weapons in the game should be available to the majority of players the way Nightfall and EotN weapons are? Of course I do. The loot system in Guild Wars was terrible prior to Nightfall (look at all the garbage caster gear you find). The variety of skins used by players was miniscule compared to the number of skins available in the game.
Inscriptions are better game design for the vast majority of people. The old school system was better for people who play for hours on end grinding every last corner of the game or repetitively farming the same things over and over again looking for something to fill their time. I'd far rather cater to people playing the game and wanting to access a certain skin rather than people simply filling their inventories with rare crap because they have nothing else to do.
The inscribable purple weapons are a nice addition to Factions.
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Socialism much? "Everyone should get everything!!! I don't want to have to work hard for something I want." Yea ok dude...
If you like a skin, obtain it through w/e means are available to you. If you tell me that you can't, then you're not doing it right. Go back and retry. Every skin currently in the game is obtainable in one way or another with relative ease. Your whining about stats is pathetic. If you like a skin and want good stats, get an inscribable version, or WORK hard to obtain an uninscribable version with good stats.
I'm truly sick of you kids whining, thinking inscriptions are some savior... THEY AREN'T. All they did was make everything common. No more actual excitement over identifying a drop. I hope anet reverts the salvage function back to how it used to be. Random salvage. That would really piss off you people who obsess over things being difficult.
Did you whine that beating Mike Tyson in Punch Out was too difficult, and it should have been made easier so that everyone can experience beating him? NO! YOu either could, or you played until you could, or you copped out.
Rant. Over.
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Jul 19, 2011, 11:47 PM // 23:47
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#154
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Forge Runner
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That rant is so 2006.
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Jul 20, 2011, 12:20 AM // 00:20
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#155
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Wilds Pathfinder
Join Date: May 2008
Location: In a house
Guild: Proof Of A Nets Laziness[HB]
Profession: A/W
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Quote:
Originally Posted by carnage-runner
Rant.
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You're in the minority bro. Inscriptions are convenient and last I heard, convenience is a good thing.
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Jul 20, 2011, 06:45 AM // 06:45
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#156
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Forge Runner
Join Date: Nov 2006
Guild: Crazy ducks from the Forest
Profession: W/
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Quote:
Originally Posted by carnage-runner
Rant. Over.
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Rant never should have started, had you wanted to look smart. If you really want to work so hard for your in-game success, why not try to go for something Korean. Guild wars was MEANT to be different, and it's a rare jewel in that way, so how about you leave the ONE different game different?
Anyway, regarding the Ministry of purity: people all too often focus not the recent Nazi and Communist totalitarian regimes and completely forget that unifying behind a cause and separating people int "ours" and "not ours, therefore not really people" is not only common - seeing how prevalent it is in primitice societies, it is the DEFAULT setting for humans, with universal recognition of "personhood", of recognizing all humans as "persons", a quite new idea that's still far from prevalent. Even worse, it might actually turn out to be too much for humanity and we may well see a regression in the societies of the world.
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Jul 20, 2011, 09:10 AM // 09:10
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#157
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Forge Runner
Join Date: Sep 2010
Location: Somewhere far away from you
Guild: The Mirror of Reason[SNOW]
Profession: W/
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Quote:
Originally Posted by carnage-runner
Rant. Over.
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Inscriptions were never a bad thing. What was bad was releasing all the factions/prophecies skins as inscriptions which killed the market.
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Jul 20, 2011, 09:39 AM // 09:39
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#158
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Forge Runner
Join Date: Apr 2006
Guild: vD
Profession: Mo/
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Quote:
Originally Posted by carnage-runner
Socialism much? "Everyone should get everything!!! I don't want to have to work hard for something I want." Yea ok dude...
If you like a skin, obtain it through w/e means are available to you. If you tell me that you can't, then you're not doing it right. Go back and retry. Every skin currently in the game is obtainable in one way or another with relative ease. Your whining about stats is pathetic. If you like a skin and want good stats, get an inscribable version, or WORK hard to obtain an uninscribable version with good stats.
I'm truly sick of you kids whining, thinking inscriptions are some savior... THEY AREN'T. All they did was make everything common. No more actual excitement over identifying a drop. I hope anet reverts the salvage function back to how it used to be. Random salvage. That would really piss off you people who obsess over things being difficult.
Did you whine that beating Mike Tyson in Punch Out was too difficult, and it should have been made easier so that everyone can experience beating him? NO! YOu either could, or you played until you could, or you copped out.
Rant. Over.
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pve much?
as for socialism, it most definitely had some ideas that beat those behind capitalism by far. as a matter of fact, capitalism turned out to be one of the most destructive economic systems ever, especially when it comes to the environment, but also when it comes to people and animals.
at the end, neither of them turned out to work properly as a long term society system anyway. wanting more and more, and not giving much or anything back in a world with limited resources can't really work, can it.
Last edited by urania; Jul 20, 2011 at 09:41 AM // 09:41..
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Jul 20, 2011, 09:42 AM // 09:42
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#159
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Wilds Pathfinder
Join Date: May 2008
Location: In a house
Guild: Proof Of A Nets Laziness[HB]
Profession: A/W
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Quote:
Originally Posted by Swingline
What was bad was releasing all the factions/prophecies skins as inscriptions which killed the market.
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You are mistaken.
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Jul 21, 2011, 03:08 PM // 15:08
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#160
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Furnace Stoker
Join Date: May 2006
Profession: R/
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Quote:
Originally Posted by carnage-runner
I'm truly sick of you kids whining, thinking inscriptions are some savior... THEY AREN'T. All they did was make everything common. No more actual excitement over identifying a drop. I hope anet reverts the salvage function back to how it used to be. Random salvage. That would really piss off you people who obsess over things being difficult.
Did you whine that beating Mike Tyson in Punch Out was too difficult, and it should have been made easier so that everyone can experience beating him? NO! YOu either could, or you played until you could, or you copped out.
Rant. Over.
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Just because games started out "Nintendo Hard" doesn't mean that that is, was, or will ever be the ideal of game design. Games were only made that hard because they originated in quarter-sucking arcades, and because you couldn't save your game so they had to make it short enough to potentially beat in one sitting, while still giving the player hours of entertainment. Early MMOs were only made "hard" (which encompassed "time consuming" and "punishing if you fail") because they wanted to keep you playing and paying, and because they wanted to stretch their meager PvE content as long as possible.
Both attitudes (the old "Nintendo Hard" and the old grindy MMO design) are outdated. Your attitude is outdated. Get with the times, mate; just because something was done one way in the past doesn't mean that was the "right" way to do things. I'm here to play and have fun, I have a job for when I want to work. If you feel that you're not getting any games that appeal to you because you're looking for a punishing game that'll make you work for what you want, it's because the market has decided that they, by and large, don't like that, and the developers are responding in kind.
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