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Old Jul 08, 2011, 10:32 PM // 22:32   #241
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I like when your character goes "I think your going the wrong way"..but technically he is going the right way now..sheesh surely your character should know by now.
"ill send you back to kryta in a stretcher" "if your not going to by anything then go away"
edit: an am fah brawler just dropped a sapphire for me! I love this, got a vigor yesterday

Last edited by BenjZee; Jul 08, 2011 at 10:37 PM // 22:37..
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Old Jul 08, 2011, 11:19 PM // 23:19   #242
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So in the hard mode version of the courier quest I got to punch a bear. Awesome.
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Old Jul 08, 2011, 11:20 PM // 23:20   #243
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Originally Posted by Quantum Duck View Post
So in the hard mode version of the courier quest I got to punch a bear. Awesome.
Yes, yes you do. I got 14 purples and 3 golds in hard mode, not too shabby at all.
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Old Jul 08, 2011, 11:35 PM // 23:35   #244
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I really hope the Falken quest is repeatable, if it's not, would you please kindly make it so Mr. Stumme? It was a lot of fun, show me your moves!

Last edited by Arato; Jul 08, 2011 at 11:40 PM // 23:40..
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Old Jul 08, 2011, 11:40 PM // 23:40   #245
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I really hope the Falken quest is repeatable, if it's not, would you kindly make it so Mr. Stumme, it was a lot of fun, show me your moves!
Quoted for truth!

Guild Wars needs more of these mini-game solo quests. And we don't mean booring Keiran. We mean punching out Cthulhu!

Wouldn't a punchout-style mission retelling the events of Nightfall be awesome? I'd kill for a fist fight with Abbaddon and Mallyx!
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Old Jul 08, 2011, 11:50 PM // 23:50   #246
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You get commendations for it too so hopefully they could make it similar to WiK where you can more. Being repeatable also means its not a wasted resource one time only thing you spent along time on. I'm sure factions players without eotn with love the opportunity to do this all the time.
WiK had repeatable Wanted quests so we can get more "credits" to get the items when we wanted, repatability of content and ability to get more items would be great!
I always found it weird how this game has credits and stuff but only a limited amount of quests to get them, a bit odd for a rpg really i thought.
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Old Jul 08, 2011, 11:51 PM // 23:51   #247
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I really hope the Falken quest is repeatable, if it's not, would you please kindly make it so Mr. Stumme? It was a lot of fun, show me your moves!
Don't know about the HM version, but the NM version is repeatable.
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Old Jul 08, 2011, 11:55 PM // 23:55   #248
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Don't know about the HM version, but the NM version is repeatable.
How? I turned it in and he doesn't offer it again, he's not offering me a HM version either.
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Old Jul 09, 2011, 12:01 AM // 00:01   #249
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How? I turned it in and he doesn't offer it again, he's not offering me a HM version either.
Just like Kilroy you have to rezone.
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Old Jul 09, 2011, 12:09 AM // 00:09   #250
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The one complaint I have about needing to invest in builds is that for NORMAL MODE it seems out of line, I mean you're only supposed to be required to have beaten Factions to do this, but I can't see a group of people with only factions skills doing this. When you need to run metagame builds to beat normal mode, that's not right. For hard mode it's appropriate, but not normal.
So you have to play sensibly in Normal Mode? I don't see that as problematic; it's not like the enemies are harder than anything we've had before.
These mobs are clearly designed for people that have all the campaigns - the enemies themselves have skills from other campaigns; I don't see that as problematic either.

I can't really speak for the requirements of Normal Mode; I haven't done any of this stuff in Normal Mode, but I truly doubt you're required to fully run meta builds.*

*Remember that good, successful builds tend to become meta builds and variations on these are still regarded as meta, so this argument is a little silly really.
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Old Jul 09, 2011, 12:49 AM // 00:49   #251
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Just like Kilroy you have to rezone.
Not seeing this.
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Old Jul 09, 2011, 01:01 AM // 01:01   #252
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So you have to play sensibly in Normal Mode? I don't see that as problematic; it's not like the enemies are harder than anything we've had before.
These mobs are clearly designed for people that have all the campaigns - the enemies themselves have skills from other campaigns; I don't see that as problematic either.

I can't really speak for the requirements of Normal Mode; I haven't done any of this stuff in Normal Mode, but I truly doubt you're required to fully run meta builds.*

*Remember that good, successful builds tend to become meta builds and variations on these are still regarded as meta, so this argument is a little silly really.
What I'm saying is that NORMAL MODE should be designed for the possibility that there may be people wanting to play through this without access to other campaigns, just factions, the only requirement is supposedly beating the factions line, but I just doubt that someone with factions only will be capable of dealing with this content.

Metagaming by default requires the use of skills from all campaigns, and pve skills across multiple campaigns/expansion.

Hard mode on the other hand is fine, hard mode should be challenging, hard mode should require meta builds and such.

WiK required both Prophecies AND Eye of the North, and the completion of at least one, that gave access to a lot of skill selection, making some metagaming expected since you have a good selection of pve skills, and skills from all 3 campaigns that came with Eye of the North even if you don't have Factions or Nightfall (actually I'm not sure if you can capture Nightfall skills if you don't have Nightfall from EotN mobs, anyone know? I could be wrong). Also that requirement put into consideration that heros were available for a single player.

Here ONLY Factions is "required" but can you imagine people with factions only skill bars and no heroes doing these quests with just henchmen?

I think that should be considered for Normal Mode, Hard Mode is what all the Metagamers will be doing anyway.

Last edited by Arato; Jul 09, 2011 at 01:03 AM // 01:03..
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Old Jul 09, 2011, 01:11 AM // 01:11   #253
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It was hardly possible (well, for rational limits of "possible") to do WiK without the other campaigns. If anything NM WoC is easier than NM WiK was with those restrictions.

New mobs are pretty decent on the whole. Not horribly annoying builds, but effective enough along with the death bombing effects.
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Old Jul 09, 2011, 01:18 AM // 01:18   #254
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(actually I'm not sure if you can capture Nightfall skills if you don't have Nightfall from EotN mobs, anyone know? I could be wrong).
You can not cap skills in EOTN if you do not own the campaign that the skill originated from.

I wanted to cap Mindblast on a diff account that has only Proph & EOTN. I killed Kakei Stormcaller during blood washes blood & when I tried to cap the skill I got a message popup saying that I could not since I did not own the campaign.


Kinda bogus IMO but w/e
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Old Jul 09, 2011, 01:34 AM // 01:34   #255
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It was hardly possible (well, for rational limits of "possible") to do WiK without the other campaigns. If anything NM WoC is easier than NM WiK was with those restrictions.

New mobs are pretty decent on the whole. Not horribly annoying builds, but effective enough along with the death bombing effects.
not really, considering people with only factions dont have acess to heroes. I think that the nm version should be easier, but the hm versions should be harder than they are now, like the titan quests. (i know they got a lot of crap, but i really liked them because they were a real challenge with no cons/reccomended party sizes)
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Old Jul 09, 2011, 02:03 AM // 02:03   #256
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not really, considering people with only factions dont have acess to heroes. I think that the nm version should be easier, but the hm versions should be harder than they are now, like the titan quests. (i know they got a lot of crap, but i really liked them because they were a real challenge with no cons/reccomended party sizes)
Players with only Prophecies didn't have access to heroes. Leaving prophecies characters trying to play with 5 lvl 10 henchmen while Factions characters get 7 lvl 20 henchmen. Factions is definitely a lot better off in that respect (they even get SY!).
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Old Jul 09, 2011, 02:08 AM // 02:08   #257
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Just like Kilroy you have to rezone.
Not working for me

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Originally Posted by Kunder View Post
Players with only Prophecies didn't have access to heroes. Leaving prophecies characters trying to play with 5 lvl 10 henchmen while Factions characters get 7 lvl 20 henchmen. Factions is definitely a lot better off in that respect (they even get SY!).
You couldn't do WiK with ONLY Prophecies, you also were required to have Eye of the North, therefore, you have access to heroes and pve skills.

Last edited by Arato; Jul 09, 2011 at 02:11 AM // 02:11..
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Old Jul 09, 2011, 02:14 AM // 02:14   #258
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Can anyone confirm if there's a difference between the Hard Mode version of the quests and the normal quests in Hard Mode?
I thought there was (but it was only an intuition based off me blowing up quickly with a setup that previously steamrolled the mobs), but a guildie hasn't noticed.
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Old Jul 09, 2011, 02:22 AM // 02:22   #259
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HM spawns more mobs.
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Old Jul 09, 2011, 02:24 AM // 02:24   #260
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It does. I'm just trolling the forums.

Also, for the Afflicted levels: they're the same between NM and HM, but there are additional Afflicted in HM. Since all of the Afflicted in the new content now have profession based Soul Explosions, having more of them around makes them more dangerous than just increasing their base level.
There you go.
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