Jan 03, 2010, 11:09 PM // 23:09
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#2
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Desert Nomad
Join Date: Sep 2007
Location: Minnesota
Guild: [TAS]
Profession: R/
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I would love it to be back
I remember I followed that project for the longest time. It would be cool to have old skills and have old gvgs. *shakes with nostalgia*
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Jan 03, 2010, 11:13 PM // 23:13
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#3
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Lion's Arch Merchant
Join Date: Nov 2007
Guild: Virtual Benchwarmers [VB]
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I think it would be amazing if this came back
I remember reading about it ages ago and always wondered what happened to it
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Jan 03, 2010, 11:18 PM // 23:18
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#4
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Furnace Stoker
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It never died per se, they just went into hiding. At least that's what I was told.
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Jan 03, 2010, 11:20 PM // 23:20
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#5
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Desert Nomad
Join Date: Sep 2007
Location: Minnesota
Guild: [TAS]
Profession: R/
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Quote:
Originally Posted by DarkNecrid
It never died, they just went into hiding.
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For 2 years? I'm pretty sure in that '07 thread, they said a dev left or something so they just dropped the project.
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Jan 03, 2010, 11:25 PM // 23:25
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#6
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Forge Runner
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Quote:
Originally Posted by own age myname
I would love it to be back
I remember I followed that project for the longest time. It would be cool to have old skills and have old gvgs. *shakes with nostalgia*
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I'm not a specialist on MMO servers, but I don't think we will ever have a functioning arenanet-like server. Based on SWGemu, game clients already have the bread and butter: graphics (textures, polys, icons...) but the server is what holds spawn/skill/quest..etc...functionality which would be one hell of a project to rebuild the game server from scratch spawn by spawn, skill by skill, quest by quest.
Still looking forward to a stable/solid server core to at least to screw around with.
Oh..but if one is released, with lots of free time, imagination and hours of coding (make that YEARS of coding)...the possibility to build your own storyline is very very true, even a rebuild of the original.
Last edited by Bob Slydell; Jan 03, 2010 at 11:27 PM // 23:27..
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Jan 03, 2010, 11:38 PM // 23:38
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#7
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Site Legend
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Didn't it die when people started to suggest virus's?
Mainly all bs, but the crowd is fickle.
__________________
Old Skool '05
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Jan 04, 2010, 02:52 AM // 02:52
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#9
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Wilds Pathfinder
Join Date: Aug 2005
Location: Los Angeles, California
Guild: Picnic Pioneers
Profession: E/
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Would be cool to have GW emulation at the level of WoW emulation; we're lightyears away from that though.
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Jan 04, 2010, 03:05 AM // 03:05
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#10
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Forge Runner
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Quote:
Originally Posted by PartyMAn
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I never noticed that. Pretty cool, I'll have to keep an eye on that there. Thanks.
Quote:
Originally Posted by TheGuildWarsPenguin
Would be cool to have GW emulation at the level of WoW emulation; we're lightyears away from that though.
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Yeah those WoW databases are insane. I've seen one once.
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Jan 04, 2010, 07:36 AM // 07:36
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#11
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Forge Runner
Join Date: Feb 2006
Location: Belgium
Guild: PIMP
Profession: Mo/
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So basically it should be possible to have a 7 heroes mod if this LAN version would ever see the light?
It's actually a shame there never was a LAN version, because it could have meant PvP tournaments at LAN parties with prices and all and no lags.
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Jan 04, 2010, 08:12 AM // 08:12
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#12
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Last commit was month ago. There is no discussion going on or any updates. I think it is safe to say whoever started this project is under (correct?) impression that no-one is interested.
Even if you solve showstopers (that it, get client talk to server), you still have to code server mechanism and game mechanics.
All of game mechanics. Mobs, spawns & Ai. Instancing.
I am doing this myself for unrelated project and it is not easy, and i can totally see how someone would think he can handle it only to discover that, well, it is hard and once you get pard hard stoff there is also a lot of hard work.
Quote:
Originally Posted by Gun Pierson
So basically it should be possible to have a 7 heroes mod if this LAN version would ever see the light?
It's actually a shame there never was a LAN version, because it could have meant PvP tournaments at LAN parties with prices and all and no lags.
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Yes, but do not hold your breath. Someone would have to replicate all of the game and to make modifications to client. While modifying client is not anything hard and could be just copy-paste fest, it is pretty much out of question when you do not have source code avaiable.
It is easier to write new single player game from scratch.
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Jan 04, 2010, 02:50 PM // 14:50
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#13
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Lion's Arch Merchant
Join Date: Aug 2007
Location: The Netherlands
Guild: [TLP]
Profession: E/
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I'm a total noob at this LAN-stuff, don't even know what LAN means.
Should I expect something like this: ?
http://www.youtube.com/watch?v=i-hiYZebpwk
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Jan 04, 2010, 04:39 PM // 16:39
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#14
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Desert Nomad
Join Date: Aug 2007
Guild: Primeval Warlords[wuw]
Profession: R/
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I'd personally love it if this came to fruition, and even considered throwing in with them, but then I got to thinking... I can't help but feeling they're being set up for failure with an impossible bar. The requirements from Gaile say it has to authenticate against Anet's auth servers or risk legal smackdown... but what are the odds, honestly, that Anet is gonna release any of the technical data needed to talk (or even allow the clients access) to those servers?
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Jan 04, 2010, 07:16 PM // 19:16
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#15
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Wilds Pathfinder
Join Date: Jan 2007
Guild: Guardians of the Light
Profession: W/Mo
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If the devs for this project can stick to it for completion, than yes, we could see a revival. Though they have a long period of time to make up from their first project. If they can pull it off within a year, kudos. Otherwise this can be a lost cause if it would only finish close to GW2's release. At that point this project wouldn't amount to anything for a game that will be empty of most of it's players. (Assuming that many will abandon GW1 for GW2 and if maybe GW2 would be release around the projects finish, if the project does take that long to complete.)
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Jan 04, 2010, 07:16 PM // 19:16
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#16
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Hugs and Kisses
Join Date: Oct 2005
Guild: Scars Meadows
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I wouldn't expect any progress from it. Looks like only one guy is updating it and I don't recognize the name. I'll ask one of the original members of the project what's going on if they ever log onto IRC.
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Jan 04, 2010, 07:45 PM // 19:45
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#17
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Lion's Arch Merchant
Join Date: Mar 2006
Guild: Servants of Fortuna
Profession: N/Mo
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I wish we could just get a model viewer.
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Jan 07, 2010, 07:02 AM // 07:02
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#18
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Forge Runner
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Quote:
Originally Posted by Alyssaa
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LAN means "Local Area Network" which ranges from your single pc, or a few pc's hooked up to your (usually) wireless router (which is really a smart network switch) all the way up to an office/business network, all "LAN's". LANs being local aren't subject to abuse/change like the internet is, so I look at them as personal mini-Internets, especially when you can pretty much emulate the internet on one anyway with multiplayer games, file servers, even private webservers.
And yes, you can expect something like that if you want to. If this project is (A) actually revived, and (B) anet says it's ok... you can get your hands on a download...you can do what ever the hell you wish from that you see in the video..... to taking hours upon hours to make your own fun storyline in pre (or anywhere else)
I really do hope it turns out well.
Oh and one more thing, despite the "LAN" name, it'll most likely be (by default, unless changed) a localhost server which runs within your PC's TCP/IP stack, but doesn't leave it onto a network, which makes it even more of a private server then before, I'm sure there will also be the ability to change it to full LAN access.
Last edited by Bob Slydell; Jan 07, 2010 at 07:07 AM // 07:07..
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Jan 07, 2010, 07:22 AM // 07:22
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#19
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Desert Nomad
Join Date: Sep 2007
Location: New Zealand
Guild: CoA
Profession: N/
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I would love something like this to play around with in my spare time, and see Armor and Weapon combinations before I purchase them in game.
I will do everything I can to support anyone willing to revive this project. I don't really have the knowledge of coding but I'd help in any way I can.
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Jan 11, 2010, 02:11 PM // 14:11
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#20
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Frost Gate Guardian
Join Date: Sep 2009
Guild: Avalons Wraiths
Profession: R/Rt
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This is great news!
I would love being able to balance skills and screw around with the codes for quests and missions as well as other "numbers" (300 sec shield of absorbtion anyone?)
Although i would not be able to contribute with anything it would be fun. ^^
Quote:
Originally Posted by Targren
I'd personally love it if this came to fruition, and even considered throwing in with them, but then I got to thinking... I can't help but feeling they're being set up for failure with an impossible bar. The requirements from Gaile say it has to authenticate against Anet's auth servers or risk legal smackdown... but what are the odds, honestly, that Anet is gonna release any of the technical data needed to talk (or even allow the clients access) to those servers?
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They did actually have a working authentication system i think wich used a program that required you to start guild wars, log in to your real account on the real server, and then it checked if you where succesfull and which campaigns you were allowed to, and you had a certain session of playing gwlp before you needed to authenticate again.
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