Dec 01, 2011, 01:08 AM // 01:08
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#1
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The Hotshot
Join Date: May 2006
Location: Honolulu
Guild: International District [id多]
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Flux - December 2011
Courier's Haste
You move 25% faster while carrying a bundle item. While carrying the bundle, hexes and conditions on you expire 33% faster.
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Dec 01, 2011, 01:13 AM // 01:13
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#2
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Wilds Pathfinder
Join Date: Jun 2008
Profession: W/
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Sounds dumb. Slowing flaggers probably wont be a viable strategy without body blocking and it really seems like it was implemented with only snowballs in mind (assuming this effect counts for holiday arenas).
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Dec 01, 2011, 01:49 AM // 01:49
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#3
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Site Contributor
Join Date: Nov 2009
Location: Atlanta
Guild: [LIFE]
Profession: P/
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Quote:
Originally Posted by Still Number One
Sounds dumb. Slowing flaggers probably wont be a viable strategy without body blocking and it really seems like it was implemented with only snowballs in mind (assuming this effect counts for holiday arenas).
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Minion Apocalypse counted for Costume Brawl, so I assume it will be no different here.
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Dec 01, 2011, 01:50 AM // 01:50
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#4
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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Holy RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing hell, this will teach me to not miss the Flux discussion next time a festival arena comes around. This is going to warp Snowball in ridiculous ways.
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Dec 01, 2011, 02:10 AM // 02:10
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#5
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Lion's Arch Merchant
Join Date: Dec 2008
Location: Poland
Guild: The Autonomy [火火火]
Profession: Mo/A
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Quote:
Originally Posted by lemming
Courier's Haste
You move 25% faster while carrying a bundle item. While carrying the bundle, hexes and conditions on you expire 33% faster.
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LOL. Snowballs gonna be fun this year!
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Dec 01, 2011, 02:12 AM // 02:12
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#6
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Krytan Explorer
Join Date: Feb 2006
Location: A shoebox
Guild: The Boat Crew
Profession: W/E
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Hmmm, intriguing
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Dec 01, 2011, 02:48 AM // 02:48
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#7
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Krytan Explorer
Join Date: Sep 2005
Guild: d2
Profession: R/N
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no one thought of ritualist?
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Dec 01, 2011, 03:09 AM // 03:09
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#8
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Desert Nomad
Join Date: Jan 2008
Location: New York
Profession: W/R
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Quote:
Originally Posted by lursey
no one thought of ritualist?
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The only thing I can muster an idea over is an overwhelming wave of Destructive Was Glaive (DwG) bots attempting to bombard Jade Quarry.
Better yet, maybe Mighty Was Vorizun will be Elmira loved.
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Dec 01, 2011, 03:25 AM // 03:25
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#9
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Krytan Explorer
Join Date: Nov 2010
Guild: Social Darwinism [SaD]
Profession: A/W
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So basically it's just a not-allowed-to-push-flaggers month. Which means dervspike and AP spike are AGAIN going to have the advantage over balanced (whatever that means in 2k11) builds.
zzz.
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Dec 01, 2011, 06:25 AM // 06:25
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#10
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Ascalonian Squire
Join Date: Oct 2009
Location: Finland
Profession: Rt/
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Wow. This flux goes perfectly with my rits GwK build.
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Dec 01, 2011, 06:48 AM // 06:48
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#11
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Forge Runner
Join Date: May 2008
Location: East Anglia, UK
Guild: Order of [Thay]
Profession: N/
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Item spells needed a buff. But here's the question; does using an item spell purely for the flux more beneficial than 4040 set?
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Dec 01, 2011, 06:54 AM // 06:54
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#12
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Krytan Explorer
Join Date: Nov 2010
Guild: Social Darwinism [SaD]
Profession: A/W
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Quote:
Originally Posted by HigherMinion
Item spells needed a buff. But here's the question; does using an item spell purely for the flux more beneficial than 4040 set?
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No, most items spells are pure garbage.
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Dec 01, 2011, 07:28 AM // 07:28
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#13
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Jungle Guide
Join Date: May 2005
Location: Finland
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Kurzicks gonna love this flux. Free 25% speed boost while carrying amber and kurzick monks gonna love it even more. 33% hex dur reduction with 25% speed while preserving amber for green repair.
gg anet
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Dec 01, 2011, 07:38 AM // 07:38
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#14
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Jungle Guide
Join Date: May 2010
Location: Italy, Turin
Guild: Lake
Profession: E/
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Does it apply to Juggy/Turtles in JQ?
Btw yeah, seems waay too focused on snowball fights imo.
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Dec 01, 2011, 09:08 AM // 09:08
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#15
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Desert Nomad
Join Date: Mar 2010
Guild: Anna
Profession: A/
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Quote:
Originally Posted by Shayne Hawke
Holy RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing hell, this will teach me to not miss the Flux discussion next time a festival arena comes around. This is going to warp Snowball in ridiculous ways.
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Exactly my point... In fact, i don't really get the point of it as it's also going to make relic run in hall of heroes map a complete joke ( i.e free win for blue in 1v1, as red way is stucked anyway and 3v3 entirely on luck...) and aswell lead to some joke situations in Snowball especially...
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Dec 01, 2011, 09:39 AM // 09:39
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#16
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Jungle Guide
Join Date: Feb 2006
Location: Nancy
Guild: The Autonomy[火火火]
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Quote:
Originally Posted by hitsuji182
LOL. Snowballs gonna be fun this year!
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+1
will be funny
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Dec 01, 2011, 10:27 AM // 10:27
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#17
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Jungle Guide
Join Date: Nov 2005
Guild: The Imperial Guards of Istan [TIGI]
Profession: N/
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vengeful was Khanhei says hello
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Dec 01, 2011, 12:56 PM // 12:56
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#18
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Forge Runner
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I may be wrong but aren't the presents in Snowball not bundles (i.e. they slow you down, unlike Kaolai ashes for example) and so won't be affected by the flux?
Seems like a rather meaningless flux to me otherwise.
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Dec 01, 2011, 01:22 PM // 13:22
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#19
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Lion's Arch Merchant
Join Date: Dec 2008
Location: Poland
Guild: The Autonomy [火火火]
Profession: Mo/A
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Quote:
Originally Posted by Jeydra
I may be wrong but aren't the presents in Snowball not bundles (i.e. they slow you down, unlike Kaolai ashes for example) and so won't be affected by the flux?
Seems like a rather meaningless flux to me otherwise.
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This whole flux is dedicated to snowballs, don't you guys see that?
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Dec 01, 2011, 03:00 PM // 15:00
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#20
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Desert Nomad
Join Date: Jan 2008
Profession: Mo/
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Quote:
Originally Posted by lemming
... hexes and conditions on you expire 33% faster
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Why not take advantage of the reduced hex durations?
Wastrel's Worry @14
(2 seconds.) End effect: causes 95 damage to target and adjacent foes. No effect and ends early if target foe uses a skill.
Enduring Toxin @14
(3 seconds.) Causes -5 Health degeneration. Renewal: if target foe is moving when this hex ends.
Lightning Surge @14
(2 seconds.) End effect: deals 94 lightning damage and causes knock-down.
Shatterstone @14
(2 seconds.) Initial effect: deals 95 cold damage. End effect: deals 95 cold damage.
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