Feb 14, 2012, 10:27 AM // 10:27
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#21
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Grotto Attendant
Join Date: Dec 2008
Profession: W/
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the question is why do you still care? this game is beyond help, if people want to sync then let them. even if the points from your post are implemented the arena will still die after 1 month max, people don't play this game for competitiveness anymore other than the the finals of the mat. Codex isn't even on their priority list probably, if they are going to fix an arena they will have to fix multiple arenas not just one, all it will do will drive people away from 1 arena to another which is just plain stupidity.
The MAIN problem lies with the influx of new players just like any other game as long as the game keeps ageing it can't keep up the ratio of influx and outflow of players.
By the time(if they ever) they fix codex, guild wars 2 will be out and this game will have syncers left, its inevitable.
You can't revive an arena with recycled ideas, you need something fresh that's never been seen before which is what i am assuming they are doing with guild wars 2.
Last edited by superraptors; Feb 14, 2012 at 10:33 AM // 10:33..
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Feb 14, 2012, 10:50 AM // 10:50
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#22
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Desert Nomad
Join Date: Mar 2010
Guild: Anna
Profession: A/
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But then, why did they delete 2 formats for one that can only be played by abusers and cheaters if they didn't care ? Besides, do you think many players do care of zaishen mesmer not using the newest version of migraine or about prince rurik only dealing 37 and not 39 damage ?
My point is : what's the logic behind all this( and codex/hb/ta is one thing among many..) and what to expect for gw2
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Feb 14, 2012, 11:04 AM // 11:04
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#23
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Frost Gate Guardian
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I think it's worth raising the free PvP pack idea again. All of GW suffers from a player shortage these days, but PvP is where it hurts most because there are no heroes to fall back on.
I think GW could do well with a free PvP account offer. Allow people to create accounts that have access to PvP only - for free. This would help bring in an influx of players which might repopulate old arenas.
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Feb 14, 2012, 11:37 AM // 11:37
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#24
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Grotto Attendant
Join Date: Dec 2008
Profession: W/
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Quote:
Originally Posted by Missing HB
But then, why did they delete 2 formats for one that can only be played by abusers and cheaters if they didn't care ? Besides, do you think many players do care of zaishen mesmer not using the newest version of migraine or about prince rurik only dealing 37 and not 39 damage ?
My point is : what's the logic behind all this( and codex/hb/ta is one thing among many..) and what to expect for gw2
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its been more than 2 years and they haven't done anything so its safe they stopped caring and it was added before the test krewe was up and running so it had no insight from any of the players that had an idea what was going on with the game at the time.
just because anet implemented an arena doesn't mean they made the right choice, their choices obviously had big flaws in them and they have come to light in recent years.
Last edited by superraptors; Feb 14, 2012 at 11:41 AM // 11:41..
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Feb 14, 2012, 11:39 AM // 11:39
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#25
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Forge Runner
Join Date: Sep 2010
Location: Somewhere far away from you
Guild: The Mirror of Reason[SNOW]
Profession: W/
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Quote:
Originally Posted by fireflyry
Main problem I see, too many PVP formats, not enough player base.
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Too many formats huh? You ask them to kill codex and then bring back TA? TA was just like HA in terms of hardcore pvpers lookin to stomp out noobs in a 4 man format. All TA was ever meant to be was a stepping stone to HA and GvG. Just kill codex and let TA rest in peace with hero battles.
And for god sake put JQ and FA on the battle isles in CAs place.
So whats on the list...
1. Kill CA, screw TA
2. Give <3 to AB
3. Give <3 to HA
I doubt any pvp format will get love. This game is an adorable puppy tossed out the car on a long stretch of highway. The studio is just so small in staff that they have to devout all resources to making one game which is sad really since this game sold 7 million copies and I doubt their paychecks are that big. Then we buy their costumes full of clipping issues for 5-7 usd a pop to support the company and all we get is a few hours worth of new semi-decent content. WoC was never free, the people who bought stuff from the store paid for it and they got ripped off. I wonder if Anet will learn that banning bots means more money... nah too lazy, dont care.
Last edited by Swingline; Feb 14, 2012 at 11:53 AM // 11:53..
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Feb 14, 2012, 12:50 PM // 12:50
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#26
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Jungle Guide
Join Date: Jan 2007
Location: New Zealand
Profession: A/D
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Quote:
Originally Posted by Swingline
Too many formats huh? You ask them to kill codex and then bring back TA?
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You obviously missed the bit where I said "But seriously...." in regards to axing CA and bringing back TA.
Quote:
Originally Posted by Swingline
1. Kill CA, screw TA
2. Give <3 to AB
3. Give <3 to HA
I doubt any pvp format will get love. This game is an adorable puppy tossed out the car on a long stretch of highway. The studio is just so small in staff that they have to devout all resources to making one game which is sad really since this game sold 7 million copies and I doubt their paychecks are that big.
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Agreed.
In saying I'm still of the opinion the amount of PvP formats are a large reason for the empty zones.Look what happens on double faction weekends, long dead formats actually see some short term resurrection and people enjoy the few days when it's actually rewarding to play there.If the game was truly dead it wouldn't change squat.Making this 24/7 may have no effect what-so-ever but what's the harm in trying and it wouldn't take a staff member 5 seconds to make it happen.
As it stands it's to much bread and not enough butter.
People mostly want to fill their halls up now and that's it, so steer them in a direction that involves more PvP and less PvE title/HoM grind or integrates some GW2 rewards into the mix.It would be far less labor intensive than things like WoC.
Anyway I agree it's all hypothetical and will never happen, Anet gave up on PvP after Factions and hammered the nail in the coffin with EotN.The whole botting issue has just made it a joke.
I also agree with others that it's strange to see a game actually called "GuildWars" go that way.Hoping GW2 will be far more honest with it's approach from the get go if they decide to eventually go PvE focused with a sprinkle of PvP elements else I may have to search elsewhere for my PvP fix, and alas....GW in it's prime was really one of the best imo.
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Feb 14, 2012, 02:12 PM // 14:12
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#27
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Jungle Guide
Join Date: Mar 2006
Location: Trying to stay out of Ryuk's Death Note
Profession: N/R
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Quote:
Originally Posted by Swingline
I wonder if Anet will learn that banning bots means more money... nah too lazy, dont care.
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So true.
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Feb 14, 2012, 02:28 PM // 14:28
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#28
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Wilds Pathfinder
Join Date: Mar 2006
Profession: Mo/Me
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Do you think codex was a fail since start and they never bothered ?
Yes, imo, it totally opposes the whole idea of GW's skill system(aka large skill pool, 8 skills to bring). CA not only limit the amount of skills, but also the type of build of the day. It's more like a loose Costume Brawl. I don't bother CA since 3 days after its release.
Do you think it's an other thing linked with polymock, cometitive missions and they just forget things ?
Forget? no. PVP is dead. HA/GVG/AB is dead. JQ/FA is more like PVE. RA is just random.
Do you think the format is cool as it is ?
no, reason in first answer
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Feb 14, 2012, 02:50 PM // 14:50
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#29
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Frost Gate Guardian
Join Date: Apr 2011
Guild: Desolation Lords [DL]
Profession: N/
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If MQSC or DTSC gives more faction than alliance battles, jq or fa one of the two needs to be changed to make it worthwhile to do them.
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Feb 14, 2012, 03:18 PM // 15:18
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#30
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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I'd rather make them real random arenas.
Random party formation, getting the party randomly changes after each match, random skills in your bar each match (following certain rules so you don't get weird useless builds), (and weapons dropped at your feet matching the build you got)...
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Feb 14, 2012, 03:51 PM // 15:51
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#31
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Older Than God (1)
Join Date: Aug 2006
Guild: Clan Dethryche [dth]
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I'm not sure what you want done about Codex.
Sealed deck was successful as a format under two conditions that aren't true in the current Codex Arena: tournament play, and pre-Nightfall. Sealed is much better suited to the tournament format. There isn't any mechanism to give weaker teams a hope of survival against stronger teams in a 1v1 king-of-the-hill format where the winner stays and the loser gets kicked out. Team Arenas suffered from the same problem.
By contrast, HA was purposely designed with multi-team maps to introduce the possibility of alliances and weaker teams defeating stronger ones. If you want to keep people playing, you have to create the means by which they can feel like they regularly have a chance. Some people are obsessive enough to take getting beaten a bunch of times in succession as a challenge and make a concerted effort to improve, but most gamers just aren't wired like that.
The other big issue with Codex is the state of skill balance. These days, there are a few skills that are just a lot better than everything else in 4v4, so the meta doesn't really evolve. People run the broken elites and the best skills they're dealt to go with them, as well as some shutdown for the opponent's broken elites.
I could get behind a movement to restore TA, cap the points that can be earned toward the Glad title in RA to force TA to populate, and make Codex an AT format. I don't think that would improve Codex enough to make it enjoyable given the present state of skill balance, but those would be changes that would improve the state of all the 4v4 arenas.
Of course, the hardcore RA syncers would rightfully complain that those changes would more or less freeze them at their present level of the title. Not every sync team can enjoy the level of success in TA they presently enjoy in RA, and this would be hard on their willingness to play. Winning solves all interpersonal problems in a group; start losing and personality conflicts surface in a hurry.
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Feb 14, 2012, 04:22 PM // 16:22
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#32
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Furnace Stoker
Join Date: May 2006
Profession: R/
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Quote:
Originally Posted by afya
Do you think codex was a fail since start and they never bothered ?
Yes, imo, it totally opposes the whole idea of GW's skill system(aka large skill pool, 8 skills to bring). CA not only limit the amount of skills, but also the type of build of the day. It's more like a loose Costume Brawl. I don't bother CA since 3 days after its release.
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"Sealed deck" was pretty popular at the time at conventions and such, and there was some excitement for it on the forums as well. It's different from "normal" GW, yeah; that's the point. CA brings something to the game that no other format does, and I'd love to play it more if it weren't "TA with limited builds".
The problem is not with CA's format, it's with organized PvP in general. They could bring TA back, and it'd probably be empty within a month. Notice how the PvP formats that players flock to the most all have randomized teams. There is a reason for that.
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Feb 14, 2012, 04:41 PM // 16:41
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#33
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Furnace Stoker
Join Date: Nov 2009
Location: Belgium
Guild: Club of a Thousand Pandas [LOD倧]
Profession: E/
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Quote:
Originally Posted by Vampire of Bone
If MQSC or DTSC gives more faction than alliance battles, jq or fa one of the two needs to be changed to make it worthwhile to do them.
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DTSC died the minute they nerfed 600/smite. I think there are like 5 guilds that do Morostav Trail 'SC' with a bunch of ssins as damage, a monk or 2 and/or a rit. I don't know. It's a ~20min VQ (can be faster, but most of those people are pants on head retarded anyway, so 20min is a safer bet imo) and yields about 22-25k factions. Still beats AB and JQ/FA hands down though. DTSC was 9-12min runs for 17k factions.
This being aside. I think CA had its potential. After the PvP update I got in to it a little bit, and enjoyed it very much. It was fun and -back then- a bit active. But, yes, you also had GvG and HA pro's farming and shitstomping noobs, which discouraged a lot of the newer players. We were the semi-decent ones, so we roflstomped the total noobs usually, but still got shit on by those GvG guys. And that's when you start discouraging people. Your playerbase needs to be big enough to let the new players get used to it, and have a chance at success. If they can't win, they'll get bored of it fast and stop caring. Even then we got up against the same teams usually. Never took us more than 5-6 matches to eventually come up against the same people again.
It has a lot of potential, it just never got the love it needed. It's beyond saving. Anet doesn't care anymore, with GW2 so close, so why should we.
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Feb 14, 2012, 05:16 PM // 17:16
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#34
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Krytan Explorer
Join Date: Sep 2005
Guild: d2
Profession: R/N
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basically in codex the variety is quite limited, once you know the format, is just everyday making build maniac, pro players easily get bored by it, mid-skilled pvp players are absent or playing with sync bot, new players will get stomped and quit easily.
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