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Old Feb 16, 2012, 10:54 PM // 22:54   #1
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Default Update - Thursday, February 16, 2012

Feature Update

*Added localization support for Winds of Change content.

Feature Changes

*Rebalanced "Tracking the Corruption" in Hard Mode.
*Adjusted the AI for Gunther and the Gatekeepers in "Fort Aspenwood."
*Improved the AI for Siege Turtles in "Fort Aspenwood."
*Improved the AI for heroes.

Bug Fixes

* Fixed a bug in that allowed "Redemption for the Lost" to be completed without finishing all of the quest objectives.
* Fixed a bug that prevented allies summoned by Tengu Support Flares and Imperial Guard Reinforcement Orders from appearing in the party window.
* Fixed a bug that caused the Phoenix’s Retribution staff to be missing an inscription.
* Fixed a bug that caused the guild owner of the Altrumm Ruins outpost to be displayed in "Finding Jinnai."
* Fixed a bug in that spawned the player facing a wall when entering Kinya Province.
* Fixed a bug that prevented pandas from growing in size after evolving.
* Fixed various bugs with the display of some costume art.
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Old Feb 16, 2012, 10:55 PM // 22:55   #2
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I really wish they'd give more details about the hero AI improvements. Does melee not suck now? Do they not sit around sucking their thumbs in savannah heat anymore? Details, details!
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Old Feb 16, 2012, 11:00 PM // 23:00   #3
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Wonder what the FA change is. Can turtle be tanked now? Can gunther be lured out now?
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Old Feb 16, 2012, 11:02 PM // 23:02   #4
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I too am eager for more details on the hero A.I. fix.

The change of difficulty to Tracking the Corruption (HM) was needed too, though its a bit late now that I've done it, so now it'll just serve to make me look crap infront of my friends who haven't done it yet and will wonder what all the fuss was about lol. Nevermind.
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Old Feb 16, 2012, 11:04 PM // 23:04   #5
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Tracking the Corruption seems like an odd one to rebalance. That one was extremely easy for me even in HM. I would have prefer a rebalance of Trading Blows to not make the NPC monks kill themselves with wand spam on Clumsiness/Wandering Eye instead of, you know, healing themselves. But maybe the AI rebalance did something like that. I didn't think there were monsters in that quest that had those skills but I saw all three of them attack, get interrupted on the attack, and lose a bunch of health.

Last edited by DRGN; Feb 16, 2012 at 11:07 PM // 23:07..
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Old Feb 16, 2012, 11:09 PM // 23:09   #6
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whahahaha

talking to a friend about him quit at that quest, and me talking about bad melee heroes
then this update gave me a huge laugh, like anet found it out, that we were having troubles with some stuff

i hope melee heroes now will fle from AoE, and will attack 1 target at a time and wont run back when killed 1..... hoping can be good, lets check out later

..... just this --->
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Old Feb 16, 2012, 11:12 PM // 23:12   #7
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Yeah, it'd be nice if melee heroes became useful, especially sins, but that may be asking too much. Be great if i could have a few warriors protecting my new mesmer though. xD
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Old Feb 16, 2012, 11:14 PM // 23:14   #8
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Can only hope for melee AI improvements (assassin in particular, would like a reason to use Miku). Of course, seeing the improved enemy AI will be a nice thing as well.

Quote:
Originally Posted by DRGN View Post
Tracking the Corruption seems like an odd one to rebalance. That one was extremely easy for me even in HM. I would have prefer a rebalance of Trading Blows to not make the NPC monks kill themselves with wand spam on Clumsiness/Wandering Eye instead of, you know, healing themselves. But maybe the AI rebalance did something like that. I didn't think there were monsters in that quest that had those skills but I saw all three of them attack, get interrupted on the attack, and lose a bunch of health.
whaa? Tracking the Corruption is the only hard mission in WoC. I don't even know which one trading blows is, all the others I sailed through effortlessly.
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Old Feb 16, 2012, 11:14 PM // 23:14   #9
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After getting my heroes wiped out in 3 seconds with Sabannah Heat, I hope that at least they avoid it faster.

As for melee heroes, my main problem is that they tend to move back to the leader too often, instead going to another nearby enemy, bringing other foes along with them.
Let's see if they stop doing that.


I hope they find time to write down some developer updates so we can know what exactly has changed with heroes.
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Old Feb 16, 2012, 11:16 PM // 23:16   #10
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Tested Miku on the Isle of the Nameless...didn't really notice any difference tbh. She used Jagged+FF+Death Blossom properly on the first chain sometimes, but most of the time she just had the usual delay. Still took her a long time to get into melee as well,

Quote:
Originally Posted by Kunder View Post
Can only hope for melee AI improvements (assassin in particular, would like a reason to use Miku). Of course, seeing the improved enemy AI will be a nice thing as well.



whaa? Tracking the Corruption is the only hard mission in WoC. I don't even know which one trading blows is, all the others I sailed through effortlessly.
Eh might be because I was able to ball them all up properly as Derv for Panic. I can see some of these quests being a real bitch if you aren't a melee character, so take what I say with a grain of salt. I'm not gonna sit here and say people are bad for having trouble with it because we all have that one quest that gets us.

Trading Blows is the one where you have to keep the three horribly stupid Kurzick Monks alive.

Last edited by DRGN; Feb 16, 2012 at 11:20 PM // 23:20..
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Old Feb 16, 2012, 11:17 PM // 23:17   #11
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I wonder if hero AI improvement includes stupid pet behavior.
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Old Feb 16, 2012, 11:43 PM // 23:43   #12
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Quote:
Originally Posted by Surgo View Post
I really wish they'd give more details about the hero AI improvements. Does melee not suck now? Do they not sit around sucking their thumbs in savannah heat anymore? Details, details!
Details are actually on the wiki as Joe Kimmes (Programmer Extraordinaire of the Live Team) said here:

Look at "Ununused skills" and "Misused skills" on this page:
http://wiki.guildwars.com/wiki/Hero_...ted_beha vior
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Old Feb 16, 2012, 11:51 PM // 23:51   #13
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For the love of...give us the godamned second part of the ele update! A stagger was understandable, to gauge the effects of the elites. This is just ridiculous, New Year and WoC is out of the way.
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Old Feb 17, 2012, 12:18 AM // 00:18   #14
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Quote:
Originally Posted by Xsiriss View Post
For the love of...give us the godamned second part of the ele update! A stagger was understandable, to gauge the effects of the elites. This is just ridiculous, New Year and WoC is out of the way.
I would hope that they would prioritise more pressing skill updates (like the paragon and ranger ones) over the ele update.
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Old Feb 17, 2012, 12:23 AM // 00:23   #15
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Yeah but the other half really shouldn't take long, whilst looking at the other classes will take ages (as always). They probably already have it worked out.
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Old Feb 17, 2012, 12:31 AM // 00:31   #16
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no update for Warning the Tengu HM? I am sick of soar dying
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Old Feb 17, 2012, 12:35 AM // 00:35   #17
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@Xsiriss: They have been cranking out updates right and left this year and your bitching because you haven't seen the one you want yet?



Even though the AI improvement wasn't directed toward melee heroes its still good to see Anet cares about how they use skills universally.
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Old Feb 17, 2012, 12:44 AM // 00:44   #18
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Thanks for the update ANet! Lots of great updates to GW1 recently, you really must be close to releasing GW2, raised the bug bar, and freed up some dev resources.

Quote:
Originally Posted by Xsiriss View Post
For the love of...give us the godamned second part of the ele update! A stagger was understandable, to gauge the effects of the elites. This is just ridiculous, New Year and WoC is out of the way.
Frankly I am not too keen on the ele update coming so soon before thorough testing. There are already some level 36 ele mobs in HM that are getting hard to deal with which would probably make them even more overpowered after the second part of the ele update.

Last edited by Daesu; Feb 17, 2012 at 01:00 AM // 01:00..
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Old Feb 17, 2012, 12:52 AM // 00:52   #19
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AH! I just beat Tracking the Corruption in HM...it took me at least 25 tries. I knew I should have given up and hoped for a rebalance.
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Old Feb 17, 2012, 01:17 AM // 01:17   #20
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D'oh! Figures. I just went through all the WoC quests for the first time in HM last week. Seems I could've saved myself the headache when I got to tracking the corruption. Ah, well. Glad they changed it.
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