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Old Jul 25, 2012, 11:58 PM // 23:58   #61
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I have my doubts that we are going to see more GW:Beyond content. After trying out GW2 MMO, I realized how complex the game is and how much it needs a big Live team just to maintain it.

One interesting thing is, the fact that GW2 relies more on Dynamic Events than primary quests (i.e. personal storyline in GW2 terminology), the tieup between GW1 lore and GW2 is very loose. You can play and level up in GW2 without going through your personal storyline and just rely on dynamic events and hearts.

What all these means is, a lesser need for more Beyond content to tie up loose ends from the perspective of GW2. Disclaimer: I have not played through the end of GW2 storyline to be sure though.

Last edited by Daesu; Jul 26, 2012 at 12:20 AM // 00:20..
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Old Jul 26, 2012, 01:40 AM // 01:40   #62
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You will probably repeat the same parts of the game, if not even the whole game multiple times. Seriously, why would anyone care about the story. That's what single player games are for.
Without a story (even a weak one) there is only pvp. Even real life war heroes and mass murders that they brought down have a story.

Last edited by Markaedw; Jul 26, 2012 at 01:42 AM // 01:42..
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Old Jul 26, 2012, 01:34 PM // 13:34   #63
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It's a MMO game, the story shouldn't be a relevant factor so I don't think they'll bother with making any more GW content. They'll be too focused with GW 2 and reading all the complaints about it anyway.
In any game the story can be as relevant as the developers want it to be, even if it's a card game, a benani or a a Tetris clone.


But in MMORPGs have that "RPG" part, and if there's something important in RPGs, that's the story and the development of the characters as characters, not as a collection of numbers going up.
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