Jun 29, 2012, 07:01 PM // 19:01
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#81
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The Hotshot
Join Date: May 2006
Location: Honolulu
Guild: International District [id多]
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Quote:
Originally Posted by Rekliss
Slight correction; High-end pvp died due to elitists. since most got banned for botting, it completely fell apart.
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how's the tinfoil hat look on you
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Jun 30, 2012, 12:42 AM // 00:42
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#82
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Krytan Explorer
Join Date: Sep 2009
Guild: [SMF]
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Now, Now... I play HA every now and then, but when you throw together a group; the higher ranks teams of course smear you. You cant get into a decent group because they all want some high rank.. so its sort of a crossroad you get stuck at; unless you know someone.
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Jun 30, 2012, 07:31 AM // 07:31
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#83
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Desert Nomad
Join Date: Mar 2010
Guild: Anna
Profession: A/
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HA isn't playable due to it's inactivity.. You're there, you just wanna play and pick players from the district and get facerolled by some addicts playing 24/7..
The debate about rank discrimination isn't entirely right.. It was easy to play and find people/opponents from all levels back in the days, but however, it wasn't really the case after 2009.. I could agree with those players who started PvP in 2010( already 3 years ago though...), it wasn't really easy to get points when there were 3 " inexperienced teams" and 5 r10+ teams playing as guild 7 hours/day. But there's no much excuse for players who didn't even try to HA when they could easily..
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Jun 30, 2012, 07:21 PM // 19:21
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#84
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Forge Runner
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Are there still any games happening in HA or AB?
I haven't really played GW for around 4 years now, but I used to log in once every month or two and play AB for an evening and maybe talk to someone I used to play with if I saw anyone online. But the last few times I logged in, there was nobody at all in any of AB districts... Don't see any HoH games on observer mode either.
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Jun 30, 2012, 08:18 PM // 20:18
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#85
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Krytan Explorer
Join Date: Sep 2006
Location: Treehouse #1
Profession: W/
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Not sure if you can call a game dead, if it is full of bots?
Bots have taken over JQ even more since GW2 has been doing beta's... and it is simply rampant.
General activity is at an all-time low too.
However, I have seen people logon that haven't logged on in years, probably trying to make some definite progress on their accounts, now that the beta's and also final launch date is known.
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Jul 01, 2012, 10:41 AM // 10:41
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#86
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Furnace Stoker
Join Date: Jul 2006
Location: Belgium
Guild: Whats Going On [sup]
Profession: Mo/
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Quote:
Originally Posted by Alleji
Are there still any games happening in HA or AB?
I haven't really played GW for around 4 years now, but I used to log in once every month or two and play AB for an evening and maybe talk to someone I used to play with if I saw anyone online. But the last few times I logged in, there was nobody at all in any of AB districts... Don't see any HoH games on observer mode either.
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people are however syncing ha, they just leave after winning antechamber so they never are on observer.
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Jul 01, 2012, 02:52 PM // 14:52
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#87
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Furnace Stoker
Join Date: May 2006
Profession: R/
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Quote:
Originally Posted by Rekliss
Now, Now... I play HA every now and then, but when you throw together a group; the higher ranks teams of course smear you. You cant get into a decent group because they all want some high rank.. so its sort of a crossroad you get stuck at; unless you know someone.
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It used to be that unranked players could get together, use some gimmicky FotM build, and stand a fighting chance of winning a game or two and gaining a little rank. That's how you worked yourself up. Then you got into r3 groups, and from there it was a lot easier. The lack of a decent population is the problem here; players were always discriminating, but it didn't matter so much in the past.
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Jul 11, 2012, 06:28 PM // 18:28
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#88
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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Deader than my sex life.
Also lol @ people who think 7 heroes were bad for the game, if they removed the ability to use h/h others still wouldn't play with you because PUGS are made of cancer and AIDS.
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Jul 11, 2012, 06:57 PM // 18:57
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#89
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Lion's Arch Merchant
Join Date: Nov 2007
Guild: Boku Wa Kawaii Neko Desu [MS13]
Profession: W/E
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Quote:
Originally Posted by EPO Bot
And simply assuming everyone from PVE expects to auto pwn everything and doesn't want to do anything challenging is somehow not elitist?
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When I was playing HA competetively in 2005, 6, and 7, there was no shortage of r3+ groups. By your failed logic, r3 players are also elitist. 180 fame could easily be grinded out with heroes and a couple real players running degen+searing lames and heavy pressure back in the day in less than a week for the less experienced players. QQ'ers like yourself are the reason why PvE players get a bad reputation. This if fact, not opinion.
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Jul 15, 2012, 01:49 PM // 13:49
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#90
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Desert Nomad
Join Date: Aug 2006
Profession: Mo/N
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Quote:
Originally Posted by Renowned Spartan
When I was playing HA competetively in 2005, 6, and 7, there was no shortage of r3+ groups. By your failed logic, r3 players are also elitist. 180 fame could easily be grinded out with heroes and a couple real players running degen+searing lames and heavy pressure back in the day in less than a week for the less experienced players. QQ'ers like yourself are the reason why PvE players get a bad reputation. This if fact, not opinion.
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What has this to do with anything i said? Seriously. Am i even the one this post was for?
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Jul 17, 2012, 08:19 AM // 08:19
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#91
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Frost Gate Guardian
Join Date: Jul 2012
Profession: W/Mo
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pve: people doing zaishen missions and trying to finish their HoM things, it's not completely dead.
pvp: GvG is active most of the day, HA is active on weekends and quest days (nowhere close to old activity but is still fun and enjoyable to play).
conclusion: GW is not dead yet, but will be in month and a half.
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Jul 24, 2012, 03:38 PM // 15:38
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#92
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Lion's Arch Merchant
Join Date: Nov 2007
Guild: Boku Wa Kawaii Neko Desu [MS13]
Profession: W/E
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Quote:
Originally Posted by EPO Bot
What has this to do with anything i said? Seriously. Am i even the one this post was for?
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Learn to read please.
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Jul 26, 2012, 09:07 PM // 21:07
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#93
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Site Legend
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This forum is dead.
R.I.P Guru
__________________
Old Skool '05
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Jul 27, 2012, 12:21 AM // 00:21
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#94
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Grotto Attendant
Join Date: Dec 2008
Profession: W/
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Quote:
Originally Posted by lemming
how's the tinfoil hat look on you
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lol.
everyone has an opinion on how tombs died but really rank discrimination isn't one of them, still surprised people are still following this propaganda.
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Jul 27, 2012, 03:59 AM // 03:59
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#95
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Forge Runner
Join Date: Sep 2010
Location: Somewhere far away from you
Guild: The Mirror of Reason[SNOW]
Profession: W/
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Quote:
Originally Posted by superraptors
everyone has an opinion on how tombs died but really rank discrimination isn't one of them, still surprised people are still following this propaganda.
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Rank discrimination was a problem but yes, it is not the reason it died.
High up on the list of perpetrators is the lack of updates that kept it the same for years. Long story short it got boring. Powercreeping had a hand in it as well with the mass exodus of pvpers from the game shortly after Nightfall. Anet did try though by knocking 2 bodies from the party list in HA but received such a backlash from HA fanboys that they are now afraid of touching HA and probably the rest of non factions pvp. Instead of telling Anet please revert but keep trying they said, "WTF change it back idiots". Now it is at that point where no one gives a shit but they are still afraid of touching it along with a serious lack of resources to make effective changes.
To clarify it in a better way I am talking about updates to the format and not shitty add on updates like strongboxes to entice newcomers for sparkly rewards, which bled more stupid items into PvE from PvP.
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Jul 27, 2012, 10:11 AM // 10:11
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#96
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Desert Nomad
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Quote:
Originally Posted by Swingline
To clarify it in a better way I am talking about updates to the format and not shitty add on updates like strongboxes to entice newcomers for sparkly rewards, which bled more stupid items into PvE from PvP.
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Guild Wars has too much or a pre match setup.
That has always been the problem of getting casuals and new people into GvG and HA.
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Jul 27, 2012, 01:00 PM // 13:00
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#97
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Quote:
Originally Posted by Swingline
Rank discrimination was a problem but yes, it is not the reason it died.
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Remember tournaments that were about fairly big amount of money?
And current tourmanents where all you get is just pixels and bragging rewards? And are fairly pointless?
GW1 gave up on being esport and thus people gave up on playing it on professional level. Add to this that is is impossible to set up public or private game with your own ruleset modifications and third party has hard time organizing tournaments (or casual matches) either.
GW1 just never provided good tools for custom formats of PvP or organizing matches. And gave up on doing it properly themselves.
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Jul 27, 2012, 02:04 PM // 14:04
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#98
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Desert Nomad
Join Date: Aug 2006
Profession: Mo/N
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Quote:
Originally Posted by Renowned Spartan
Learn to read please.
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You assumed all pve players are lazy without even giving them a chanse. And thats why you are elitist.
And for the record if i ever wanted to play HA i would not be using heroes. I'm not THAT casual.
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Jul 27, 2012, 04:07 PM // 16:07
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#99
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Wilds Pathfinder
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Quote:
Originally Posted by Improvavel
Guild Wars has too much or a pre match setup.
That has always been the problem of getting casuals and new people into GvG and HA.
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For a good period of time, 5 w/r r/me 2 n/mo random pugs worked just fine and was the first taste of tombs for many people, albeit on the bottom end of the rung.
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Jul 29, 2012, 05:11 AM // 05:11
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#100
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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Quote:
Originally Posted by Swingline
High up on the list of perpetrators is the lack of updates that kept it the same for years.
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Next month marks the 3-year anniversary for the promise of a halls update.
But the reason that Anet got so much backlash from 6-man HA was because 6-man HA was such a shitty idea. The game is [was] balanced around 8-man teams and thinking that changing to 6-man teams would have no drawbacks shows a lack of thought and effort. Even then if their playtesters had been competent it should have been obvious that the change was a horrible idea from the moment they started testing.
Last edited by Reverend Dr; Jul 29, 2012 at 05:14 AM // 05:14..
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