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Old Aug 03, 2012, 11:05 AM // 11:05   #61
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u can leech your neightbours internet so in reality u don't need it
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Old Aug 11, 2012, 05:30 PM // 17:30   #62
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u can leech your neightbours internet so in reality u don't need it
That's a pretty ignorant thing to say. If you're bothering to 'leech' it to begin with, you need it for some purpose. It would be beyond pointless to connect otherwise.

More on topic, I personally believe the concept of the Sigil should be done away with altogether. Just give any registered guild a hall through new dialogue on an existing NPC and be done with it. There is nothing prestigious about having a hall. Infinite changes between whichever halls you choose should also be allowed, free of charge. Some halls get old after a while, why not?

For all those who registered with a Sigil, they can boast about how they got it the old way which [was so much better and] meant something "back then". Just like with LDoA, Survivor, Drunkard and everything else which has been changed to be less difficult.
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Old Aug 11, 2012, 06:30 PM // 18:30   #63
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An easy solution I see is; the guild hall is free just as a guild cape, but the Guild Lord can only be hired/unlocked with a sigil stone.

So if a new guild wants the upgrades then they still need to work for it. The stones can be obtained in what ever manner Anet decides.
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Old Aug 12, 2012, 05:14 PM // 17:14   #64
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Originally Posted by cosyfiep View Post
my guild has been around since 05, we still dont have a guild hall--never saw a need for one. Unless you have a large guild I really dont see the need to get one either.
As meet-up place, it is invaluable. It is because you can be there in one-clock and be back where you started also with one click, without having to open world map and look for outpost. And without having to reform party because you had to go though LA or Kamadam with their small-that-your-average party size.
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Old Aug 13, 2012, 08:17 AM // 08:17   #65
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Guild hall shouldn't be free. It should be even more expensive. It's the only thing that stops cheaters to cheat even more. They would just keep making guilds and farming boxes and free rewards with their bots even easier. Didn't know they do that and there are hundreds of them every day? Welcome to GW.
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Old Aug 13, 2012, 09:12 AM // 09:12   #66
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Originally Posted by Winner View Post
Guild hall shouldn't be free. It should be even more expensive. It's the only thing that stops cheaters to cheat even more. They would just keep making guilds and farming boxes and free rewards with their bots even easier. Didn't know they do that and there are hundreds of them every day? Welcome to GW.
then lets have pve and pvp GH's, so that pve groupers can have their own GH
make the pve GH's very cheap

now i see why people want it harder to get.... pvp again -_-

i just wanted to change my own GH to see what i like most (npc spot-wise), yet i gotta pay the same as pvp guilds

and then the pve version ideas i saw some time ago can join in (like pve versions of skills displayed, no henchies and such)

or make them expensive for ranked guilds

i dont pvp and dont care what happens to it, yet it caused skills to be weaker even in pve and now GH's getting insanely expensive (and people wanting it to be worth 50+ gold z coins, which is plain stupid)

so lets find a solution for pve guilds, which anet can do later on (or sooner if they find an opening between their busy days)

to make it clear: i dont pvp, never done pvp and dont like to pvp (cuz i dont like fighting others all day) and even left a guild i joined long ago cuz they wanted to switch to become a pvp guild
also i dont have pvp npc's in my GH (i have an own guild and GH for traders in 1 spot).. except for the henchies... which i rather see go

anyway, that pve-GH should NOT be able to do any pvp stuff, so that nothing can be abused

glad i see why people want it to be rare (pvp)

2 versions makes it easier for guilds if they dont plan on doing pvp at all, and takes care of this kinda problems
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Old Aug 13, 2012, 12:34 PM // 12:34   #67
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Originally Posted by zwei2stein View Post
As meet-up place, it is invaluable. It is because you can be there in one-clock and be back where you started also with one click, without having to open world map and look for outpost. And without having to reform party because you had to go though LA or Kamadam with their small-that-your-average party size.
can't you do that at embark beach? i mean it has a party size of 8 and you can map to anywhere.
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Old Aug 13, 2012, 04:49 PM // 16:49   #68
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Originally Posted by Winner View Post
Guild hall shouldn't be free. It should be even more expensive. It's the only thing that stops cheaters to cheat even more. They would just keep making guilds and farming boxes and free rewards with their bots even easier. Didn't know they do that and there are hundreds of them every day? Welcome to GW.
You know, i do believe that the number of keys they earn actually allow them to buy other halls rather easily if they need to..

The problem is that guild halls aren't used the way they were intended to.. I'mpretty sure they existed in order to have GvG battles, but we can fairly say that 80% of players left didn't do GvG at all, and 90% of players aren't using it for gvg..
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Old Oct 18, 2012, 12:08 PM // 12:08   #69
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I know that I am bumping an old thread, but I wanted to share my take on this. I wanted to buy a GH earlier tonight, and found this thread after googling where the hell is my gosh-darn sigil. I saw some people saying something about how if you need a guild hall you can get it easily, and if you can't get it easily then it's nothing more than a convenience and you don't really need it. I thought my story might serve as a counterpoint to that.

I came back to Guild Wars because after toying around with the idea for too long, I decided I actually wanted to try and get into Guild vs. Guild. Call me crazy, call me stupid, that's why I logged on to buy a GH tonight.

I saw the argument that anybody who was aiming to get into GvG could easily do HA. Now, I don't have a guild ready to go. I don't have much PvP experience. I did some AB and some RA. The idea that I'm going to just up and take a hall in a spare evening is pretty laughable. And I don't want to go around trying to recruit players with the tag line, "You have to help me get a guild hall." That is some shitty marketing right there.

Incidentally, getting a GH will not be a problem for me. I consider myself fortunate in that. Until maybe, I dunno, a year ago (out of a total 86 months according to /age) the idea of getting 100 platinum was pure fantasy to me. Like, the richest I had ever been was after I sold some +30 HP bow mod years ago for like 10k or something. I've played on and off a lot and I was a chronic altaholic, so I never amassed much wealth.

It would have been very easy for me to have just been screwed out of playing GvG because I needed to drop an unrealistic amount of money on a sigil. If I hadn't buckled down and forced myself to stick it out with a single character the last time I played GW, a playstyle foreign to me, then this would not have been at all realistic for me. If the glint AFK farm had been nerfed or was no longer profitable, it would not be realistic for me to get a GH. And if I had been a completely new player, picking up GW for the first time, it would not be realistic. Well, except there were also two upstanding gentlemen who more-or-less offered to pay for my GH, but really that was just sheer luck on my part.

Point is, I agree with the people who say there shouldn't be a huge price barrier to play GvG or guest people.
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Old Oct 18, 2012, 02:34 PM // 14:34   #70
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A short time back, I inherited a guild on my 4th account. The leader quit and moved on, leaving me the guild. I am the last person in the guild. I could just quit and join a different one, but I hate seeing the few hard earned upgrades just vanish. I was thinking about changing the hall, but no sigils were available short of paying a hoarder an outrageous price.

I don't know if these guys are trying to "corner" the market and set prices so high that they are the only ones to have halls, thus have a recruiting edge, or just trying to get richer in a dieing game. Maybe by sitting on the sigils, they are trying to limit the number of guilds that will challenge them in PvP areas.

Maybe it is time to give all the merchants and traders an "unlimited" supply of materials, rare materials, sigils, scrolls and such, each with a fixed price. These "market controlled" prices are getting out of hand.

That's my opinion.
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Old Oct 18, 2012, 11:48 PM // 23:48   #71
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Maybe it is time to give all the merchants and traders an "unlimited" supply of materials, rare materials, sigils, scrolls and such, each with a fixed price. These "market controlled" prices are getting out of hand.
It is time to reset thme as it should of some time ago
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Old Oct 19, 2012, 02:58 AM // 02:58   #72
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Originally Posted by Wiki Wammo View Post
I saw some people saying something about how if you need a guild hall you can get it easily, and if you can't get it easily then it's nothing more than a convenience and you don't really need it. I thought my story might serve as a counterpoint to that.

I saw the argument that anybody who was aiming to get into GvG could easily do HA. Now, I don't have a guild ready to go. I don't have much PvP experience. I did some AB and some RA. The idea that I'm going to just up and take a hall in a spare evening is pretty laughable.
You seem to have misread that. The argument is not "if you want to GvG, you can easily get a sigil from HA." The argument is "if your guild is prepared for GvG, then it can just as easily get a sigil from HA." And if your guild isn't prepared for GvG, then you don't need to own a hall any more than you need to own Cavalon. It should be obvious that merely wanting to do GvG grants you no power. If you are sincere about playing GvG, you would understand that you first need a competent guild to play with, as did most other players who wound up in GvG. Lacking the resources or inclination to start your own guild, you can join an existing guild at no cost (or maybe a very tiny cost if you're asked to pay for your own invitation).

If it helps to think of it in such terms, the intended cost of a sigil is to be in a guild that is competent enough to earn one; as an alternative, you can choose to pay whatever price the market demands. But this type of complaint is not about the ability to play GvG, which is free or close enough, it's about the ability to get what you want, on your terms, at your price, i.e. a sense of entitlement. But you don't need a hall and would have virtually no use for the one you'd buy, that point stands, so why should any random player be entitled to have one when it's been designed as a prestige item for guilds?

As far as market manipulation is concerned, if there are so few sigils out there that the market can be controlled by hoarders, then it's not really hoarding, is it? That's supply and demand. At this point, do you think a sigil is going to be any cheaper even if the trader had one in stock? On the other hand, if you are saying that there are actually tons of sigils but somebody keeps buying them out just to take them off the market, sigil prices should be even higher because the trader still sees unfulfilled demand and would have been increasing his prices all along. And if there were lots of sigils to buy, they would have to be produced first. That would imply that it's still pretty easy to earn one. So what are you waiting for? If you still think sigils are overpriced, tell us how much you think a sigil is worth, and when you earn one I'll buy it from you at that price.
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Old Oct 19, 2012, 03:52 AM // 03:52   #73
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Originally Posted by Perkunas View Post
Maybe it is time to give all the merchants and traders an "unlimited" supply of materials, rare materials, sigils, scrolls and such, each with a fixed price. These "market controlled" prices are getting out of hand.

That's my opinion.
For what it's worth I would agree with you, a UW scroll is 3 Silvers, its the only thing I farm zbounties for, perhaps if Zcollectors were to offer some rare mats that might be a mechanism for returning hoarded mats to the economy while ensuring a certain amount of playtime invested in aquiring them; with UW scrolls now 6Plat and Ectos currently fetching 4Plat I think the post exodus economy is definately out of wack just now; perhaps the Devs are hoping that given a little more time things will settle out... Im not so sure.

Happy Hunting BB.
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Old Oct 19, 2012, 08:59 AM // 08:59   #74
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Originally Posted by Perkunas View Post
Maybe it is time to give all the merchants and traders an "unlimited" supply of materials, rare materials, sigils, scrolls and such, each with a fixed price. These "market controlled" prices are getting out of hand.
That's about the wisest thing I've read here in a while.
The fluctuations due to current mechanic have always been crazy, and now with this scarse playerbase...I don't know where this is gonna end.

And more into topic, I don't really see why GH should be a prestige option. Despite the gvg that should only be for guilds good enough etc, stuff I can't express myself on since I'm not a pvper, the hall has so many other functions as a guild aggregator or just "a place of your you can access from anywhere" that I don't really see why it should be restricted to either rich people or HA winners/players, it's just crazy. I was lucky enough to buy my sigil when it was 8k and probably i would never have bought it otherwise, seen how expensive already are the upgrades, and yet I spend there a lot of time, and so I think many others.
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Old Oct 19, 2012, 12:23 PM // 12:23   #75
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Originally Posted by Perkunas View Post
Maybe it is time to give all the merchants and traders an "unlimited" supply of materials, rare materials, sigils, scrolls and such, each with a fixed price. These "market controlled" prices are getting out of hand.

That's my opinion.
That would destroy what little economy this game has left. If you really want a sigil, grab 8 players, load some alt accounts and go sync for it. Not like ANET cares anymore given the state of Heroe's Ascent. You will see sync teams in there six out of seven days a week.
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Old Oct 19, 2012, 12:59 PM // 12:59   #76
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That would destroy what little economy this game has left. If you really want a sigil, grab 8 players, load some alt accounts and go sync for it. Not like ANET cares anymore given the state of Heroe's Ascent. You will see sync teams in there six out of seven days a week.
Not realistic since not everyone does have other accounts ( plus multi launch) and not everyone is willing to PvP( just to say i hardly can find 3 players( sometimes it decreases to 1) in outposts to just try to beat syncers in GvG)..

No, clearly the problem with this is that the merchant should still be selling key items with a maximum price on it. The first point of those items was in order to use them for yourself, not to act like " YAY a sigil, gonna sell it 50 ectos ". Basically, most players who had sigils stopped playing, and only syncers usually making abusive prices are left.

25 ectos for a guild hall seriously ? The same for zaishen keys.. I had many ( and still have many) from hero battles tournaments, HA zaishen quests and some from snowball AT's but i can't accept someone giving me more than 5k for a key... It was so easy for me to get them that i consider it a scam...
I'm not going to argue about how easy it was as well for those guys spamming " WTS 2500 zaishen keys / 500+ strategist strongboxes "
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Old Oct 19, 2012, 01:41 PM // 13:41   #77
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Not realistic since not everyone does have other accounts ( plus multi launch) and not everyone is willing to PvP( just to say i hardly can find 3 players( sometimes it decreases to 1) in outposts to just try to beat syncers in GvG)..

No, clearly the problem with this is that the merchant should still be selling key items with a maximum price on it. The first point of those items was in order to use them for yourself, not to act like " YAY a sigil, gonna sell it 50 ectos ". Basically, most players who had sigils stopped playing, and only syncers usually making abusive prices are left.

25 ectos for a guild hall seriously ? The same for zaishen keys.. I had many ( and still have many) from hero battles tournaments, HA zaishen quests and some from snowball AT's but i can't accept someone giving me more than 5k for a key... It was so easy for me to get them that i consider it a scam...
I'm not going to argue about how easy it was as well for those guys spamming " WTS 2500 zaishen keys / 500+ strategist strongboxes "
I was being sarcastic. However, that being said, setting items to a fixed price is not going to help this situation. This game is already teetering on the brink of dying/dead..making items as prestigious as a sigil come easy for a simple fee will just throw the economy into a downward spiral. Integrate it into the last surviving PvP format of RA and reward it as a random drop at the conclusion of a 25 streak. That's the only way I see this issue becoming even relatively close to being fixed.
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Old Oct 19, 2012, 02:41 PM // 14:41   #78
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The current problem with sigils is NOT caused by any free market manipulation but by the fact the sigil trader npc remains BUGGED for the last several months!

Yes, this is a bug. A very old bug that I remember happening back in 2005/2006 that required a manual reset of a trader that got stuck.

So now when a player has a sigil and wants to sell to the trader he sees this:

(except that the value will be 1 platinum unless the sigil like mine was dropped and identified)

I've screenshotted this very same bug happening to rune trader in early 2006:

that however was fixed a few hours after.

It's obvious nobody will sell his sigil to the bugged trader that offers the absolute bottom price - same price as any merchant would.
It is also uncertain if selling an item to a bugged trader would make it appear in his inventory at all (I didn't want to test it back then or now).
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Old Oct 19, 2012, 03:12 PM // 15:12   #79
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having the merch selling it for 1k or 2k would be best yea.... no need for those who just wanna switch GH's to do so much work as forced HA or farm z coins, which they most likely wont if its too many z coins for 1 simple sigil, if you ask me

5k would do too, as it last time was 7k-9k (when i watched it, as i was thinking about getting another GH for my own guild)

z coins would do if not for insane prices, 1 gold z coin each is nice, as its some farm, but not too much
but seeing its just a GH, which doesnt do much to GW anymore, it can be 1-2 silvers, so that you'd need more than 1 z quest

i hope anet will consider either z coins or merch for sigils anytime soon

nice idea.... merch its in my GH too, so i dont need to go to GH trader, show 1 GH then buy it.... its just instant buy, and z coins would do nicely if its 1 gold z coin max, so there's a reason to do z quests, just not too many of em for 1 sigil, cuz then people will most likely get items they need more (packs for example) instead of sigils

both ideas have nice outcomes

now that i think about it, maybe merch is easier to implent (just adding it for few k's, like 5 perhaps) and is easier to use
and merch is way more user friendly, be it newbie or veteran, as it'll have a fixed price, can never be sold out, and is easy to obtain.... just put it on all merch's in the game (or at least where there's max lvled enemies.... and LA, since thats an important place)

besides, if its too many z coins for 1 sigil, people may buy z coins instead with normal money, which is much easier to get than z coins..... or they refuse to buy z coins just for that

ok, my vote goes to merch
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Old Oct 19, 2012, 04:36 PM // 16:36   #80
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having the merch selling it for 1k or 2k would be best yea.... no need for those who just wanna switch GH's to do so much work as forced HA or farm z coins, which they most likely wont if its too many z coins for 1 simple sigil, if you ask me

5k would do too, as it last time was 7k-9k (when i watched it, as i was thinking about getting another GH for my own guild)

z coins would do if not for insane prices, 1 gold z coin each is nice, as its some farm, but not too much
but seeing its just a GH, which doesnt do much to GW anymore, it can be 1-2 silvers, so that you'd need more than 1 z quest

i hope anet will consider either z coins or merch for sigils anytime soon

nice idea.... merch its in my GH too, so i dont need to go to GH trader, show 1 GH then buy it.... its just instant buy, and z coins would do nicely if its 1 gold z coin max, so there's a reason to do z quests, just not too many of em for 1 sigil, cuz then people will most likely get items they need more (packs for example) instead of sigils

both ideas have nice outcomes

now that i think about it, maybe merch is easier to implent (just adding it for few k's, like 5 perhaps) and is easier to use
and merch is way more user friendly, be it newbie or veteran, as it'll have a fixed price, can never be sold out, and is easy to obtain.... just put it on all merch's in the game (or at least where there's max lvled enemies.... and LA, since thats an important place)

besides, if its too many z coins for 1 sigil, people may buy z coins instead with normal money, which is much easier to get than z coins..... or they refuse to buy z coins just for that

ok, my vote goes to merch
I hope this is sarcasm. The poster before you was merely pointing out a bug in which the player does not receive a fair price for the sigil from the merchant when redeeming it to the merchant..it wasn't a suggestion from him to keep it that way.
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