Sep 17, 2012, 04:37 PM // 16:37
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#141
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Desert Nomad
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Quote:
Originally Posted by DieRomantics
** some message **
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I replied via PM. Don't mind if you consider it "senseless babble".
Really, you don't necessarily have to spit out your resentment for not liking a game on a public forum. It won't change anyone's opinion on the matter.
I believe this is not GW2SucksILikedGW1BetterGuru.com, having such a thread active in Riverside and only a few posts on the long awaited Elementalist update pt.2 leaves me thinking. So, you love GW1, does that imply that you need to denigrate its (admitedly, much different) sequel to demonstrate it? Does that make you feel better?
Maybe it's not me being a fanboy after all...
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Sep 17, 2012, 06:15 PM // 18:15
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#142
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Desert Nomad
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Well I sort of wanted to write the above already <.<
It's getting me really sad that the only topics being active on this forum lately are the ones that talk about GW2. People says they love GW, but can only talk about the sequel they hate. People complained for long time about ele update not being completed and now that it's done it got almost completely ignored. Very few wrote in that topic at all, and of those I can count on my hands (probably hand) the ones who did some speculation on the single changes other than "this is cool" or "this sucks".
Honestly be it positively or negatively I'm pretty tired to hear talk about GW2. What's being the purpose of this forum now? Cause the 2 already has one of its own, and if the ones left on this game aren't interested to talk about it anymore other than for comparation...I don't know where the future of this forum lies.
/sadness
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Sep 17, 2012, 06:58 PM // 18:58
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#143
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Lion's Arch Merchant
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Quote:
Originally Posted by Mintha Syl
Well I sort of wanted to write the above already <.<
It's getting me really sad that the only topics being active on this forum lately are the ones that talk about GW2. People says they love GW, but can only talk about the sequel they hate. People complained for long time about ele update not being completed and now that it's done it got almost completely ignored. Very few wrote in that topic at all, and of those I can count on my hands (probably hand) the ones who did some speculation on the single changes other than "this is cool" or "this sucks".
Honestly be it positively or negatively I'm pretty tired to hear talk about GW2. What's being the purpose of this forum now? Cause the 2 already has one of its own, and if the ones left on this game aren't interested to talk about it anymore other than for comparation...I don't know where the future of this forum lies.
/sadness
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i started this thread with why i was back, perhaps you could start a thread with whatever you wish to communicate, and i'm not being sarcastic, there's nothing to stop you, and it might draw people away from this versus that
however there is a reason this thread is active, gw1 became part of some people's lives, it, and it's spawn interest people, much as i agree this thread is not a positive experience, it's none the less valid
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Sep 17, 2012, 08:20 PM // 20:20
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#144
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Academy Page
Join Date: Jul 2005
Location: B.C.
Guild: We Need Therapy [NOW]
Profession: E/D
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Quote:
Originally Posted by Reformed
If it was mentioned, sorry, I'm busy and check this thread as best I can. If weapons actually have maximums I sure as hell don't know what they are. Compare that to GW1 where it literally was a cosmetic decision once you hit that magical 15-22, 7-17 etc.
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Took me a few days to figure out the max damage weapons (Wasn't aware until I started to look at weapon upgrades). They have them in "Tiers"
so basically damage on lvl 80's: Legendary (Massive grind) > Exotics > Rares > Greens
legendary have 1% more damage than exotics, exotics have 15% more damage than rares. So unless you're willing to drop an insane amount of time to get the mats needed for legendary, lvl 80 exotics would essentially be your "Max" damage for any weapon.
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As for me - I 'quit' GW1, but will probably come back to it some time in the future, one of those games I find that you can't really quit for good.
My opinion of the GW2 game as a whole: I enjoy it.
Only time will tell if it will give me the same amount of fun, and memories that GW1 gave me the past 7 years.
The thing with GW2 is, when you make a sequel that deviates from the the original game, you won't be able to satisfy the entire fan base that plays and loves the original.
To people thinking about moving onto GW2 - find a friend that has the game, play around a bit.
Maybe it's your cup of tea, maybe it isn't. It's best to figure out if it's for you rather than deciding based on reviews and opinions.
Last edited by Mavrick; Sep 17, 2012 at 08:23 PM // 20:23..
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Sep 17, 2012, 09:22 PM // 21:22
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#145
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Desert Nomad
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Quote:
There is no holy trinity in GW2. Dungeons are a graveyard zerg. Everyone dies, goes to kill a mob, rinse and repeat. There is no *holy trinity* to be found. Don't know what that means? Google it. BTW I love dungeons, six sets of FoW. Those are facts, not opinion like you seem to love implying.
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The worst part of it is that I don't think this can ever be fixed without a massive overhaul of the GW2 skill system. You literally can't bring anything other than DPS. Protection? A guardian with max armor and health still gets owned by these enemies. Debilitation? Flat out doesn't work. All we have are spamming the best DPS skill while rolling and kiting the whole time. And this isn't something you can fix through better designed dungeons or something of that matter. The system is flawed from the ground up. Anything balanced for more than 1 or 2 players will exhibit the same problems.
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Sep 17, 2012, 09:59 PM // 21:59
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#146
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Lion's Arch Merchant
Join Date: Jan 2008
Guild: Myst
Profession: A/
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Quote:
Originally Posted by Mintha Syl
Well I sort of wanted to write the above already <.<
It's getting me really sad that the only topics being active on this forum lately are the ones that talk about GW2. People says they love GW, but can only talk about the sequel they hate. People complained for long time about ele update not being completed and now that it's done it got almost completely ignored. Very few wrote in that topic at all, and of those I can count on my hands (probably hand) the ones who did some speculation on the single changes other than "this is cool" or "this sucks".
Honestly be it positively or negatively I'm pretty tired to hear talk about GW2. What's being the purpose of this forum now? Cause the 2 already has one of its own, and if the ones left on this game aren't interested to talk about it anymore other than for comparation...I don't know where the future of this forum lies.
/sadness
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Don't be sad! I was one of those that had complained about the ele update, but I left to play guild wars 2 since it released and only just found out..from you haha that the ele update part 2 had released, so thank you, will try it out tomorrow! I do love guild wars 1, and after playing guild wars 2, I think I love both but guild wars 1 nostalgia will keep me coming back for a long time.
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Sep 18, 2012, 02:02 PM // 14:02
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#147
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Jungle Guide
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Quote:
Originally Posted by Kunder
You literally can't bring anything other than DPS. Protection? A guardian with max armor and health still gets owned by these enemies.
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I was going to throw this in elsewhere but it accounts for the big premium on power/precision vs. toughness which you would think would cut the other way or be more balanced. The GW2 dungeons to me simply are not fun. You are a glass cannon and even 5v1 on some of the bosses it feels like trying to chop down a tree using a spoon. Having basically no margin for error also piles on the repair costs which in turn chip away at what you would get as a reward making this even worse.
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Sep 19, 2012, 02:21 AM // 02:21
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#148
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Desert Nomad
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Quote:
Originally Posted by Reformed
even 5v1 on some of the bosses it feels like trying to chop down a tree using a spoon.
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That's ridiculous. In the time it takes to kill a GW2 boss I could easily take a spoon, have it smelted down and forged into a knife, and then cut down multiple trees.
Honestly, who thought these bosses were fun? If it takes minutes of combat to even see a change in their Health bar something is seriously, seriously wrong. These bosses have more HP than the combined health of every enemy in a GW1 elite area, even taking into account GW2's inflated numbers. And beating them is literally nothing more than kiting when they are chasing you while avoiding red circles when they aren't. It's a disgrace.
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Sep 19, 2012, 09:19 PM // 21:19
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#149
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Academy Page
Join Date: Feb 2009
Guild: Helping Hand of Ascalon (HAND)
Profession: N/Mo
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Quote:
Originally Posted by Kunder
That's ridiculous. In the time it takes to kill a GW2 boss I could easily take a spoon, have it smelted down and forged into a knife, and then cut down multiple trees.
Honestly, who thought these bosses were fun? If it takes minutes of combat to even see a change in their Health bar something is seriously, seriously wrong. These bosses have more HP than the combined health of every enemy in a GW1 elite area, even taking into account GW2's inflated numbers. And beating them is literally nothing more than kiting when they are chasing you while avoiding red circles when they aren't. It's a disgrace.
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ACTUALLY, you'd have time to go mine the proper nodes for the metal as well!
I LOVE how we're told that everything is better, less skills to choose is better, jumping is better, dodging is better, BUT...when you're fighting one of these goobers, all THAT goes right out the window! There is absolutely NO skill involved: warriors just stand there and pound away with the Guardians, and the backlines can throw some damage and heals.
You know the sad thing about GW2? I was HOPING I'd like it, that it'd live up to the hype. BUT, I feel jaded by it, and NOW, THAT has caused me to lose interest in GW1.
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Sep 19, 2012, 09:23 PM // 21:23
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#150
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Pre-Searing Cadet
Join Date: May 2011
Location: Texas
Guild: Retired
Profession: R/
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Currently waiting it out before purchasing, so far, I'm disappointing with the reviews. Perhaps the game was over-hyped, but I expected far better. Might buy it, might not. I'm absorbed in Skyrim as of now however and see no point in buying Guild Wars 2 right now.
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Sep 19, 2012, 09:36 PM // 21:36
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#151
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Academy Page
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Quote:
Originally Posted by Lucius Beregond
Currently waiting it out before purchasing, so far, I'm disappointing with the reviews. Perhaps the game was over-hyped, but I expected far better. Might buy it, might not. I'm absorbed in Skyrim as of now however and see no point in buying Guild Wars 2 right now.
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I'm not sure which reviews you're reading but according to Metacritic's PC game's list, Guild Wars 2 is near the top with 92/100 and a user score of 8.4/10 which is pretty good.
I'm not praising the game I'm just wondering where you are reading your reviews.
Back on topic here. I have played an Engineer to level 80 and have not finished my personal story. The story is weak, poorly presented, and I don't have the drive to start another character over only to do the hearts and events over again.
I'll go back to it in a couple weeks and start it again and see how it goes. I'll stick with the original Guild Wars as my game to play.
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Sep 19, 2012, 10:13 PM // 22:13
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#152
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Lion's Arch Merchant
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i'd ignore critic reviews, all of them on metacritic, and i'd ignore player reviews that are between 1 and 3 and 9 to 10, read the reviews inbetween, the ones without emotive language, GW2 isn't a bad game, it's just not the game many, including me, wanted, and it was pretty clearly released too soon, and it's obviously made to gain a steady revenue stream out of micro purchases
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Sep 19, 2012, 10:25 PM // 22:25
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#153
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Wilds Pathfinder
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One of the things which has struck me is how easily defensive a lot of the GW2 crowd gets at any sort of criticism raised. Not necessarily from the people on this board, but on other boards.
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Sep 19, 2012, 11:06 PM // 23:06
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#154
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Wilds Pathfinder
Join Date: Nov 2009
Profession: E/
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Quote:
Originally Posted by Premium Unleaded
One of the things which has struck me is how easily defensive a lot of the GW2 crowd gets at any sort of criticism raised. Not necessarily from the people on this board, but on other boards.
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First off all, people are allowed to express critisism. What I saw on certain other boards is a constant flame of mostly the same people. I don't have much of a problem with a thread like this one. I personally love GW2 as much as I love GW1. There are some minor problems, wich is all as I expected and there are some bigger ones wich I always expected. (for example people expecting GW2 being like GW1 is now. The state of that game however is as it was when GW1 was released. Without hardmode, without sorrow's furnace, without other campaigns, without heroes (please dont think i want heroes in gw2 btw). I really suspect the game to grow and grow like this one did.
What I always loved bout this community is that, although we disagree on many many things and fought over it, in the end we all did it because of love for the game. Even now, in this topic there are people who love GW2 and people who are dissapointed. But there is mutual respect cause we still all share one thing. We love GW1. That is what a community should be and in my experience the greatest compliment I could give you all (and you deserve it).
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Sep 19, 2012, 11:31 PM // 23:31
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#155
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Site Legend
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The semi-nerf to s/c CoF made for an interesting QQ thread
__________________
Old Skool '05
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Sep 20, 2012, 07:48 AM // 07:48
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#156
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Jungle Guide
Join Date: Nov 2005
Guild: WTB: q8 bows
Profession: R/N
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Quote:
Originally Posted by Saldonus Darkholme
ACTUALLY, you'd have time to go mine the proper nodes for the metal as well!
I LOVE how we're told that everything is better, less skills to choose is better, jumping is better, dodging is better, BUT...when you're fighting one of these goobers, all THAT goes right out the window! There is absolutely NO skill involved: warriors just stand there and pound away with the Guardians, and the backlines can throw some damage and heals.
You know the sad thing about GW2? I was HOPING I'd like it, that it'd live up to the hype. BUT, I feel jaded by it, and NOW, THAT has caused me to lose interest in GW1.
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If you are playing gw2 like that you are doing it wrong. The good speed clears teams are already starting to show such as my guild [BAUS] and what you are talking about is noob tactics. Guardians just pound away with the warriors just shows how terrible players in general are at the game.
It will be just like gw1 and already is really the good teams will farm at high speed while the average player complains it is too hard. Gw1 says hello in this department on a lot of accounts. The same guys saying uw is hard couldn't fathom the guys completing it in 8 minutes.
I know I sound like an ass but gw2 is extremely easy and every dungeon so far can be completed sub 20 minutes with the right tactics.
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Sep 21, 2012, 07:20 AM // 07:20
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#157
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Lion's Arch Merchant
Join Date: May 2005
Location: Florida
Profession: E/
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Quote:
Originally Posted by Kunder
Honestly, who thought these bosses were fun?
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*raises hand*
Quote:
Originally Posted by Kunder
If it takes minutes of combat to even see a change in their Health bar something is seriously, seriously wrong. These bosses have more HP than the combined health of every enemy in a GW1 elite area, even taking into account GW2's inflated numbers.
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If you're talking about "elites" and "champions" then that's understandable as they're meant to be done by more than 1 player. Bosses like "veterans" though can be solo'd easily and downed pretty quickly if you're built right.
Quote:
Originally Posted by Kunder
And beating them is literally nothing more than kiting when they are chasing you while avoiding red circles when they aren't. It's a disgrace.
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Kiting has been around since GW1, which I've used both in PvE and PvP. Best way to save your healers energy and prevent damage was running away from a pursuing melee foes, your party scattering if they were hit by an AoE skill that did damage over time, or heck you could even avoid ranged projectiles if you moved at the right time too. GW2 is pretty much the same in those regards only it throws the dodge mechanic into the mix. I don't see how it's a disgrace.
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Sep 21, 2012, 11:12 AM // 11:12
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#158
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Ascalonian Squire
Join Date: Aug 2012
Profession: Rt/A
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Gw2 dungeons felt more cheesy than hard to me.
Cleared them and ended up back here.
Gw1 dungeon mechanics are more interesting and unique imo,(just did the deep yesterday, and it sure as heck was more enjoyable than gw2 dungeons.)
All the change done in gw2 recently just means you really want a necro and theif to permablind trash, not too much more.
I'm pretty sure everyone will agree that having to consistently rez downed people(as well as go thru it) isn't what you expected to be doing at endgame.
Honestly, no tank would have been fine, but was there really a need to remove healer?
Best part is there are monks in game that can indeed heal pretty well... too bad they aren't playable >_>
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Sep 21, 2012, 12:07 PM // 12:07
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#159
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Krytan Explorer
Join Date: Mar 2010
Location: NL
Profession: E/N
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I am not getting the WASD neseccity.
I use the mouse and arrow keys. Works fine sofar imho.
I tried a caster char a little, constant strafing and moving if u want to avoid foes.
Wich u have to, cos u cant take much hits before u get killed.
Much more demanding on your mouse hand.
In other words, classes or races that can get minions or summoned creatures will help.
Except if u play a Warrior ofcourse.
What did help for me is i started really playing a Ranger, and often foes focus on the pet so i can actually stand still at times.
Crafting can be fun, seems like it anyway
However, crafting is kinda broken at the moment, at least semi.
For leveling in Crafting u need way to much mats to decently get atm.
To expensive to buy and to time consuming to farm.
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Sep 21, 2012, 06:41 PM // 18:41
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#160
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Jungle Guide
Join Date: Nov 2005
Guild: WTB: q8 bows
Profession: R/N
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Quote:
Originally Posted by Yawgmoth
Talking about movement I totally miss click-to-move, I keep trying and get disappointed it doesn't work. It should be an option, even if disabled by default. It just adds so much more quick maneuverability.
2nd biggest pain its the complete lack of person2person trading. People don't trust each other enough and don't want to trade by mail at all (it was obvious this Anet idea was full of fail).
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Click To Move is still in the engine just takes a little third party hooks to enable it client side I have been using it since release.
The removal of the trade window was to stop RMT trading and that is also why item dropping was removed. The average player doesn't know this yet but there is also a gold cap on what you can mail per day and varies depending on how active/developed the account. It can range from as low as 1 gold to as high as 35 gold or so as I have observed so far.
So anet locked everyone in this poor trading system trying to push their real money store. The reality is RMT gold trading is live as ever I am sure you have noticed in LA and most major towns. They either send the gold direct in mail with a fake back story or mail you crafting materials of the direct auction house merch value. The latter shows that all the protections and annoyance anet added did nothing to stop RMT. In fact it is easier now as there is no face to face meetings for the trade so less chance of player reports.
The final thing is they are going Diablo 3 on it and making it so the only way to afford exotic or end game gear is through the gem store. It is quite evident looking at the recent dungeon nerfs. A hard timer of no quicker than 30 minutes on a dungeon is retarded.
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