Feb 22, 2013, 09:30 AM // 09:30
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#1
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are we there yet?
Join Date: Dec 2005
Location: in a land far far away
Guild: guild? I am supposed to have a guild?
Profession: Rt/
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Game update February 21 2013
Quote:
Automated Tournaments
- Updated Tolkano to allow him to display a full week of Daily Automated Tournament times.
Skill Updates
- For player skills, teleportation now has the same restrictions as Shadow Stepping.
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does this now mean that if you want to do dunes of despair that you cant necrotic over to a corpse?
and
why the heck would they change that this late in the game (or at all????)
__________________
where is the 'all you can eat' cookie bar?
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Feb 22, 2013, 10:10 AM // 10:10
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#2
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Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
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Quote:
Originally Posted by cosyfiep
does this now mean that if you want to do dunes of despair that you cant necrotic over to a corpse?
and
why the heck would they change that this late in the game (or at all????)
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Agreed. It's a bit late in the game for such a change as the glitch has been 'abused' beyond the point of no return.
Teleporting in to the trench in Stygian Veil is now a no-no I assume.
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Feb 22, 2013, 10:51 AM // 10:51
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#3
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Lion's Arch Merchant
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The Dunes mission is going to become an annoyance for people especially with a lower population. Having heros cover the ghost while you go and kill the generals isn't my favorite thing to do. If you had more time it would be nice but I don't see them altering that.
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Feb 22, 2013, 11:22 AM // 11:22
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#4
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Furnace Stoker
Join Date: Jul 2006
Location: Belgium
Guild: Whats Going On [sup]
Profession: Mo/
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they try to reduce playerbase, its so obvious lol
this only hurts doa trenchway and glitching into nahpui quarter so u can't skip vinuzah square anymore.
For doa all it means a few minutes longer runs, no biggie
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Feb 22, 2013, 11:55 AM // 11:55
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#5
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Desert Nomad
Join Date: Oct 2005
Location: Holland
Guild: [GaMe]
Profession: Rt/
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next thing to do is: make the exploreable part of dunes having a hill down, so you can walk.... same if there's other areas like that
lemme guess, its cuz of 1 stupid elite area, or a farm, isnt it?
thats 1 thing i hate about anet, they do stuff like nerf skills for pvp and make no splits, change many things only cuz of farms and speedclears
if there's no suggestion like this yet, i'll make the dunes one
PLZ anet, do something nice for the general pve players, instead of making it harder for everyone cuz of farmers and/or speedclear people
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Feb 22, 2013, 12:19 PM // 12:19
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#6
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Desert Nomad
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Why on earth?:/
They do an update every once in a lifetime and it's just to screw things up?:/
I wonder how you can explore the area below dunes for cartographer now.
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Feb 22, 2013, 02:20 PM // 14:20
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#7
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Lion's Arch Merchant
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Quote:
Originally Posted by Mintha Syl
Why on earth?:/
They do an update every once in a lifetime and it's just to screw things up?:/
I wonder how you can explore the area below dunes for cartographer now.
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I hadn't even considered the mapping part. Maybe we all have to take turns sprinting around the area now? lol.
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Feb 22, 2013, 03:43 PM // 15:43
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#8
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Lion's Arch Merchant
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WTF? I mean, they barely do any updates and if they do something it's something that hurt the playerbase and isn't actually needed to fix anything of importance...
When I discovered Dunes of Dispear I needed around 4-5 attempts to cover the whole area and it wasn't enjoyable as exploring because it was very hasty. After exploring the area I found out about the glitch and startet the mission again to actually explore everything, making screenshots etc. To make it short: Doing exploring the way I enjoy it, doing it the way why I like exploring-->Exploring unhurriedly and enjoy the environment/taking screens off it.
Not there is no way anymore to just enjoy that part of the map and that is horrible.
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Feb 22, 2013, 04:59 PM // 16:59
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#9
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Purveyor of Useless Info
Join Date: Oct 2005
Guild: Perpetual Motion Squad [PMS]
Profession: Mo/
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I have to agree with Coast. This looks blatantly like a move to decrease the player base. Simply a low-down, scumbag move imo. If this was an issue, it would've been fixed 3-4 years ago. Messing with it now shows Anet's intentions.
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Feb 22, 2013, 05:08 PM // 17:08
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#10
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are we there yet?
Join Date: Dec 2005
Location: in a land far far away
Guild: guild? I am supposed to have a guild?
Profession: Rt/
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hadnt even thought about the carto part....what a bunch of idiots!! (anet that is)
(and if you want to post about the update I had to search around to find this post about it...go to the support forum: https://forum.guildwars.com/forum/fo...3-Update-Notes and post there....and ask why the bloody he..ck they did this stupid thing).
__________________
where is the 'all you can eat' cookie bar?
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Feb 22, 2013, 05:39 PM // 17:39
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#11
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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So how many of you tried to see which ones were changed and which ones weren't?
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Feb 22, 2013, 08:34 PM // 20:34
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#13
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Academy Page
Join Date: Feb 2011
Location: Ancestral Lands
Guild: Dont Rage [シシ]
Profession: A/W
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This is actually pretty comical. We'll never know their intentions behind doing this, but the more and more they update this game now, the more it seems like they want to lower the player base. After all, they did make a "promise" to keep the servers going as long as there is a player base. Maybe they see you all as a financial pitfall now and that the times of Guild Wars are truly coming to an end.
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Feb 22, 2013, 09:24 PM // 21:24
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#14
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Lion's Arch Merchant
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Were spirits able to attack through gates previously? I couldn't get them to hit an infected guard on the other side of the gate in Minister Chos Estate. Although you can still cast spells and summon minions.
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Feb 22, 2013, 09:48 PM // 21:48
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#15
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Desert Nomad
Join Date: Jan 2008
Profession: Mo/
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No, spirits couldn't hit through gates of Minister Cho's before, although they certainly tried.
Last edited by Bristlebane; Feb 22, 2013 at 09:50 PM // 21:50..
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Feb 22, 2013, 10:33 PM // 22:33
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#16
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Lion's Arch Merchant
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I think nobody cares about the Dunes mission anymore. We are in 2013 guys, almost 8 years after the release. The main problem is about DoA. Why do they do this NOW ?
It's just very stupid.
Meanwhile, earth shockwave eles are killing PvP so hard and Anet don't do anything.
People saying that Anet cares about GW are all wrong. To me, they are killing their own game since 2010/2011. Maybe earlier.
I really hope I can make my own server once, with my own settings of the game.
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Feb 22, 2013, 11:32 PM // 23:32
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#17
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Lion's Arch Merchant
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Quote:
Originally Posted by Arkon Necrocannibal
I think nobody cares about the Dunes mission anymore. We are in 2013 guys, almost 8 years after the release. The main problem is about DoA. Why do they do this NOW ?
It's just very stupid.
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I hate when people do this. They pick one part of the game and say to hell with anyone else that doesn't play that certain part. Yeah we care about Dunes. It was easier to play mission wise and was easier to map Cart wise. Honestly , I could care less about DoA players and gems and armbraces that are of no value to me. But you know what? I'm not going to say let's just ignore the DoA playerbase because I have no interest in it. People need to grow the *** up and learn there are other people in the game beside the 100 or so in one area farming.
It's bad enough we get people who come in here and make it a pve vs pvp issue. Now we have pve farmers crapping on fellow pve players.
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Feb 22, 2013, 11:40 PM // 23:40
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#18
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Academy Page
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You don't actually need to map that area for 100%. I scrapped everywhere, and I had 100% with a whole area not mapped. There's a lot of leeway in Tyria.
That said, the change is stupid at this point. All the botting and exploiting going on, and they settled on this? Even if it was an easy fix. The PvE in this game is all but founded on exploiting crappy AI and triggers. There's a whole wiki to catalog this.
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Feb 22, 2013, 11:57 PM // 23:57
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#19
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are we there yet?
Join Date: Dec 2005
Location: in a land far far away
Guild: guild? I am supposed to have a guild?
Profession: Rt/
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game update February 22, 2013
Quote:
Automated Tournaments
* Adjusted the guild rating requirement for earning Champion title victories to 1050.
Bug Fixes
* Fixed a bug that caused Daily Automated Tournaments to use the same guild membership restrictions as Monthly Automated Tournaments.
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just dont quite understand these updates anymore.
(and someone is finally asking WHY they changed the skills for teleportation)
__________________
where is the 'all you can eat' cookie bar?
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Feb 23, 2013, 12:07 AM // 00:07
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#20
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Lion's Arch Merchant
Join Date: Feb 2007
Location: Australia
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Hasn't been mentioned yet, but due to this update automated tournaments are now bugged.
4 7 day players are now required (like it used to be) compared to the 2 we've gotten used to.
Hence why we've seen so many forfeit guilds today.
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