May 24, 2005, 11:43 PM // 23:43
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#1
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Missing dialogue
I've lost the "text bubbles" from quest & mission npc's; it worked when I started playing, but now the npc's just stand around for a while, then the quest updates. The problem is that as I have no idea what they said, I'm more than a little fuzzy about the story of the game.
Is this a known problem with a known fix?
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May 25, 2005, 02:21 PM // 14:21
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#2
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Keyboard + Mouse > Pen
Join Date: Apr 2005
Profession: Mo/W
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@_@
In the entire time I've been on these forums I don't think this has come up...
Not sure whats up with it, but have you tried a reinstall?
__________________
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May 25, 2005, 10:39 PM // 22:39
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#3
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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No, but that's a good suggestion - in all probability it's a corrupted file somewhere. I'll report what happens
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May 30, 2005, 09:49 AM // 09:49
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#4
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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OK, uninstall, delete/clean registry, reinstall, DIDN'T fix the problem. I'm still not seeing the dialogue bubbles from quest characters. It's getting a bit better, as the devs have now made it so that the dialogue from some (but not all) quest characters show up in the chat box, but most of the time I just get a pause and then an updated quest goal. Meaning I am now in Riverside and have no idea what the story of the game is.
Am I really the only one who've encountered this bug?
It started after the last major update about a week ago.
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May 30, 2005, 10:45 AM // 10:45
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#5
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Ascalonian Squire
Join Date: May 2005
Location: Oakland, CA
Guild: Chocobo Knights
Profession: Mo/W
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There is currently a bug with overhead text display reguarding characters in town and in missions. This is probably somehow bugging the text for npcs as well. I am sure it will be fixed soon.
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May 30, 2005, 11:18 AM // 11:18
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#6
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Frost Gate Guardian
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I have the same problem. When I started to play Guild Wars I had text bubbles, but since a week or so (I don't know the exact time), I only see the text spoken by the NPC's in the chat output, not in text bubbles anymore.
So it does seem like this is a bug introduced by one of the updates.
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May 30, 2005, 01:55 PM // 13:55
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#7
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Keyboard + Mouse > Pen
Join Date: Apr 2005
Profession: Mo/W
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What be your system specs? *Arrr* (Yea, in a pirate type of mood for some reason...)
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May 30, 2005, 03:54 PM // 15:54
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#8
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Does anyone know what triggers the "missing dialog box" bug in towns Shazbawt talks about?
I've tried to think back, and I may have enabled antialiasing about the same time I saw the last dialog boxes, will test if that's what's causing it.
System specs:
Windows XP sp2
512 MB RAM
AMD XP 2000
Geforce 4 Ti 4200
It's a quality system but over the hill by now.
Last edited by Numa Pompilius; May 30, 2005 at 04:05 PM // 16:05..
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May 30, 2005, 04:05 PM // 16:05
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#9
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Krytan Explorer
Join Date: May 2005
Location: Outside your window
Guild: First Degree [FiR]
Profession: W/Rt
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Can we see a screenshot of the problem?
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May 30, 2005, 04:12 PM // 16:12
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#10
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Well, sure, but there's nothing to see.
Say I'm out on a mission and I find an npc with a green ! over his head, and double-click him. Then _absolutely nothing_ happens for perhaps a minute. I can move, but events (gates opening, quest log updating, cut scenes playing etc) don't happen until the npc has "finished talking". Once the pause is over if I open the quest log and there's a new entry or an old entry has been updated. The quest entries are enough that I roughly know what I need to do next (e.g. kill Lord Smurf or whatever) but I have no idea why, because I never got the explanation from the npc.
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