Growing fed up with no sound
Ever since the last patch, I've been forced to run GW with -nosound if I want to even get it running at all. Otherwise I get this same old twin errors about memory read/write failure.
I've run memory tests with no errors, I've switched the RAM around in their slots, I've updated all my drivers, I've played around with my BIOS settings, and I've approached support who has so far yet to give any reply as to whether this is being looked into at all.
And now, I've bought a new sound card, and it still doesn't work.
I've done tons of thread searches all over the place and found out that some had similar problems even before the last patch. But in my case, I couldn't even get to enter the game at all if I don't disable the sound.
All I want to know is if anyone else has been experiencing this since the last update, because if so it means 'they' did something that broke the audio further. I'm sorry, but GW was running fine on my system like a day before the patch and now this? I don't think I'm making groundless claims.
Part of the log, if anyone finds it useful:
*--> Crash <--*
Exception: c0000005
Memory at address 6e4f206b could not be read/written
App: Gw.exe
ProgramId: 1
Build: 19304
When: 10/9/2006 20:37:36
Flags: 0
*--> System <--*
Name: FAMILY
IpAddr: 192.168.1.113
Processors: 1 [AuthenticAMD:6:8:1]
OSVersion: 5.1
*snip esoteric stuff*
*--> LogQueue <--*
*--> DirectX Device Info <--*
VendorId = 0x10de
DeviceId = 0x00f1
Version = 6.14.0010.8421
Description = NVIDIA GeForce 6600 GT
Compat = 0x00800001
VidMem = 128 MB
*--> DirectSound Device Info <--*
Description = Sound Blaster Audigy
Module = P17.sys
Version (MS) = 0x0005000c
Version (LS) = 0x00010260
Company = Creative Technology Ltd.
3D channels = 64
2D channels = 64
EAX support = EAX 4
Device count = 3
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