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Old May 11, 2006, 07:01 AM // 07:01   #1
Pre-Searing Cadet
 
Join Date: Apr 2006
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Default ERR 7s AT URGOZ!

WE were doing a party earlier tonight in the elite kurzick mission outside of house Zu Heltzer, and we made it ALL the way to the final boss, a full 3 1/2 hours later, and RIGHT as we were moving into kill the boss we get a MASS of err 7s. 4 of them in a span of a little less than a single minute. This, we believe, is a problem with the programing in that area of the game, as none of us had even experienced any lag or problems with connection prior to this boss. We are calling this to your attention to attempt to force anet to address the problem and come up with a soloution, such as the one that was mentioned by the frog which would allow people that err out to reconnect with their groups if they log on within 5 minutes of the err.

Please post ur stories to help call attention to the issue that has become all to prevailent since the instalation of the expanision pack. Many people can barely make it through a single mission without haveing at least two people err 7.

Last edited by I like myself; May 11, 2006 at 08:08 AM // 08:08..
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Old May 11, 2006, 07:08 AM // 07:08   #2
Chasing Dragons
 
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Both our ele's err7'ed the other night in the mission. Also in the room right before the boss.
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Old May 11, 2006, 07:26 AM // 07:26   #3
Frost Gate Guardian
 
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Boo, we killed the serpents too. Urgoz by himself is such a noob
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Old May 11, 2006, 08:09 AM // 08:09   #4
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This seems to be an ongoing theme with this mission. The last two rooms, and massive err7's. Last night, we lost 5 people, not to mention the monk who got stuck IN the door as it closed.

Something needs to be done about this.
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Old May 11, 2006, 04:43 PM // 16:43   #5
Frost Gate Guardian
 
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Urgoz's Mighty Seven
Cast time 1/4 sec
Energy: 25
Recharge: 15 sec
Monster Skill: Target foe is kicked from the game.
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Old May 11, 2006, 07:42 PM // 19:42   #6
Chasing Dragons
 
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Rofl! Yeah. That's what Anet doesn't tell you about the mission. You start with a party of 12 and end with a party of 7 facing one high-level boss with no monks and no AoE dmg. (Invariably, the 5 that will get bugged or err7 will be your ranged dmg and your monks.)

Oh and I think your skill 'script is incorrect. I think it's an AoE effect. "Target foe and up to 4 nearby foes are randomly kicked from the game" I also think the recharge is 0.
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Old May 11, 2006, 08:15 PM // 20:15   #7
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Quote:
Originally Posted by Kenagalaz
Urgoz's Mighty Seven
Cast time 1/4 sec
Energy: 25
Recharge: 15 sec
Monster Skill: Target foe is kicked from the game.
\

Hahaha

Ok, on-topic. Error=7 sucks, I wonder what it is in the first place.. How can you prevent to get it?
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Old Oct 22, 2006, 07:44 PM // 19:44   #8
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i soo want that skill in ha where can i cap it ken?? lol
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