Disconnections
Is there any possibility to add into the code some "awaiting time" for the player connection?
This situation really hapens and is not seldom. You make Your way to a new city for example. All the way it is quite ok (despite of the lags, when the characters stop and after 3 seconds, You lie dead). But just before entering another location (or city), it disconnects with an error message. But after entering password again, You connect in seconds. So we're talking about possibile "lack of route" for 2 seconds? Let the servers wait for the player! For, let's assume, 10 seconds.
Otherwise, I turn to be afraid even to watch the cutscenes. Not to be disconnected after the whole (completed mission mainly).
|