Mar 02, 2007, 08:07 PM // 20:07
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#1
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Krytan Explorer
Join Date: Jul 2006
Guild: lf guild~
Profession: Me/A
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Sound issue with Vista
I installed Windows Vista yesterday, and the first thing I noticed is that the sound is weird with the game. The EAX / 3D option is not selected, yet it seems like all sound comes from my back, effects sound that is. Music and background is fine. Is anyone else having these issues? I have the most recent sound card drivers and directx, so I'm not sure if this is a compatibility problem.
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Mar 02, 2007, 08:29 PM // 20:29
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#2
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Furnace Stoker
Join Date: Apr 2006
Location: Cheltenham, Glos, UK
Guild: Wolf Pack Samurai [WPS]
Profession: R/A
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I've covered this three times now, and sorry if i sound arsey about it, but its due to the changes to DX10...
native support now has to go in the individual games and applications, just goto your sound card manufacturers website and there should be an OpenAL fix or similar
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Mar 02, 2007, 10:51 PM // 22:51
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#3
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Krytan Explorer
Join Date: Jul 2006
Guild: lf guild~
Profession: Me/A
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I did, and here's an extract from their faqs:
"The Vista audio architecture disables DirectSound 3D hardware acceleration; resulting in legacy DirectSound based EAX game titles not working as they did in XP.
Issues that may be encountered:
Could range from loss of EAX functionality in EAX enabled games to a complete game incompatibility, depending on how the game title was authored. This would only happen with games that render 3D audio using DirectSound, it should not affect games that render 3D audio using OpenAL.
(Note: There is a known bug due to a change to Vista which confuses an OpenAL component. A proper fix in progress, but a workaround is to copy c:\windows\system32\ct_oal.dll into the doom3 folder and rename it to OpenAL32.dll)
Status:
These issues cannot be addressed by the Creative audio driver, because the functionality was purposely removed by the operating system. We look forward to game titles moving away from DirectSound and toward OpenAL for fully optimized Creative 3D audio hardware and technology support."
I'm not really sure what I should do now.
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Mar 02, 2007, 11:00 PM // 23:00
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#4
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Wilds Pathfinder
Join Date: Dec 2005
Location: Chicago, IL
Guild: Black Belt Jones
Profession: R/Me
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Things like this are exactly why I personally NEVER upgrade to a new version of Windows until it's at least 8 months to a year old. If Microsoft, hardware manufacturers, and software companies want me to spend time beta and compatibility testing their products they can pay me for my time...
I have my own company's software to build and test...that's enough for me!
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Mar 03, 2007, 12:18 AM // 00:18
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#5
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Furnace Stoker
Join Date: Apr 2006
Location: Cheltenham, Glos, UK
Guild: Wolf Pack Samurai [WPS]
Profession: R/A
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now I'm having no issues, i knew about his issue from IGN and the tech forums before release and when i installed, i downloaded the Open AL fix and its fine, no issues...
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Mar 03, 2007, 01:11 AM // 01:11
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#6
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Krytan Explorer
Join Date: Jul 2006
Guild: lf guild~
Profession: Me/A
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Do you have a link for some tutorial? I downloaded an open all that was listed in the creative forums, but I have no idea where I need to unpack all those files.
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Mar 03, 2007, 07:56 AM // 07:56
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#7
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Frost Gate Guardian
Join Date: Mar 2006
Location: Washington, USA
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There is a possible solution for those of you with Creative cards in Vista and still want to use hardware acceleration. Creative has been working on a project called ALchemy. It's a DirectSound-to-OpenAL converter, and Guild Wars is supported by it!
I don't have Vista myself, but I have heard of people having good luck getting this to actually work.
http://preview.creativelabs.com/alchemy/default.aspx
Cheers!
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