Jul 17, 2007, 10:46 PM // 22:46
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#1
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Frost Gate Guardian
Join Date: Aug 2005
Guild: United Spanish Buddies
Profession: W/E
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Will Guild Wars ever add support for SLI cards?
Well, im quite sad since i saw GWEN onlinewelten videos (mostly the fiery woods). I have a 7950gx2 and i´m afraid it´s not gonna run properly, (it doenst even run nice now at 1280x1024 4xaa and high details (except for medium shadows)
Are the deva gonna add support in the future? or they don´t even care?
Cheers
Last edited by Pey; Jul 24, 2007 at 05:37 PM // 17:37..
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Jul 17, 2007, 10:55 PM // 22:55
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#2
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Wilds Pathfinder
Join Date: Nov 2006
Location: Nottingham, England
Guild: The Venerable Truth [TvT] The Venerable Alliance [TvH] [TvL]
Profession: R/
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I should hope SLI will be looked at for GW2. I have my board ready to take another card but theres no point for me as most games don't even support let alone fully use the tech.
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Jul 18, 2007, 12:24 AM // 00:24
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#3
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Underworld Spelunker
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my way overclocked dual evga 7900 GS SLI works perfectly so it must be you not GW.
you would need game compatability with dual procs but not with the vido signal sent to the cards
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Jul 18, 2007, 01:19 AM // 01:19
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#4
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Frost Gate Guardian
Join Date: Aug 2005
Guild: United Spanish Buddies
Profession: W/E
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As far as i now, with sli you dont gain fps, not even 1.
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Jul 18, 2007, 01:33 AM // 01:33
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#5
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Frost Gate Guardian
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Quote:
Originally Posted by Pey
Well, im quite sad since i so GWEN onlinewelten videos (mostly the fiery woods). I have a 7950gx2 and i´m afraid it´s not gonna run properly, (it doenst even run nice now at 1280x1024 4xaa and high details (except for medium shadows)
Are the deva gonna add support in the future? or they don´t even care?
Cheers
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What do you mean? GW doesn't work with SLI or what?
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Jul 18, 2007, 01:39 AM // 01:39
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#6
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Forge Runner
Join Date: Nov 2005
Location: Stoke, England
Guild: The Godless [GOD]
Profession: W/
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THe 7950GX2 doesn't utilise SLi though as it's a single card with two independant GPU's on there. So I doubt it's SLi that's causing your problem.
What exactly do you mean by "it doesn't run nice"?
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Jul 18, 2007, 02:15 AM // 02:15
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#7
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Frost Gate Guardian
Join Date: Aug 2005
Guild: United Spanish Buddies
Profession: W/E
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Quote:
Originally Posted by Predator [CD]
What do you mean? GW doesn't work with SLI or what?
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Exactly, it doesnt support sli, you get no gain whether you use one gpu or two.
Quote:
Originally Posted by Azagoth
THe 7950GX2 doesn't utilise SLi though as it's a single card with two independant GPU's on there. So I doubt it's SLi that's causing your problem.
What exactly do you mean by "it doesn't run nice"?
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7950gx2 does use SLi since it´s two cards in one. It has 2 gpus, as i said before, i get no gain in fps whether i use 1 or 2.
At 1280x1024 4x High (except shadows) and Multisampling (from nv control panel), in some places such as outside the Grand Court of Sebelkeh, i get 20-25 fps.
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Jul 18, 2007, 03:43 AM // 03:43
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#8
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Forge Runner
Join Date: Nov 2005
Location: Stoke, England
Guild: The Godless [GOD]
Profession: W/
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No it's not! SLi is the use of two cards connected by the SLi bridge. The 7950GX2 is just two GPU's on the same card.
If you're getting that bad a performance from a GX2 then I suggest you take it back and get a replacement. I can run GW at full settings and get back at least 150+ fps from my 512Mb 7900GS (600/1500), so in theory you should be getting at least the same.
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Jul 18, 2007, 12:42 PM // 12:42
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#9
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Jungle Guide
Join Date: May 2005
Location: Gatineau, Qc, Canada
Guild: Kiss of Anguish [KISS]
Profession: P/W
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SLI support is something that can be forced in any game, just like SLI 64X AA (which I use LOL)
Either go into your video card control panel and change the SLI render mode from Auto (Automated Driver option that choses the best SLI mode but does NOT work) to either Split-Frame Rendering mode which will render each half of the image on each video card and re-assemble it at a cost of 10% performance Or chose Alternate Frame Rendering which will render each other frame on one of the video cards.
It is best to chose Alternate Frame Rendering method over Split-Frame Rendering Method 1 as the first has a performance hit and has issues with various games.
SLI Auto render mode is HIGHLY discouraged as it does not work.
On a second note, If your using the newer NVIDIA drivers and absolutly Hate the horrendous new control panel and wish to revert to the Classic Control Panel, then you can do so with a simple search over the Internet. I also use this control panel in conjunction with nHancer for Nvidia Cards that can be found here. http://www.nhancer.com/ Which is very simple to use. Either create a profile for guildwars or use the Global Mode.
It is possible to enable SLI 64x AA with nHancer... squares look ROUND! O_O
Last edited by Zodiak; Jul 18, 2007 at 12:49 PM // 12:49..
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Jul 18, 2007, 12:47 PM // 12:47
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#10
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Jungle Guide
Join Date: May 2005
Location: Gatineau, Qc, Canada
Guild: Kiss of Anguish [KISS]
Profession: P/W
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On a SECOND Note: Even if your video cards are set to SLI in your video card control Panel...
SLI will NOT take effect in most cases if the Rendering method is left at the Default setting of Auto, which gives the driver the option of what render method to chose. This option does NOT work.
You Must set your Rendering method to either Alternate Rendering or Alternate Rendering 2
Split-Frame Rendering: This rendering method splits the same image in two parts which are rendered on two different cards then put back together. This results in a 10% performance Lost. Alternate Render Method 2 is suggested over Method 1
Alternate Frame Rendering: This rendering method will render every other frame on a seperate video card and is the rendering method of choice.
Last edited by Zodiak; Jul 18, 2007 at 12:52 PM // 12:52..
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Jul 18, 2007, 01:27 PM // 13:27
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#11
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Desert Nomad
Join Date: Nov 2006
Location: Garden City, Idaho
Guild: The Order of Relumination (TOoR)
Profession: R/
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For what it's worth...
All I found in reference to SLI at the Guild Wars Support site:
Quote:
SLI and CrossFire
Question
Are Scalable Link Interface (SLI) and/or CrossFire supported?
Answer
Scalable Link Interface (SLI) and CrossFire are supported for all of our games. However, please be aware that for some games you will not see a significant performance increase. If you encounter any problems, we recommend using Alternate Frame Rendering (AFR) mode as opposed to Split Frame Rendering (SFR) for SLI or Scissor for CrossFire. If that does not help, try temporarily disabling SLI/CrossFire and using only one card for testing purposes.
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Jul 18, 2007, 01:36 PM // 13:36
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#12
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Jungle Guide
Join Date: May 2005
Location: Gatineau, Qc, Canada
Guild: Kiss of Anguish [KISS]
Profession: P/W
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lol thats what I said
it's best to use Alternate Frame Rendering
Although as mentioned, you may not see a significant increase in performance, I believe that through Alternate Frame Rendering I have been able to increase the graphics such as the AA sampling (standard 4x in Guildwars) to something considerably higher, while keeping stable FPS
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Jul 18, 2007, 01:40 PM // 13:40
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#13
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Forge Runner
Join Date: Jun 2006
Location: Mancland, British Empire
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Quote:
Originally Posted by Pey
At 1280x1024 4x High (except shadows) and Multisampling (from nv control panel), in some places such as outside the Grand Court of Sebelkeh, i get 20-25 fps.
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7900 GT SLI here, highest setting and everything on, same resolution, I still got high double digits - triple digits FPS. 20-25 fps doesn't sound right. Have you got Vsync on? What's your driver ver? XP or Vista? Monitor refresh rate? Cpu, memory?
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Jul 18, 2007, 08:55 PM // 20:55
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#14
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Frost Gate Guardian
Join Date: Aug 2005
Guild: United Spanish Buddies
Profession: W/E
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I´m currently using
Vista x64 @ Drivers 162.22
C2D 6300 @ 2200
2gb OCZ 800mhz
1280x1024 @ 60mhz (17´CRT )
Vsync in game is off
Whether i use Single GPU or any of the Alternate frame rate is that same
Enabling Anisox16 doenst affect performance
Dont get confused, inside towns (with few people) i get 150-200fps
But in some places outside towns i get 20-25, in others betweem 40-80fps
This is my nvidia control panel setting
Can someone post their SLI config and what drivers they are using? maybe it´s a Vista thing, i don´t know
EDIT: I just noticed that:
With AA4x for example outside the gate of fear i get 25fps
With AA2x 60fps
With no AA 100fps
It´s a bit strange, i know AA is quite heavy to run... but not that much, any clues?
Last edited by Pey; Jul 18, 2007 at 10:28 PM // 22:28..
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Jul 18, 2007, 11:53 PM // 23:53
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#15
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Wilds Pathfinder
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I dont believe Guildwars was made to use x64. Only reason its running is due to x32 Emulation I believe. Try using a x32 Operating System
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Jul 19, 2007, 02:03 AM // 02:03
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#16
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Jungle Guide
Join Date: May 2005
Location: Gatineau, Qc, Canada
Guild: Kiss of Anguish [KISS]
Profession: P/W
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There are also numerous issues that Vista 64bit has that the 32bit version does not and should be avoided severely.
I also recommend going to 32bit Vista
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Jul 19, 2007, 07:52 AM // 07:52
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#17
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Forge Runner
Join Date: Jun 2006
Location: Mancland, British Empire
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Well there're some noticable differents between our set up, I'm still using XP pro and I have 3gb of rams and my cpu is AMD. The reason that I'm sticking with XP for now is, well just have a peak at Nvidia user forum, you'll see tons of angry villager and their thoughts about Nvidia Vista SLI driver.
AA & AT are overated imo hurt my eyes sometime, I always have Vsync on off as well.
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Jul 20, 2007, 09:02 AM // 09:02
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#19
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Lion's Arch Merchant
Join Date: Nov 2006
Location: NL
Guild: Infinite Omega Negatives
Profession: N/
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Quote:
Originally Posted by scrinner
I dont believe Guildwars was made to use x64. Only reason its running is due to x32 Emulation I believe. Try using a x32 Operating System
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GW runs flawless on my XP pro x64, a game isn't a driver that just wouldn't work. Downgrading is really a loss of mony AND performance.
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Jul 20, 2007, 11:53 AM // 11:53
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#20
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Jungle Guide
Join Date: May 2005
Location: Gatineau, Qc, Canada
Guild: Kiss of Anguish [KISS]
Profession: P/W
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its not an issue of weither of not people should use Windows XP 64-bit or not, its just that when many flaws found themselves in the version of Windows Vista 64-bit that are not in the 32-bit. Reviewers have been telling people to stay away from it for some time now.
On another hand, 64-bit processing can only be taken advantage of if the software, application or game has support for this, just like multi-core support, and I dont know of any (that supports 64-bit) as far as I can tell. Sure you can still play them, you just wont see the benefit between both.
The softwares that I DO know that take advantage of 64-bit processing are development software such as the Adobe Creative Suite line, CAD Softwares, Video and Sound editing.
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