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Old Jul 23, 2007, 05:18 AM // 05:18   #1
Pre-Searing Cadet
 
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Default Make guild wars look better?

Is there anyway? Most games have a config file (actually pretty much every one i've played) except guild wars. Anyone know where it is (if it has one) or any other things that might lead to making it look better?

Currently i have it running at 1280x1024, Highest Setting, 4x AA, 16 AF
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Old Jul 23, 2007, 05:59 AM // 05:59   #2
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Wrong forum, try Technician's Corner instead.
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Old Jul 23, 2007, 01:39 PM // 13:39   #3
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Well the only way I have found to increase your graphics... actually dont have anything to do with Guildwars itself:

1. Increase resolution (may require a new monitor)
2. Increase settings like: (Has to be done from your Video Card's Control Panel rather then Guildwars)

Anti Aliasing: (Goes up to 64xS)
Transparency AA
Hardware Enabled Gamma Balancing
Anisotropic (Goes up to 16x)
Disable any form of Filtering

3. Try modding yet?

Thats all I know of
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Old Jul 23, 2007, 03:32 PM // 15:32   #4
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GW is one of those games that is actually very low in terms of graphic detail, but the wonders of Bloom and AA make up for it. Plus it's way better than the barf-covered cartoony graphics of WoW.

Maybe you (or some guy(s) with no free time on their hands) can make a hi-resolution texture pack. Unzip them and run the mod, and you have hi-res tesxtures (I'm talking mostly for buildings and whatnot). Though I don't know in the least how long it will take, nor if GW can even handle higher-res textures (perhaps they didn't stop at the default textures because they wanted to keep system requirements low, maybe they stopped at them because the engine can only handle a certain level of them).
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Old Jul 23, 2007, 03:41 PM // 15:41   #5
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Quote:
Originally Posted by Eldin
Maybe you (or some guy(s) with no free time on their hands) can make a hi-resolution texture pack. Unzip them and run the mod, and you have hi-res tesxtures
I actually find that running 16x AF (Anisotripic Filtering) that even the Prophecies Armor texture looks very sharp and as if someone had sone something similar without all the effort.
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Old Jul 23, 2007, 04:11 PM // 16:11   #6
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Really? A thread a while ago had shown that forcing AF on GW makes a difference, but a very small one (like in how far the texture on the ground will go before beginning to get blurry).
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Old Jul 23, 2007, 04:45 PM // 16:45   #7
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Quote:
Originally Posted by Eldin
Really? A thread a while ago had shown that forcing AF on GW makes a difference, but a very small one (like in how far the texture on the ground will go before beginning to get blurry).
Shoudnt this be the effect of LOD Bias? a Negative LOD Bias should sharpen things and an increased LOD Bias should increase falloff and blurriness.

LOD Bias isnt suggested anymore though last time I read about video card settings.

Could be wrong, just how things appear to me.
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