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Old Feb 05, 2008, 04:42 AM // 04:42   #21
Badly Influenced
 
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Fwiw, a friend and I went out to vanquish something today. I'd been playing for an hour or so before he arrived. I'd seen some rubberbanding, but it wasn't frequent. We went out together and my char would freeze for 10 sec. or so during each of the first couple fights, then start rubberbanding.

He was having similiar issues on his side. So we stopped.

I'm on the east coast, US, using Comcast. He's in Mexico, using ... no idea, but not Comcast.

It's either GW servers or a fairly large chunk of the internet going haywire today.

I had no such issues yesterday, day before, etc. I'm hopeful it will clear up by tomorrow.
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Old Feb 05, 2008, 04:46 AM // 04:46   #22
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yea i really hope so aswell. SPAM A-Net time
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Old Feb 05, 2008, 04:46 AM // 04:46   #23
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only happens in GW though, ping is fine and stays fine in CoD 4

edit: did a traceroute, seems i am going from western PA to Ohio>DC>Atlanta>Dallas>vegas(i think)>LA>Austin

nice route i think....

edit 2: there is a stop right before the GW server that is failing, and the GW address is failing, so it is a Anet/NC soft problem

Last edited by flclisgreat; Feb 05, 2008 at 04:52 AM // 04:52..
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Old Feb 05, 2008, 04:48 AM // 04:48   #24
Frost Gate Guardian
 
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man im soo bored right now....(kinda sad actuly)
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Old Feb 05, 2008, 05:03 AM // 05:03   #25
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Well, it has progressed from lag to not being able to login to the servers at all. Any news from anyone else?

And while you're right, it may not be a Comcast issue, I believe something similar has happened with comcast before. I may be wrong, but I believe they blocked a port GW needed or something similar.

(That, and comcast generally sucks). Looking like it may be Anet servers though.
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Old Feb 05, 2008, 07:26 AM // 07:26   #26
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For me, it started with they merged the EU zones and has only gotten worse since then I heard that NCSoft installed a server farm in Texas just before this all started, I wonder if that may have anything to do with it. The introduction of GWEN has done nothing good for the lag. What was once mid 60s to 90s is now rarely under 300 and that is with an accelerator NIC.
I use CableOne; Boise Idaho.
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Old Feb 05, 2008, 07:49 AM // 07:49   #27
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I was in a DoA run and one friend lagged out, couldn't get back in. Then it happened to another. 2 others lost communication but were able to reconnect. Two others had major lagspikes.

Between the DoA run itself and Mallyx, one lost connection a couple times (one that had managed connecting back) and even at Mallyx, he lost it again.

On my side, doubt my ping went above 250 for the whole run. Found it weird that others were lagging like mad though...
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Old Feb 05, 2008, 12:19 PM // 12:19   #28
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I don't know if any of you keep up with the news or not, but for myself I noticed the lag the same day that I read about those undersea cables being cut in the Mediterranean. Most of the Middle East, parts of Asia, etc. are all extremely throttled or without Internet access. That being the case, since their main route of communications is cut they'll begin to funnel traffic through different routes. Think of it like a highway (har har information superhighway) - when one lane is closed down its traffic gets diverted elsewhere in order to 'get around' it. So what happens when we apply this to several roads of large size? We get one nasty traffic jam when everyone tries to use the same route. Requests to servers start taking so long they time out, people get ridiculous lag, etc.

Within one week there have been four of these cables cut, which I honestly don't think can be a coincidence. But conspiracy theories aside, if we're sharing the load from these other countries who are trying to use the Internet it would make sense that this lag issue is so widespread. Since this is apparently happening with several online games and not so much some other web applications (IM, browsing), perhaps the lag is due to the way gaming networks like to route traffic in order to connect players across the globe? If we happen to go through some of the same paths as this newly re-directed surge of traffic is trying to, our connection issues seem to make a bit more sense Like has already been pointed out, this is hardly a local phenomena and it is hardly restricted to Guild Wars, so there must be some kind of 'outside' influence on the situation. That's my take on it anyway. *shrugs*..sense.
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Old Feb 05, 2008, 01:59 PM // 13:59   #29
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ok well i logged on this morning and i seem to be doing fine aside from a few red pings here and there.

hopefully i just didint jinx it no!!
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Old Feb 05, 2008, 08:58 PM // 20:58   #30
Badly Influenced
 
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Mine seems to be all better today.
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Old Feb 05, 2008, 08:59 PM // 20:59   #31
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Well, it seems to have been shortlived. Latency seems to have vanished. The wonders of the internet.
Nice find Narada, I didn't know that. Learning about the world while Guild Wars is broken, for the win.
You know you've sold your soul when you won't do anything when Guild Wars is unplayable. Back to titleway for me. (Yay for HFFF -_-).
Conspiracy theory: Anet forced a mandatory break on all of us, thus the latency formed.

Anyway, thanks for the support, everyone. Hopefully the results are widespread, and not solely happening on a few individuals.

And, compliments again to Narada. Very interesting thoughts. Mucho gusto.
Peace
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Old Feb 08, 2008, 05:02 AM // 05:02   #32
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Still lagging here. Been bad ever since two updates ago. Used to be able to run on full graph, whole nine yards, and now for a week or two, I'm lucky to be able to swing low graph w/o a lag-out. And I'm in the Midwest - ND. Getting a lot of the same complaints from other players out here as well.
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