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Old Apr 18, 2008, 08:32 PM // 20:32   #1
Nor
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Red face Is ping measured by your download and upload speed?

i was watching this post

http://www.guildwarsguru.com/forum/s...php?t=10222201

and ive seen some ppl with extreme internet connection speeds testing them in diferent servers from around the world.

but the thing that was interesting is that even with 20k download and 8k upload i saw some 400 pings with distant servers...

so what really affects ping in-game for real?
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Old Apr 18, 2008, 08:44 PM // 20:44   #2
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Ping is your computer sending a echo request packet to another computer/server. Computer A sends 1 packet with a time stamp on it to computer B computer be returns the same packet to computer A. Computer A can see how long it took. Anything greater than 350 ms (milliseconds) is the sux.
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Old Apr 18, 2008, 08:47 PM // 20:47   #3
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Quote:
Originally Posted by zamial
Ping is your computer sending a echo request packet to another computer/server. Computer A sends 1 packet with a time stamp on it to computer B computer be returns the same packet to computer A. Computer A can see how long it took. Anything greater than 350 ms (milliseconds) is the sux.
nice definition , but increasing my conection speed i have now 1mb of download and about 532kb of upload , so... if i go more will ping be lowered or the same?

and whats the download and upload rate for playing a healthy gw anyway?
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Old Apr 18, 2008, 09:02 PM // 21:02   #4
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Quote:
Originally Posted by Nor
nice definition , but increasing my conection speed i have now 1mb of download and about 532kb of upload , so... if i go more will ping be lowered or the same?

and whats the download and upload rate for playing a healthy gw anyway?
You're confusing bandwidth with ping. Think of a highway. Bandwidth is the number of lanes. Ping is the speed limit. GW isn't very sensitive to bandwidth because you're moving very little data at any given time; but it is very sensitive to how quickly that small amount of data gets to its destination. A 1/4 sec delay can be covered up with a fancy casting animation, but a 1/2 or 3/4 sec delay is going to be pretty noticeable no matter what you do.

What influences ping?
1. Geographic distance.
2. Cable type. Fiber optic or phone line?
3. Congestion at intermediate nodes that causes your packets not to get relayed immediately -- or to get lost entirely and need to be re-sent. (This is the most common problem, and usually it's with the user's ISP.)
4. The GW server is overloaded and running slowly. (rare)
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Old Apr 18, 2008, 09:13 PM // 21:13   #5
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Ping is a computer network tool used to test whether a particular host is reachable across an IP network; it is also used to self test the network interface card of the computer. It works by sending ICMP “echo request” packets to the target host and listening for ICMP “echo response” replies. Ping estimates the round-trip time, generally in milliseconds, and records any packet loss, and prints a statistical summary when finished.

The word ping is also frequently used as a verb or noun, where it can refer directly to the round-trip time, the act of running a ping program or measuring the round-trip time.

Learn more: http://en.wikipedia.org/wiki/Ping
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Old Apr 18, 2008, 09:27 PM // 21:27   #6
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Maybe the best thing here is to really break this down.

Your connection and everyone elses is based on 2 things latency and bandwidth.

Latency is how long it takes your computer to send receive packets, this is related to ping.

Bandwidth is how much you can cram in or out of the machine before it bottlenecks over the internet.


senerio:
Jack and Fred both live exactly the same distance from the Guild Wars server.

Jack has a low end DSL connection and his average ping while playing Guildwars is 25ms. Jack hardly ever experiences lag. Fred has a high speed cable connection his average ping is 155ms. Fred experiences lag.This is latency.

An update to the game comes and both Fred and Jack exit the game at the same time and begin to download the update. Fred is back in the game in 5 minutes and Jack is back in 15, both downloading the same file. This is bandwidth.

good bandwidth does not = good latency and vice versa.
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Old Apr 18, 2008, 10:45 PM // 22:45   #7
Nor
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Quote:
Originally Posted by Chthon
You're confusing bandwidth with ping. Think of a highway. Bandwidth is the number of lanes. Ping is the speed limit. GW isn't very sensitive to bandwidth because you're moving very little data at any given time; but it is very sensitive to how quickly that small amount of data gets to its destination. A 1/4 sec delay can be covered up with a fancy casting animation, but a 1/2 or 3/4 sec delay is going to be pretty noticeable no matter what you do.

What influences ping?
1. Geographic distance.
2. Cable type. Fiber optic or phone line?
3. Congestion at intermediate nodes that causes your packets not to get relayed immediately -- or to get lost entirely and need to be re-sent. (This is the most common problem, and usually it's with the user's ISP.)
4. The GW server is overloaded and running slowly. (rare)
Now i understand thanks dude

I am 856.9999% sure the most often problem with my ping is # 3 , know a way how to fix this in knowing where to bug off and push my isp company?

wow ho much better is fiber optic ;3? , and how much is the price for that?
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