This isn't him, I have always run on Cat6 at 100Mbps, full-duplex and where I used to ping between 10ms and 100ms, I now only drop as low as about 200ms. The sad thing is that I know beyond the shadow of a doubt that this is on ANet's end because my ISP just recently doubled my connection speed for free, and every other game I play, both FPS and MMO, has shown a drop in latency, including WoW. GW however, continues to go up.
The most likely cause of this is that their servers are becoming more stressed due to more players. More players in more instances means more power required. Oh and by instances, I mean the explorable world and missions, unlike most MMOs. If you have more players, you need more power, and while GW will probably never be as populated as WoW, it is growing and now the servers need to grow along with the player-base.
Oh and before you tell this IT tech with over twenty years of experience that more players doesn't increase latency, you can always perform a basic ping test to ANet's servers and see if you're being choked somewhere along the way or not. If you can ping 100ms or less to their servers, but the game is higher, it has to do with the client or server, and unless your system is sub-par for GW, your client should be in the clear.
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