Not that I'm suggesting you do this, but, if you run a tracer to look at the path any internet connection takes to get from you to there, you'd see that the route goes through many "nodes" to get where it's going, and the routes to different addresses can go through different nodes to get there. There can easily be a node (or nodes) between you and GW that is causing problems, while the route you take to get to CoD4 (for example) does not go through those bad nodes. That is why you can have bad lag on some sites and not others.
Those who play games such as Counterstrike or TFC, where the servers can be located all over the place, are familiar with this.
So, basically, if your internet connection is good, and if ANet is not having problems, then it could be any one of the dozen or so nodes between you and them.
Last edited by Quaker; Oct 29, 2008 at 02:27 PM // 14:27..
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