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Old Sep 17, 2009, 04:28 AM // 04:28   #161
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I'm not sure what I'm doing wrong here...

I have Windows XP.

I downloaded the program and put it on the desktop. Then I made a copy of the Guild Wars folder and renamed it. Then I made shortcuts using the program. One points to one gw.exe, and one points to the gw.exe in the copy of the guild wars folder.

I can launch one of the copies of guild wars. When I use the shortcut for the other copy, it just shows me the first one again, and doesn't launch the second one.

I tried launching them from shortcuts and from the program. I tried one at a time and both at the same time.

Help!
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Old Sep 17, 2009, 09:29 AM // 09:29   #162
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tested and works with windows server 2003 and 2008
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Old Sep 18, 2009, 02:06 AM // 02:06   #163
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WinXP, 32-Bit version user here, and I want to report a bug:


Just updated from v0.5 to v0.6 beta. Command-line arguments aren't working for me in v0.6 beta. Worked just fine in v0.5 so I had to revert for now.

I normally like to run GW with -perf -bmp in the command-line and on days like today when there is a new build I add -image in front of both of those (to run an image on all of my gw copies, obviously). Not working in v0.6 beta. I thought that maybe with a code rearrangement under the hood for v0.6 beta that the .ini files were saved differently now (I originally just copy/pasted the v0.6 beta files into my old v0.5 folder), but a separate test of 0.5 and 0.6 gave me identical ones. At first I thought it was only -image that wasn't working properly (as gw was starting up and with -image it's supposed to only download any missing files and then exit), but upon logging in my -perf on-screen fps marker wasn't there either. Seems something with command-line arguments as a whole is acting screwy.



Just a suggestion:

The "Launch" button should be made more prominent in the UI IMO. In v0.6 beta it's the 4th button from the left on the top left bar. I think it would be better served as the left-most button and maybe the icon made noticeably bigger than (or made in some way to stand out from) the ones near it. The most-used button should be the most easily seen IMO. Not a deal-breaker by any means. It's your program. Do what you like.

Last edited by TideSwayer; Sep 18, 2009 at 02:21 AM // 02:21..
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Old Sep 18, 2009, 02:15 AM // 02:15   #164
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I would recommend just running the -image on your main copy and then just use the copy command in multi launch, they you only need to download everything once rather then 2 or 3 times
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Old Sep 18, 2009, 02:19 AM // 02:19   #165
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Quote:
Originally Posted by Eluvatar View Post
I would recommend just running the -image on your main copy and then just use the copy command in multi launch, they you only need to download everything once rather then 2 or 3 times
I'd rather download 140 small files 2 or 3 times (whatever is new in the game updates) rather than wait for Windows to copy a 3.5gb .dat file. Note that I originally copied over the files into a separate install to begin with, but now I just need to download what's new, not the entire thing over and over again, lol.
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Old Sep 18, 2009, 02:21 AM // 02:21   #166
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oh ok. I thought you were starting from stacth lol
and I forgot some people dont have amazing computers lol. then I'm not sure how to help you.
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Old Sep 18, 2009, 08:14 PM // 20:14   #167
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after today update , i started gw , and when i wanted to load templetes it use the the copy of guild wars templetes , and the problems is that i dont have all builds in the copy of guild wars ,how i can do to load from the original gw folder(templets)?
p.s i dont know where i need to post this question and i put it here because the copy of guild wars i am using it for Guild Wars Multi-Launch
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Old Sep 18, 2009, 10:29 PM // 22:29   #168
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Quote:
Originally Posted by bdordai View Post
after today update , i started gw , and when i wanted to load templetes it use the the copy of guild wars templetes , and the problems is that i dont have all builds in the copy of guild wars ,how i can do to load from the original gw folder(templets)?
p.s i dont know where i need to post this question and i put it here because the copy of guild wars i am using it for Guild Wars Multi-Launch
Copy your templates folder from the original Guild Wars directory to your copied directory. If there are any builds you want to keep in your copied directory, copy those to your main directory first, then just overwrite the copy.
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Old Sep 19, 2009, 09:55 AM // 09:55   #169
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I still don't understand why it does that. Regardless of where GW is started from, it should still look for templates in C:\Users\username\documents\Guild Wars\Templates
- er, I think. Can't remember the location in XP, but it's similar.

Is this a side-effect of GWML's arcane trickery?

Um, arrrr mateys, etc.
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Old Sep 19, 2009, 03:09 PM // 15:09   #170
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Sorry for the delay, I haven't had much time recently. The code is open source, so if you see any apparent bugs or issues in the code, you are free to change and use as you like.

I am currently trying to resolve everything before releasing the 0.6RC update.

@TideSwayer
1) Yes, there is a small bug in 0.6beta if you change the arguments in the textbox and hit launch, it does not apply the new changes to arguments, I have fixed this in code.
2) I agree about the launch button being too small, I have approximately doubled the button click width and moved it to the far left.

@thejynxed
The reason I mention waiting for update to finish is because right after gw finishes updating itself, it relaunches itself again if the exe was updated. At this time, it looks at the registry again for location of the dat file. If you launched the second copy while it was updating with the multilaunch, the registry would be set to point to second copy.

@Eluvatar
I still need to install win7 64bit to confirm that only 32-bit works in that environment. Also, please confirm that you are not using compatibility mode for gwmultilaunch.

@bdordai
Gw tries to detect the host operating system when it locates templates.
If it finds XP or below, I believe it uses the templates folder which is found under the Guild Wars folder.
If it is Vista or above, it should be using the one in your Users folder.
If you are using Vista and above BUT using XP Compatibility mode for gw or gwmultilaunch, gw will behave as if you are using xp.
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Old Sep 19, 2009, 07:41 PM // 19:41   #171
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Quote:
Originally Posted by imkey View Post
Sorry for the delay, I haven't had much time recently. The code is open source, so if you see any apparent bugs or issues in the code, you are free to change and use as you like.

I am currently trying to resolve everything before releasing the 0.6RC update.
@Eluvatar
I still need to install win7 64bit to confirm that only 32-bit works in that environment. Also, please confirm that you are not using compatibility mode for gwmultilaunch.
no I'm not useing compatibility mode but I am running it as an admin thats all thou
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Old Sep 20, 2009, 06:51 PM // 18:51   #172
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Ah, I think I knew the folder-location issue but forgot it (I do that often).

For the record, I'm running Windows 7 64bit and run GWML 64bit every day with no problems.
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Old Sep 20, 2009, 06:58 PM // 18:58   #173
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lol now I can use the 64bit version o.0 I love computers lol
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Old Sep 27, 2009, 12:39 AM // 00:39   #174
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I just uploaded the RC release. I hope this resolves issues for some still having trouble using this.

1) Minor UI update with bigger launch button.
2) Fixed arguments box bug.
3) Vista/Win7 64-bit registry issue:
From my testing. If you are running Win7/Vista 64 bit, and have an install of Guild Wars located in the "Program Files (x86)" folder, that copy of gw will always try to read the special 32-bit registry node. It is highly recommended to move copies of Guild Wars out of that folder so it will instead access the main registry. Move to a folder such as C:\Games.

If you decide to leave it there, you must run multi-launch as admin in order for the launcher to write to the Win6432Node. This was just implemented in v0.6RC.
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Old Sep 27, 2009, 01:22 PM // 13:22   #175
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Loaded up and running perfectly.

Thanks, imkey
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Old Sep 27, 2009, 02:40 PM // 14:40   #176
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Quote:
Originally Posted by imkey View Post
If you decide to leave it there, you must run multi-launch as admin in order for the launcher to write to the Win6432Node. This was just implemented in v0.6RC.
Just in case some people are asking how to do this (I think it's safer if people leave GW where it is):
http://www.wikihow.com/Always-Run-an...-Windows-Vista

EDIT: checkouted the source repository, recompiled and it's running fine (except the default platform is x64). Got a different executable due to me using the latest Visual Studio, instead of your Visual C++

Last edited by Fril Estelin; Sep 27, 2009 at 02:49 PM // 14:49..
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Old Oct 08, 2009, 01:25 AM // 01:25   #177
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This is an awesome tool!!!!!
I was able to launch 4 windows of GW at once.
Thank you so much for creating this most excellent tool!!!!!
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Old Oct 08, 2009, 12:04 PM // 12:04   #178
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Actually got round to trying this today and its an excellent little tool. So much more useful than the old GWx2 app i had been using so thanks
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Old Oct 09, 2009, 07:52 AM // 07:52   #179
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I just want to report back that with the 6.0 RC version, my arguments problem is indeed resolved. Thanks for the fix.

I love the new spaced-out Launch button too. Looks great. Overall the new UI is much nicer than the generic 0.5 one.
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Old Oct 12, 2009, 06:39 AM // 06:39   #180
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ok i am debating on what program i should use ... i have 2 accounts on guilwars and want to run them at the same time . so its a toss up between this program and GWx2

here is my computer specs .... please tell me what would be safest and easist for me to use since (as u can tell by my typing skills) im not that computer savvy...

i have a Gate way FX laptop

intel core 2 duo processor t5550 @ 1.83 GHz 1.83 GHz

3 GB of ram

32-bit operating system

and 286 GB hard drive

thanks in advance and im only planing on using 2 or 3 guildwars at a time
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