Oct 07, 2010, 06:54 AM // 06:54
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#1
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Frost Gate Guardian
Join Date: May 2009
Guild: The Guardians of flame
Profession: N/Me
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Trouble with TEXmod?
I;m having trouble with texmod, I save the skin, edit it save it as .TGA (I can do .DDS but it seems to do the same thing) and then when I go to browse files it's not there, I've tried selecting all files and more files come up but non of them my skin.
Please help?
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Oct 07, 2010, 09:36 AM // 09:36
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#2
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Wilds Pathfinder
Join Date: Jul 2008
Location: United States
Guild: Lords Of Noh [LoN]
Profession: Me/
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Well the game uses .DDS files to run their textures.
Have you gone into package mode yet to make your mod? Texmod won't load just one single texture or a texture file. It has to load a .tpf file which is the mod you make after you have finished editing the textures and saved them in .dds format.
When you save the images from GW, it creates a readme file that links to those images. After you finished editing the images and saved them to .dds format, you have to go to package mode and build the package with that readme file.
Then you can load up the mod you have made.
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Oct 07, 2010, 03:24 PM // 15:24
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#3
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Frost Gate Guardian
Join Date: May 2009
Guild: The Guardians of flame
Profession: N/Me
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Thankyou!! I';ve been doign it wrong all along ;D
Another problemo ); I have shiny armor, it's because the packages are saving as .TBF I'm not sure why, I have a .DDS converter, but it doesn't accept .TBF files ):
Last edited by Arzock; Oct 07, 2010 at 05:26 PM // 17:26..
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Oct 07, 2010, 06:39 PM // 18:39
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#4
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Academy Page
Join Date: Sep 2008
Guild: Tears Of The Ascended [ToA]
Profession: Me/
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Quote:
Originally Posted by Arzock
Another problemo ); I have shiny armor, it's because the packages are saving as .TBF I'm not sure why, I have a .DDS converter, but it doesn't accept .TBF files ):
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"Additional notes
Fixing the "shiny" effect the hard way
* Depending on the filetype and image editor used, some textures will show a "shiny" effect in-game when modded. This is either caused by the filetype or the image editor not supporting alpha channels. (IE, JPG format, or editing with MSPaint.) As mentioned above, the ideal filetype to use for modding is .dds. If this is not possible, you can also try editing with BMP. If your textures are still shiny while using BMP, the problem is more than likely the image editor itself rather than the filetype. At this point, there are two options. One is to use an image editor which supports alpha, such as Photoshop, or Paintshop Pro. If you're interested in going this route, The GIMP, which is a free image editing program similar to Photoshop, may be downloaded from here and .DDS plugin here. If you'd rather not use a different image editor, you can then solve this problem by replacing the reflection texture of the original texture with a plain black one (see image). This fix should only be used as a last resort, as doing this will completely remove any shininess the texture once had, and may leave your mod looking dull, or flat."
This should help. It is about half way down on the wiki page for Texmod(http://wiki.guildwars.com/wiki/Texmod)
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Oct 07, 2010, 07:28 PM // 19:28
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#5
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Frost Gate Guardian
Join Date: May 2009
Guild: The Guardians of flame
Profession: N/Me
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I've seen that, but I can't find the texture bit on G.I.M.P
or on fireworks!
Last edited by Arzock; Oct 07, 2010 at 09:25 PM // 21:25..
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Oct 08, 2010, 08:26 PM // 20:26
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#6
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Frost Gate Guardian
Join Date: May 2009
Guild: The Guardians of flame
Profession: N/Me
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Okay, right. I can change my files to .DDS but then how do I get them into texmod, they aren't images so they won't go in packages?
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