> Forest of True Sight > Questions & Answers Reload this Page Weapons and Adrenaline
Closed Thread
Old Feb 11, 2005, 02:55 PM // 14:55   #1
Academy Page
 
Pyxis's Avatar
 
Join Date: Feb 2005
Guild: Heroes Etc...
Profession: Mo/W
Advertisement

Disable Ads
Default Weapons and Adrenaline

What is the delay when swapping weapons?
Can you build Adrenaline for your Sword attacks while you are using a bow?
Can you build adrenaline for your Hammer attacks while using a Sword?

Is it a viable option to put points into both Sword and Hammer to use skills from both?
-Pyx
Pyxis is offline  
Old Feb 11, 2005, 03:54 PM // 15:54   #2
Academy Page
 
Join Date: Feb 2005
Location: PV (NM)
Guild: Agony
Profession: Mo/
Default

I didn't even notice a delay when I last used switch heavily, switching between swords for extra bonuses. Maybe it's changed since then, but it was negligable as far as I was concerned. As for the bow attacks, no idea, I thought only melee weapons built up adrenaline. Sword attacks will build up adrenaline, and as far as I know it simply lasts through it's duration, regardless of whether or not you switch weapons or run around during that time. As to the last question...I wouldn't. Pick one and stick with it, it gives you more options for the rest of your attributes, given that you'll definitely need strength, and may want tactics as well if you're using a single handed weapon, and not a tower shield. Beyond that, you'll certainly want at least one other attribute to complement your warrior skills, meaning that you're likely now spreading your points between 5 attributes, something I definitely wouldn't recommend normally.

Last edited by Morgant; Feb 11, 2005 at 03:54 PM // 15:54.. Reason: forgot to finish a sentance....
Morgant is offline  
Old Feb 11, 2005, 04:28 PM // 16:28   #3
Krytan Explorer
 
 
Join Date: Feb 2005
Location: Ottawa, ON, Canada
Guild: Mostly Harmless
Profession: W/
Default

Quote:
Can you build Adrenaline for your Sword attacks while you are using a bow?
I know you can build Adrenaline for.. non melee attack skills (Rush, Endure something), but it'll probably build up your sword attacks as well.

Quote:
Can you build adrenaline for your Hammer attacks while using a Sword?
Yes
Narcism is offline  
Old Feb 11, 2005, 04:30 PM // 16:30   #4
Death From Above
 
Sausaletus Rex's Avatar
 
Join Date: Dec 2004
Default

Quote:
Originally Posted by Pyxis
What is the delay when swapping weapons?
There is a slight but appreciable delay which I believe is somewhat variable. When you swap your weapon it will be replaced on your next attack. Therefore, if you try and switch at the start of your current attack you'll have to wait but if you try and swap right at the end it happens very quick. That includes when you're using attack skills as well, which mostly work just like attacks.

Swords and axes swing once every 1.33 seconds, hammers, wands, and staves every 1.75, bows vary between 2~3 seconds depending on type.

Quote:
Originally Posted by Pyxis
Can you build Adrenaline for your Sword attacks while you are using a bow?
Can you build adrenaline for your Hammer attacks while using a Sword?
Yes, you can. Attacks are any sort of swing of a weapon. You can build adren while using a wand if you really wanted, although as you can see from the above weapon speeds, it's a bit slower than the fastest rate you can get in melee. And that adren isn't lost when you swap weapons so you can build things up with one and transfer to another weapon to use a skill. You don't gain adren when using skills, though, unless they're attack skills, so you can't spam Flare to get your Galrath off earlier.

Quote:
Originally Posted by Pyxis
Is it a viable option to put points into both Sword and Hammer to use skills from both?
If by viable you mean "Can I do it Is it allowed within the game?" then, sure. But if you mean "Should I be doing that? Is it a smart thing to do?" then, no, not at all.

As Morgant says, it's splitting your attributes. And attributes are extremely important to you as a weapon swinging Warrior. It's not just that a higher Swords or higher Hammers lets you meet requirements, it's that as you get higher you also get closer to doing the damage displayed on your weapon rather than some percentage of it. Look at the table in Ensign's mechanics essay on weapon attributes for a more exct accounting but in general each rank in your weapon attribute is worth about 9~10% more damage. Until 12 when you get to around 100%, after that the returns drop off. So, the "sweet spot" for a weapon attribute is 12. If you plan on using a weapon you need to using it at 12, period. Strength is a similar story.

Then, of course, you get to the issue that you only have 8 skills on your bar and using two weapon lines means splitting that even further. It's weakening your character because you've split up an important role in two different ways. It's better to concentrate on each of your character's roles - in this case, swinging a weapon - as much as you can, to focus in on it, and then add other, different roles like tanking from Tactics or range from Air Magic to compliment that role.

Perhaps it might work to take a sword at 0 to rapidly build up adren for your Hammer skills - which at at 12 - but I'd rather more damage dealing swings, even if they are slower, there are other, better ways of getting adren like Baltahazar's Spirit or Dark Fury or even something that increases your swing rate like Frenzy or Flurry.
__________________
In my day, we didn't have virtual reality. If a one-eyed razorback barbarian warrior was chasing you with an ax, you just had to hope you could outrun him.
Sausaletus Rex is offline  
Old Feb 11, 2005, 05:07 PM // 17:07   #5
Academy Page
 
Pyxis's Avatar
 
Join Date: Feb 2005
Guild: Heroes Etc...
Profession: Mo/W
Default

Thanks for the replies,
Was just thinking of going with strength, sword, and hammer. Using sword mainly for fast swing rate, and then switch to hammer when adrenaline is filled. Sword rate is 24% faster right? and I still could use frenzy or flurry to increase that. Would allow for a warrior to use more skills faster. Any additional skills could just not be attribute based.
Thought the idea would have some merit if it worked, sounds like it does work, but you guys still think it isn't worth doing. That is good to know, and exactly why I posed the question here. Thanks!
-Pyx
Pyxis is offline  
Old Feb 11, 2005, 05:21 PM // 17:21   #6
Death From Above
 
Sausaletus Rex's Avatar
 
Join Date: Dec 2004
Default

Yeah, the best attribute distribution for Strength/Swords/Hammer would be Strength 12(11+1)/Swords 12(10+2)/Hammers 11(10+1). Of course, to get that you need to find the runes and all that first, which can be a hastle. You want those attributes as high as possible. And the difference between Hammers at 11 and Hammers at 12 is that important to make it seem like a questionable move. It might not be that bad and even without runes you're talking 11/10/10.

Not something I'd do myself, I prefer to branch out a bit more and include Blood or Healing or something on my Warriors for the diversity but it could be interesting to see if it would work.
__________________
In my day, we didn't have virtual reality. If a one-eyed razorback barbarian warrior was chasing you with an ax, you just had to hope you could outrun him.
Sausaletus Rex is offline  
Closed Thread


Share This Forum!  
 
Thread Tools
Display Modes

Similar Threads
Thread Thread Starter Forum Replies Last Post
BahamutKaiser Sardelac Sanitarium 63 Nov 27, 2005 05:57 PM // 17:57
orcishhordez Sell 6 Aug 10, 2005 01:00 PM // 13:00
Anthem26 Sell 0 Aug 02, 2005 06:19 PM // 18:19
Weapons, Upgrades, and a Scroll. Opals25 Sell 1 Jun 26, 2005 08:37 PM // 20:37


All times are GMT. The time now is 12:18 PM // 12:18.