Feb 22, 2005, 05:22 AM // 05:22 | #1 |
Ascalonian Squire
Join Date: Feb 2005
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Guild battle limit
I have never been into a Guild battle. BUt I want to know what is the maximum number of people in a guild fight? For example will I be able to fight 50 vs. 50?
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Feb 22, 2005, 05:39 AM // 05:39 | #2 |
Ascalonian Squire
Join Date: Feb 2005
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8v8 is the max. I think it's the min too...
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Feb 22, 2005, 05:45 AM // 05:45 | #3 |
Academy Page
Join Date: Feb 2005
Location: PV (NM)
Guild: Agony
Profession: Mo/
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Yes, currently guild battles are restricted to 8v8 with one available map. They have, however, promised more.
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Feb 22, 2005, 05:53 AM // 05:53 | #4 |
Academy Page
Join Date: Feb 2005
Location: Alaska
Guild: Treacherous Empire [Te] (aka PANK)
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I believe the minimum is either 1-2 people and any (or all) of the four henchmen you want to bring along. I strongly urge you to bring the full eight people--who hopefully have teamspeak--if you are going to do a guild battle though... at least competitively.
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Feb 22, 2005, 06:03 AM // 06:03 | #5 |
Beta Tester
Join Date: Jan 2005
Guild: Carebear Club
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You need at least 5 to enter a GvG match. You've got 0 chance of winning though.
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Feb 22, 2005, 06:29 AM // 06:29 | #6 |
Ascalonian Squire
Join Date: Feb 2005
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Ok thank you guys, hmm hopefully it they will fix that because 8 person guild is quite small.
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Feb 22, 2005, 06:29 AM // 06:29 | #7 |
Banned
Join Date: Feb 2005
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And don't enter a GvG battle as a level 6. We fought about 3 battles against people between levels 6 - 11 and it wasn't good. Most of the guilds out there will be using lvl 17+ and most of those will be using lvl 20. If you really want to try out GvG, make a lvl 20 RP character or a PvP premade.
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Feb 22, 2005, 09:44 AM // 09:44 | #8 | |
Champion of the Absurd
Join Date: Jan 2005
Guild: Spirits of War
Profession: Mo/W
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Quote:
As far as large-scale combat, the developers have decided on 8vs8 for maps, simply because 8 is about the highest number of people you can get on a team and still have skill and strategy be the deciding factor in matches. I can tell you that on a team with 8 players and 8 pets, it's overly confusing for healing and similar roles. Another issue to consider with larger numbers of players in a mission is skill balance, especially skills that affect the entire team, or an area. If you pack 20 characters into a fairly enclosed area, AoE spells like firestorm become far more powerful than any single-target skills. Other spells such as Aegis or Heal Party which affect your entire party become far more powerful than they are. There's already a noticeable difference in the effectiveness in some skills in 4vs4 arena combat versus 8vs8 tombs or guild battles.... having larger battles unbalances skills, and it's pretty much impossible to balance every skill for extremely different sizes of battles. I wouldn't expect ArenaNet to add support for any matches with more than 8 players on a team, simply for balance reasons.
__________________
Freyas- Spirits of War ~The best lack all conviction, while the worst are full of passionate intensity |
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Feb 22, 2005, 12:06 PM // 12:06 | #9 |
Forge Runner
Join Date: Feb 2005
Location: Anchorage Alaska
Guild: Haz Team [HT]
Profession: R/W
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Discovery!!! PETS!!!
16v16 possible, though only 8v8 are actual players the rest are npc pets. However where this is handy is when the other team doesn't have any pets. Bang 16 vs 8 is possible, with (charm animal) skill charms attached to a bunch of superior necklaces One for each in your party... I didn't think to try this ingame, till just this second, but I would imagine this is possible as I saw pets in the academy GvG battle. Imagine challenging a guild and suddenly seeing a full complement of wide ranging professions, all with lvl 10 or better Lynx aiding them. OUCH!!! Ingram of Haz Last edited by =HT=Ingram; Feb 22, 2005 at 12:13 PM // 12:13.. |
Feb 23, 2005, 12:43 AM // 00:43 | #10 |
Ascalonian Squire
Join Date: Feb 2005
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It is true that Area effect spells might be slightly gain the edge. But to me is more fun to fight with a bunch of people like in Dark Age Camelot. As for match up and fairness goes maybe we should have fighting over 8 as optional, the only way you can enter an over 8 people battle is by sending a challenge to another guild and they accept. I think they're planning to come out with something call castle war, and in that case 8 people to me is not enough. (what kind of castle only have 8 guards?).
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Feb 23, 2005, 03:11 AM // 03:11 | #11 | |
Academy Page
Join Date: Feb 2005
Location: http://www.xombic.com
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Quote:
I also don't really like the idea of 8v8. It seems small, but I guess we will have to wait and see what happens. I'd love a 50v50 battle. It may not be balanced and it may be crazy and hectic, but it would undoubtavely be A LOT of fun!!!! |
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