Mar 02, 2005, 04:19 AM // 04:19 | #21 |
Banned
Join Date: Feb 2005
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Just depends on what they want them to do. Each class has multiple options, all they have to do is script them to follow one option, then it is as simple as any good AI programming (still difficult in other words).
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Mar 03, 2005, 02:43 AM // 02:43 | #22 |
Ascalonian Squire
Join Date: Feb 2005
Location: Qu??bec, Canada
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Just a word about AI in GW. I think it is awesome. One of the best I have seen so far. Remember some of the monsters behaviors, like the dwarves in the snowy mountains. The way they are acting is so 'real'!
Or just think a bit of Gwen, the little flute girl in the old Ascalon. What an amazing NPC! I completely agree with Photics (#15 issue): The designer(s) of Gwen should win an award or something. In a different line, I wonder why we cannot take two or three or more Henchmen of the same profession in missions or explorable areas. I mean, you maybe found a little frustrating, as me, to be unable to get 3 rangers instead of only one. Is there a particular reason to keep it that way in the release? Is Arena Net planning to allow us to do so? I am aware that building a team of 8 henchman of the same profession is not a really good idea. It can even become a 'traumatizing' experience for a Noobie. You better count on variety. As I already said, I don't like to play often with a henchmen-based team. I prefer to play with people. But sometimes, I found Henchmen useful to explore the map. And I can hire 4 of them, but I cannot get a 6 team because I cannot add a second ranger or elementalist for example. O I know this is not an important issue. I am just wondering. |
Mar 03, 2005, 04:09 AM // 04:09 | #23 | |
Elite Guru
Join Date: Feb 2005
Location: Just a Box in a Cage
Guild: Hurry Up The Cakes [Oven]
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