Mar 06, 2005, 01:15 AM // 01:15 | #1 |
Pre-Searing Cadet
Join Date: Mar 2005
|
I see classes but wheres races?
No races to choose from? that would be a big dissapointment
|
Mar 06, 2005, 01:25 AM // 01:25 | #2 |
Banned
Join Date: Feb 2005
|
The only playable race right now is human. In future expansions there might be other races, but that hasn't been decided yet.
What's so good about different races anyways? |
Mar 06, 2005, 01:28 AM // 01:28 | #3 |
Pre-Searing Cadet
Join Date: Mar 2005
|
Different races are teh cool!!
They could provide exclusive guilds, more towns, factions / grudges between each other, special race only abilities, more items, more customisation |
Mar 06, 2005, 01:41 AM // 01:41 | #4 | |
Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
|
Quote:
Peace, -CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience. |
|
Mar 06, 2005, 06:18 AM // 06:18 | #5 |
Pre-Searing Cadet
Join Date: Mar 2005
|
Races would help make unique characters
Granted I am just now looking into Guild Wars after being on something of a RPG hiatus, but the added dimension of race gives people another avenue to make their characters unique. The last RPG I played was the beta of City of Heroes. One of the main things I liked about that game was the fact that even though you had a thousand people running around on any given server, not only did most everyone look pretty different, there where three major dimensions (Origin, Primary Archetype and Secondary Archetype) to make them behave slightly different.
Primary Archetype and Secondary Archetype determined which powers where available to you in exactly the same way that Primary and Secondary Professions determines which skills you can use in Guild Wars. Origin determined which Enhancements you could use. Enhancements in Guild Wars could be something along the lines of magic items. Adding another dimension to the character, like race, will make game balancing a little more difficult, but it will add to the richness of the game environment. Like I said earlier, I just started looking into Guild Wars and look forward to joining in on the Beta event coming up. |
Mar 06, 2005, 07:16 AM // 07:16 | #6 |
Academy Page
Join Date: Feb 2005
Location: Canada
Guild: Charter Vanguard
Profession: Rt/Me
|
I would think that races could be done strictly for making the character more unique and possibly aiding in quests/storyline. There would be no need to make them any different stat wise(despite peoples conceptions of dwarves, elves etc). This would cut down on the clone problem, but perhaps increase difficulties somewhere else...who can say?
|
Mar 06, 2005, 06:00 PM // 18:00 | #7 |
Krytan Explorer
Join Date: Feb 2005
|
If different races were ever to be implemented, that's how I'd like to see them done. The choice would be made based entirely on appearance, story, etc. No statistical differences at all.
|
Mar 06, 2005, 06:05 PM // 18:05 | #8 |
Krytan Explorer
Join Date: Feb 2005
Location: in your closet...er....i mean
Guild: Dragon Assassins
Profession: W/Mo
|
the only thing i would think races could do bad is if you were in a dif. race than some of your guild mates than you would have a dif. story, so you couldnt go on pve missions with them
|
Mar 06, 2005, 06:37 PM // 18:37 | #9 |
Underworld Spelunker
Join Date: Feb 2005
|
if any one bothered to notice Gaile mentioned the possibility of other races by saying we would be limited to humans in the first chapter
[COLOR=Blue]What playable races are there in Guild Wars? [/COLOR] [COLOR=Blue]In the first chapter you will be able to play characters from the human race. In subsequent chapters of Guild Wars, you may be able to play members of other races.[/COLOR] Last edited by Loviatar; Mar 06, 2005 at 06:39 PM // 18:39.. |
Mar 06, 2005, 06:42 PM // 18:42 | #10 |
Krytan Explorer
Join Date: Feb 2005
Location: in your closet...er....i mean
Guild: Dragon Assassins
Profession: W/Mo
|
i think most everyone knew about that...well at least i did, i was just stating i didnt think dif races would be the best thing :/
|
Mar 07, 2005, 07:06 AM // 07:06 | #11 |
Elite Guru
Join Date: Feb 2005
Location: The mists
Guild: Co-founder of Knights of the Phoenix
Profession: N/
|
I have no argument against GW having different races at some point.... primarily because I am confident that the devs will do it justice. As a former player of CoH I can say that I didn't like the origin choice much. I thought it was a pointless way to distribute enhancement NPCs all over the place and make you go searching for them (this is City of Heroes not Heroquest) instead of having them in one conveniant location. It also made no difference for the first 10-15 levels or so....because you could use nothing but generic ones that applied to every origin.
The RPr in me would love to see more races, the gamer in me doesn't care. |
Mar 07, 2005, 07:09 PM // 19:09 | #12 | |
Frost Gate Guardian
Join Date: Feb 2005
Location: Orlando, FL
|
Quote:
Currently there is a "scale" adjustment. If they add others such as "Height", "Width", and "Thickness", there would be a lot more visual varity. The current profession and skill combinations allow the characters to behave quite differently. Future expansions will only add to that. If you are looking for "Racial Advantages", I hope to Never see that happen. |
|
All times are GMT. The time now is 11:48 AM // 11:48.
|