> Forest of True Sight > Questions & Answers Reload this Page Range definitions please?
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Old Mar 15, 2005, 09:17 PM // 21:17   #1
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Default Range definitions please?

Excuse me if this is available already, but could you post, or preferably make either available directly under library, or on the left bar (like "conditions"), the skill range definitions ("adjacent", "near", and the relevant corresponding meters? (Only one country left in the world using feet, even the UK gave up that officially I think?))

Thanks.
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Old Mar 15, 2005, 09:22 PM // 21:22   #2
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boo the English system (refering to Feet, Pounds, etc.)

...metric system is simpler...



anyway... yes... this would be useful. and how much exactly is a foot in-game? appearantly, it's a 60th of the shortbow range? how did you deduce that?
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Old Mar 15, 2005, 09:34 PM // 21:34   #3
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I am pretty sure UK and USA are the only 2 left... they both said they were going to change it.... but did nothing to do it aside the science department... but whatever...

if they do use meter in GW... how much is a meter? we will still be in the same question anyway...
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Old Mar 15, 2005, 09:38 PM // 21:38   #4
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Quote:
Originally Posted by Weezer_Blue
anyway... yes... this would be useful. and how much exactly is a foot in-game? appearantly, it's a 60th of the shortbow range? how did you deduce that?
Probably because of the range in feets in a skill descriptions.

Quote:
Originally Posted by torry
(Only one country left in the world using feet, even the UK gave up that officially I think?))
Either skill designer ran away from UK before that or he really liked feets in Dungeons and Dragons rules (tabletop RPG)

***

I heard that skill descriptions will be rewritten before release. Maybe then we'll see an exact ranges?
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Old Mar 15, 2005, 09:46 PM // 21:46   #5
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If you want metrics, play Call to Duty, where everything is is "clics", short for kilometers.

Kidding aside, I don't think it's a real distance. They could use any measure like squares, or pixels, or whatever. It's relative. When the nasty is on top of you, it doesn't really matter whether that's one foot or 3 meters, you just need to kill it.
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Old Mar 15, 2005, 09:51 PM // 21:51   #6
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Bow ranges are based on the definition of 'foot' used by the Elementalist Wards.

Most skills have awful skill descriptions when it comes to describing their range or area of effect. Hopefully this will be cleaned up by retail.

Peace,
-CxE
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Old Mar 15, 2005, 11:06 PM // 23:06   #7
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Quote:
Originally Posted by torry
...and the relevant corresponding meters? (Only one country left in the world using feet, even the UK gave up that officially I think?)
Oh good gods no. If a fantasy RPG is going to use meters, it might as well use sniper rifles and automobiles, too. If we're going to stick to a medieval setting, the metric system is right out. If you don't like feet, they could use paces, or even cubits, but definately not meters...

Quote:
Originally Posted by Vermilion Okeanos
I am pretty sure UK and USA are the only 2 left... they both said they were going to change it.... but did nothing to do it aside the science department...
The reason being there's really not much benefit to it. Certainly, there is benefit, but there'd be even greater benefit if everyone spoke the same language entirely than if everyone just used to same units of measurement, and I don't see that happening soon.

But I tell you what -- if you can convince the French to make English the official language of France, I'll get America to make the metric system the official measuring system of the USA. I think these are reasonably similar in difficulty and likelihood...
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Last edited by Dreamsmith; Mar 15, 2005 at 11:13 PM // 23:13..
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Old Mar 15, 2005, 11:42 PM // 23:42   #8
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not the same difficulty at all

it is ILLEGAL to import english terms into the french language (what they call email is one example)

while here it is not illegal to use metric and most cans bottles etc are bi lingual (so to speak)
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