Mar 17, 2005, 06:11 AM // 06:11 | #1 |
Ascalonian Squire
Join Date: Mar 2005
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newb questions more :|
Ok , you guys have been infinetly helpful to answering my questions, but i have a couple more.
1. When you create a charactor at level one, do you have any skills at all to start, which ones? Do they start you with some money to train some, or do they give you base skills you can sink a couple points in at creation? 2. Lets just say hypothtically you were a Mesmer, and for whatever reason didnt take any skills with you to a battle, would you have any method of attack at all, weapon or such? 3. Speaking of mesmers and other mystic classes, can they use weapons swords, axes, ect at all?. not as well? thank you all Kain |
Mar 17, 2005, 06:21 AM // 06:21 | #2 |
Academy Page
Join Date: Feb 2005
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currently a lvl 1 character, for example, a mesmer will have a wand that they can attack with but no spells. your first mission will be for the mesmer trainer and he will give you some spells.
a mesmer would need to take warrior secondary to use axes, hammers and such. |
Mar 17, 2005, 06:22 AM // 06:22 | #3 |
Lion's Arch Merchant
Join Date: Feb 2005
Location: Alabama
Guild: Charter Vanguard
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1) As of last BWE when you make a new character you start with nothing, except your primary class's most basic armor. But, you get your first skills very quickly, shortly after walking out of town. You start with no money, and you won't get attribute points until you level, or complete some quests.
2) Yes Mesmers, and all the other classes can attack using a weapon, if they don't have any skills. 3) Everyone can use any weapon, but if they don't meet the attribute requirement they will do the base damage, or that weapon's base type. This means no matter what your Mesmer/NonWarrior would always do the same damage whether you have a short sword, or one of the upgraded versions. |
Mar 17, 2005, 06:29 AM // 06:29 | #4 | |||
Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Quote:
The starter skills for each class: Warrior: Frenzy, Healing Signet Ranger: Dual Shot, Troll Unguent Monk: Orison of Healing, Banish Necromancer: Life Siphon, Animate Bone Horror Mesmer: Conjure Phantasm, Ether Feast Elementalist: Flare, Aura of Restoration Quote:
If you lose your starter wand and don't have any starter skills, you'll have to bug a trainer to get another one. They're pretty much worthless and quickly find their way into the garbage can as soon as you find anything. Quote:
Peace, -CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience. |
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Mar 17, 2005, 06:37 AM // 06:37 | #5 |
Ascalonian Squire
Join Date: Mar 2005
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thank you very helpful
Very good, those are exactly the answers i wanted to hear I have high high hopes for this game. The fights look fast, as long as they arent insanely chaotic, I think is going to be an incredibly good game. thank you all for solid answers
K |
Mar 17, 2005, 06:28 PM // 18:28 | #6 |
Frost Gate Guardian
Join Date: Feb 2005
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Chaotic Fights
Some fights are chaotic some are not, it all breaks down to good teamwork. If the team is well versed in the basics of teamplay then its less chaotic. Those who chase off after others, or attempt to dive in the middle of melee when they are of a weaker armored type usually end up getting a good dose of reality.
- Iczer |
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