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Old Feb 15, 2005, 07:21 AM // 07:21   #1
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Question Could I Get A Quick Rundown?

Ok, so basically I'm very interested in guildwars. What is the point of the game? Is the pvp good? What is the level cap? Is there a %loss or karma system? Anything else people would like to inform me on would be Greatly appreciated.
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Old Feb 15, 2005, 08:07 AM // 08:07   #2
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Originally Posted by requiem
Ok, so basically I'm very interested in guildwars. What is the point of the game?
To have fun.

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Is the pvp good?
Yes.

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What is the level cap?
20.

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Is there a %loss or karma system?
No.

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Anything else people would like to inform me on would be Greatly appreciated.
There's an official website with a lot more information about the game.
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Old Feb 15, 2005, 09:29 AM // 09:29   #3
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Is it open pvp? can I attempt to kill whoever i want whenever i want? And honestly, what is the "point" of the game? what is the single goal that everyone is working towards?
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Old Feb 15, 2005, 10:33 AM // 10:33   #4
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Originally Posted by requiem
Is it open pvp? can I attempt to kill whoever i want whenever i want? And honestly, what is the "point" of the game? what is the single goal that everyone is working towards?
PvP is consentual only, and limited to certain areas of the world that are set up for PvP. In addition, the game is currently based around teams of 4-8 characters in one group, and PvP combat is your team versus the other team in a couple of different map types- Capture the Flag, King of the Hill, Team Annihilation, etc.

The "point of the game" really depends on your personal goals. If you enjoy playing against monsters and gathering loot, you can go through all of the story missions, and attempt to find and complete all the side missions scattered throughout the world. You can spend your time finding the best loot, or collecting all the skills in the game. If you're wanting to PvP, the goals are to hold the Hall of Heroes, a PvP map which will have one instance in the world- and the only way to get there is to fight your way through many other maps. Once you reach the Hall of Heroes, you can remain in the map and fight the top teams for however long your team can keep winning. Likewise, there's Guild versus Guild combat, where your guild can duel another guild for standing on the ladder(http://ladder.guildwars.com).

Guild Wars is a persistant online game, meaning that you're sharing the same world as every other person who's playing- you can meet up with anybody who's online at the same time as you are by both travelling to the same place, and meeting up there- and travel times are instantaneous to towns and outposts, as you can open up the world map and travel by clicking on where you want to go. There's no real "goal", other than to have fun- you can complete the storyline and do all the missions, but if you don't want to, you don't have to- once you reach level 20 and get a good assortment of skills and good armor and weaponry, you can spend the rest of your time competing in PvP. As for the "goal" at the end of the storyline missions, I don't know, and I don't think ArenaNet is going to tell anybody until they get there after the game is released.
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Old Feb 15, 2005, 01:22 PM // 13:22   #5
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This game has tons of things other games don't have.

1.) The best PvP in a MMORPG ever. They've eliminated griefing, they're almost at a point where every class is perfectly balanced for PvP, and the PvP is fun and requires a lot of skill. Yes some items and levels will make you more successful at it, but it comes down ultimately to who has the best strategy and skill selection.

2.) The PvE has eliminated many of the annoying aspects of PvE as well, no camping days for an item, no annoyingly long travel times, no 3 minute fights with 10 minute rest times. No kill stealing, no trains, etc... It's incredibly well done.

3.) The point of the game is fun and there's tons of ways to do that. Some will find their fun in the competitive PvP nature of the game, others will enjoy the storyline and the missions, some will enjoy farming and searching for the perfect skills/runes/armor/etc.... I personally enjoy it mainly for the social aspect and great gameplay.
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Old Feb 15, 2005, 06:32 PM // 18:32   #6
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Originally Posted by requiem
And honestly, what is the "point" of the game? what is the single goal that everyone is working towards?
If the game was that one-dimensional, I wouldn't even consider buying it. I find games that are that simple-minded to be incredibly tiresome...
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Old Feb 15, 2005, 09:19 PM // 21:19   #7
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Originally Posted by requiem
Ok, so basically I'm very interested in guildwars. What is the point of the game? Is the pvp good? What is the level cap? Is there a %loss or karma system? Anything else people would like to inform me on would be Greatly appreciated.
The level cap is 20. It will be 20 for all eternity (or at least as of yet there are no plans of raising it. Why? Because it sucks when you have to play for 500 hours to stay competitive - and it's usually just to hold your attention long enough to charge you a monthly fee. Guild Wars has NO monthly fees which means it makes you buy the next expansion (approximatly every 6-8 months) instead and they hold your attention with cool missions and vast worlds rather than "grinding" for levels and items.

|-(1-10)-(11-20)-------------------("End Game")------------------------> (Expansions)


Is the PvP good? PvP is just about the most important thing in Guild Wars. PvP in Guild Wars is extremely competitive and fun. You can fight with people all over the world for the same prize - the Hall of Heroes in the Tombs (an 8v8 arena) or you can go fight a battle with your guild (also 8v8) or you can go play a random 4v4 battle at the Gladiators Arena or the Ascalon Arena (ascalon is for levels <10). The game requires quite a bit of team and personal strategy to be victorious and battles, though only including 8 players per team, can take hours at a time if a stalemate occurs. It's at least worth your money to get the preorder and try it out. It's also got the best graphics in any MMORGP i've ever seen. Much much much much much better than WoW, and probably better than EQ (but I haven't played EQ).

There is no Karma system. It wouldn't really fit with the theme at this point. You are the "good guy" in all the missions and get to slaughter armies of undead and fight the Charr and Tengu on several occasions.
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Old Feb 24, 2005, 01:31 AM // 01:31   #8
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Default call it MORPG, not MMORPG..

Or an overly instanced MMORPG
Seriously though it's more like diablo2 meets graphic channels in design.

but in look and feel the distinction blurs..

I wrote a write-up at the end of the beta event
http://boards.stratics.com/php-bin/g...tlist&fpart =

A thread on what it is/is not
http://boards.stratics.com/php-bin/g...ch=&PHPSESSID=

hopefully you dont mind me posting those 2 links there, thanks
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Old Feb 24, 2005, 09:35 PM // 21:35   #9
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Or an overly instanced MMORPG
Seriously though it's more like diablo2 meets graphic channels in design.

but in look and feel the distinction blurs..

I wrote a write-up at the end of the beta event
http://boards.stratics.com/php-bin/g...tlist&fpart =

A thread on what it is/is not
http://boards.stratics.com/php-bin/g...ch=&PHPSESSID=

hopefully you dont mind me posting those 2 links there, thanks
CKaz
Interesting, but don't know why you weren't able to kill Striders(birds) and other Melandru Stalkers. True the targeting key didn't seem to work, so I clicked on them and blasted away. Found it annoying to have travel interrupted and to tell the truth those dang birds would attack my pet cat as well.

I don't know about the Academy area as I chose not to make that trip, but I found the content on the "training" side changed as soon as the quest I was working on was over, for instance the worms stopped popping up in the road once the Skale Tad quest was done.

**Although I have no idea why they were there in the 1st place or why killing Tads would make them go away**

I like this game because it will sort out the griefers and their compatriots and leave the rest of us to have the other kind of fun.

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Old Feb 24, 2005, 10:37 PM // 22:37   #10
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Originally Posted by CKaz
Or an overly instanced MMORPG
Seriously though it's more like diablo2 meets graphic channels in design.
GW is an RPG. Diablo was not. In fact, neither Everquest and it's likes is an RPG. I still cannot believe how people would pay for a game which is all about leveling.
At least people in GW roleplayed. You can't believe how glad I was to see that. There was no l33t chat, no whining, no cursing... The perfect online game for me.
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Old Feb 25, 2005, 01:34 AM // 01:34   #11
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Default Im a noob

Uh ... what does "l33t" mean? I've seen it used a lot, but cant figure out by context its meaning.
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Old Feb 25, 2005, 01:37 AM // 01:37   #12
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leet

is is cute kiddiespeak
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Old Feb 25, 2005, 02:14 AM // 02:14   #13
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Why is there a lvl 20 cap? Is the lvling very slow? I have friends who have been playing WoW for a month and have several 20+ chars. Once you hit 20, there's only a few char slots to make new chars. Besides PvP, what else is there to do?
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Old Feb 25, 2005, 02:22 AM // 02:22   #14
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you can reach level 20 in a few weekends or in less than a week after it is released and you can play as you want

i dont PVP so i will be doing the missions and exploring
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Old Feb 25, 2005, 02:37 AM // 02:37   #15
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Uh ... what does "l33t" mean? I've seen it used a lot, but cant figure out by context its meaning.
It's leetspeek and short for elite. Just plug leetspeek into a search engine and you'll get a fairly decent amount of hits.

What else it is? Annoying, deliberately annoying and in it's purest form nearly impossible to understand which explains why some of us dislike it.

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Old Feb 25, 2005, 02:50 AM // 02:50   #16
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Besides PvP, what else is there to do?
What else is there to do? Explore the world. Enjoy the incredible graphics. Meet in town and join the mosh pit. Dance naked. Okay. Not exactly naked, but in your underwear. I'm not kidding. Characters can take all their clothes off. They can dance. Female Elementalists do a go-go dance. Female Rangers a lap dance. The Necromanders hump each other. Yeah, there are few things to do in Guild Wars that have nothing to do with killing things.

Trade. Trade is going to be very, very big in Guild Wars because there are no equipment drops as in Diablo. You will not be able to make yourself godly by having by chance snatched up Tyrael's Might. There is no such thing. If you want better equipment, you are going to have to acquire the crafting materials to make it. To get these materials, you'll have to trade. Moreover, you'll acquire a lot of crafting materials that are worthless to you. So, again, you'll want to trade for something you can use. And you will want better equipment. The monsters are no pussies, and the missions are difficult and rarely accomplished the first time without an experienced group. Which leads to

Team Play. Team play is the best in Guild Wars. Finding a good bunch of co-operative players and going into mission after mission is terrific fun.

But don't take our word for it. Get a pre-order and join the next Beta Event. You'll be able to tell in a few hours whether this game is for you.

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Old Feb 25, 2005, 03:05 AM // 03:05   #17
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Yeah like any other game, lots of fun stuff to do. But well designed, and they got rid of almost all of the crap.
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Old Feb 25, 2005, 03:18 AM // 03:18   #18
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Whereas games like Everquest put "MMO" before "RPG", I consider Guild Wars the closest online game to my favorites such as Baldur's Gate. In fact, I still remember the phrase one of my fellow teammates said when we were fighting Ice Golems and dwarves. He said "Hah, It's just like D&D". I should mention that we were 6 (seven with my Moa Bird) and had archers, casters and fighters. What I saw really reminded me of that corny D&D TV show with that barbarian kid and his unicorn. Anyone remembers that? I basically grew up on this.
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Old Feb 25, 2005, 03:38 AM // 03:38   #19
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lol that D&D show was BAD.... hahah oh man, that was way back...

Anyways, if you are still looking for reasons to play... It's an extremely well done game. The fit and finish is excellent, with two more months before release (sigh).

It's serious fun. Getting TO level 20 is lots of fun, even more fun with a great group, can be frustrating with a really bad group . The level cap is there so you can compete and have fun in the PvP very early in your Guild Wars career and continue to compete. Some one with 1000 hours game time won't be higher level than you.

I've played lots and lots of online games and this is one of the best I have seen.
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Old Feb 25, 2005, 05:49 AM // 05:49   #20
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Originally Posted by DEATH AT THE DOOR
GW is an RPG. Diablo was not. In fact, neither Everquest and it's likes is an RPG. I still cannot believe how people would pay for a game which is all about leveling.
At least people in GW roleplayed. You can't believe how glad I was to see that. There was no l33t chat, no whining, no cursing... The perfect online game for me.

Ok I'm a fan of GW - although I may not get it for my original plans (content, play with the wife) I like a lot of what I saw. But Diablo not a RPG while GW is? Ummm...

As far as relying on server folk to RP, and if you actually get that, that's great. But really from what I've seen it's more about fun PvP/GuildWar clashes, as far as typical role playing, wont it be odd when you're beating on guild2 56-28.. what's the rpg significance there?

EQ for me was fun class design (enchanter - hey I didnt say balance - very crunchy and abysmal pvp :b lol) on a team server (pvp) - meshing content and intense fights for the long haul. But yeah it was a bit strewn together.. but considering I played it what, end of 90s now, maybe 00..

I had a great guild that kept me in it and no leet speak, so it's possible elsewhere too. I wouldnt use that to judge if it's a RPG tho.

Well back to trying to figure out where I might pre-order it from (which item interested me the most.. hmm.. heh)
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