Feb 26, 2005, 03:40 AM // 03:40 | #1 |
Krytan Explorer
Join Date: Feb 2005
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Guild House Locations/Themes
Does anyone know if we'll be able to choose guildhouses in areas other than Kryta at any point in the near future? I'd love to have one up in Wizard's Folly or even an old ruin in Ascalon.
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Mar 06, 2005, 06:41 AM // 06:41 | #2 |
Banned
Join Date: Mar 2005
Location: New York City
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Idk
i don't know but my guild is gonna be a bandit-like guild and we wanna be based near Lion
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Mar 06, 2005, 08:35 AM // 08:35 | #3 |
Pirate?
Join Date: Feb 2005
Location: British Columbia, Canada
Guild: Idiot Savants
Profession: R/
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I'd assume that for the release we'll just have the guild halls that we get... maybe with some customization... I doubt that they'll move the location from that island... Doesn't really explain how you can fight another Guild Hall since that Island doesn't look like it's big enough for two... :P.
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Mar 06, 2005, 04:35 PM // 16:35 | #4 |
Krytan Explorer
Join Date: Feb 2005
Location: in your closet...er....i mean
Guild: Dragon Assassins
Profession: W/Mo
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1) i think our guildhall is on an island im not sure 2) in one of the ff it said that they were adding new things to the guildhalls witch i think will be really cool.
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Mar 06, 2005, 06:08 PM // 18:08 | #5 |
Academy Page
Join Date: Feb 2005
Location: PV (NM)
Guild: Agony
Profession: Mo/
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Jeff Strain recently stated in an interview that there would be multiple Guild Hall maps available at release, though I can't remember the number he gave off the top of my head.
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Mar 08, 2005, 12:33 PM // 12:33 | #6 |
Banned
Join Date: Mar 2005
Location: New York City
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well
all i got to say is we better be able to have dark colors in our guild hall otherwise it will kinda be pointless. An evil guild with pink and yellow lace all around the outside
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Mar 08, 2005, 01:07 PM // 13:07 | #7 |
Krytan Explorer
Join Date: Feb 2005
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Pink and yellow lace? Where'd you see that? The Kryta jungle guild hall is pretty bright, but I'm pretty sure I didn't see any lace.
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Mar 08, 2005, 03:10 PM // 15:10 | #8 |
Banned
Join Date: Mar 2005
Location: New York City
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exaggerating
i was exaggerating to prove my point i didn't see any lace either
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Mar 08, 2005, 04:34 PM // 16:34 | #9 |
Elite Guru
Join Date: Jan 2005
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*singing idly to myself*
oh the stories I could tell if I could tell the stories. |
Mar 08, 2005, 04:51 PM // 16:51 | #10 |
Ascalonian Squire
Join Date: Feb 2005
Location: Tallahassee, Florida
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Did someone say lace?... ?... Are the ladies in the house!? Er, Guild Hall.
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Mar 08, 2005, 04:55 PM // 16:55 | #11 | |
Banned
Join Date: Feb 2005
Guild: The Einherjar
Profession: Mo/
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Quote:
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Mar 08, 2005, 04:58 PM // 16:58 | #12 |
Elite Guru
Join Date: Jan 2005
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grrr... the nda is rather restrictive at times.
I wish I could say more. Let's just remember that we've been told that this next bwe will have a focus on pvp. |
Mar 08, 2005, 10:06 PM // 22:06 | #13 |
Pirate?
Join Date: Feb 2005
Location: British Columbia, Canada
Guild: Idiot Savants
Profession: R/
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Alladar, why must you taunt us with your sparkling fountain of knowledge...?
Either way, I hope that whatever you may or may not know makes it into this Beta Event, I really do like seeing changes...
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Mar 08, 2005, 10:55 PM // 22:55 | #14 |
Elite Guru
Join Date: Feb 2005
Location: Just a Box in a Cage
Guild: Hurry Up The Cakes [Oven]
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you all are obviously newbs if you don't know how you can have 2 guild halls on a single island while previously there was nothing but bamboo forests...
when you declare a guild challenge and it is accepted, your guild hall and all the members of the party are instantly teleported to a parallel realm where the island is perfectly semetrical on either side. during the teleportation through the realms, one team turns flags are turned blue by the magnetic fields and the other is turned to the other pole: red. pfft... stupid newbs... |
Mar 09, 2005, 09:51 PM // 21:51 | #15 |
Ascalonian Squire
Join Date: Feb 2005
Location: Tallahassee, Florida
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Weezer, you're killing newbies... man, lighten up.
GvG man, that's where you're supposed to hold no quarter. Peace. |
Mar 09, 2005, 10:06 PM // 22:06 | #16 |
Pirate?
Join Date: Feb 2005
Location: British Columbia, Canada
Guild: Idiot Savants
Profession: R/
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lol, Weezer, I think you're trying to pull a fast one and, for the most part, I believed you... UNTIL you mentioned the magnetic fields, that's what really tipped me off.
P.S... Thunder, unless you were kidding... I think he was kidding.
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Mar 25, 2005, 05:18 AM // 05:18 | #17 |
Krytan Explorer
Join Date: Feb 2005
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Can someone tell me what types of Guild Halls were available this past beta? I spent all my time with new characters and didn't get to mess around in Kryta at all. Are they all typical jungle halls like the original Guild House, or are there actual different themes to choose from?
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Mar 25, 2005, 05:33 AM // 05:33 | #18 |
Banned
Join Date: Feb 2005
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There were 6 guild halls available last beta.
1) Warrior's Isle: Basically the same one you've had since WPE. 2) Wizard's Isle: Very similar map to Warrior's Isle, but the setting is old Ascalon and the guild hall is much bigger. 3) Hunter's Isle: Same map as Wizard's Isle, but the world is post-searing Ascalon. 4) Isle of the Dead: Catacombs type guild hall with tar in the middle near the flag. 5) A snowy setting that features a massive guild hall and ice in the middle thats slows down players 6) Another set in the dead brown lands west Denravi. Looks like Dry Top and Ettin's Back terrain. I can't remeber the names of the last 2 (5, 6). |
Mar 25, 2005, 05:47 AM // 05:47 | #19 |
Krytan Explorer
Join Date: Feb 2005
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Thanks, much appreciated.
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