Mar 31, 2005, 06:21 PM // 18:21 | #1 |
Ascalonian Squire
Join Date: Mar 2005
Location: Illnois
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MesMERS
aRE MEssmers good characters and what would be the best secondary profession if i was to be a mesmer
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Mar 31, 2005, 06:29 PM // 18:29 | #2 |
Lion's Arch Merchant
Join Date: Feb 2005
Location: Blighty
Guild: Kansas City Hotsteppers [KCHS]
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Assuming this isn't a joke thread, and I'm not going to get laughed at for participating... yes, Mesmers are good characters. They're a reactive class, and for the most part rely on letting the enemy make their move and then countering it. Be it making spells backfire, interrupting casts or draining energy, the Mesmer is a force to be feared. They're spellcasters, and rely heavily on hexes. As for secondary professions, every class is a viable secondary, no matter what your primary. Just pick one that you like, gameplay-wise, or pick one that has skills you think will complement your Mesmer abilities best.
You're on the Guild Wars Guru forums... try reading the site to find this stuff out. And if you need ideas for builds (pansy), try The Campfire section of the forums or look at the Gurus' Builds Directory. |
Mar 31, 2005, 06:34 PM // 18:34 | #3 |
Ascalonian Squire
Join Date: Mar 2005
Location: Illnois
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Well I was thinking either necro but can you still resurrect dead minions if its a second profession btw how would a ranger go with this
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Mar 31, 2005, 06:37 PM // 18:37 | #4 | |
Frost Gate Guardian
Join Date: Mar 2005
Location: Holland
Guild: Army of Fairies
Profession: R/N
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Quote:
2. I chose Elementalist for my first profession, because of the huge energy pool. I chose Mesmer for my second profession, because I like to be one |
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Mar 31, 2005, 06:41 PM // 18:41 | #5 | ||
Lion's Arch Merchant
Join Date: Feb 2005
Location: Blighty
Guild: Kansas City Hotsteppers [KCHS]
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Quote:
Quote:
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Mar 31, 2005, 06:43 PM // 18:43 | #6 |
Ascalonian Squire
Join Date: Mar 2005
Location: Illnois
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thats what im asking I want to know what Overall is the best. I am new to this game. What I asked earlier is if a necro raise minions if its your second Profession
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Mar 31, 2005, 06:47 PM // 18:47 | #7 |
Academy Page
Join Date: Mar 2005
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Yes all skills are open the the 2nd profession, its just the primary attribute that is limited to your main class. a person who takes necromancer as a 2nd prof. will still be able to create minions.
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Mar 31, 2005, 06:50 PM // 18:50 | #8 | ||
Lion's Arch Merchant
Join Date: Feb 2005
Location: Blighty
Guild: Kansas City Hotsteppers [KCHS]
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Quote:
Hoo-yah. Quote:
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Mar 31, 2005, 06:58 PM // 18:58 | #9 |
Ascalonian Squire
Join Date: Mar 2005
Location: Illnois
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currently I am thinking that a mesmer/ranger might be better since I do stuff so they cant use spells to get me and slow them down and then I could shoot them before they can get to me. Does this sound stupid or do you guys think it will work ?
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Mar 31, 2005, 07:32 PM // 19:32 | #10 | |
Sig Fairy
Join Date: Feb 2005
Location: Once upon a time..
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Quote:
Well, that's a very theoretical hypothesis.. unless you actually provide some skills and explain how exactly you're going to do this, all that we might be able to do is smile and nod.. "I do stuff so they cant use spells to get me" is.. well, beyond vague.. wouldn't you agree? What kind of "stuff" do you do? Do you run out of range? Stay out of range? Do you shut them down with energy denial using mesmer skills, or do you use disruption? And who are "they?" Are you targeting the warriors, the nukers, the healers (who are the ones you should be focusing on, btw), or even other rangers? As for "shooting them before they can get to me," what exactly do you mean by "shoot?" Do you mean the automatic bow attack by pressing space (which won't do that much damage), an actual ranger attack (which would mean that you would need to invest in both expertise and marksmanship to be effective), or do you mean something else entirely? Of course, you also have to factor in energy management, as ranger skills use energy, the attributes that you will need to put in each attribute line, which consequently affects your damage power and/or spell efficiency.. as well as which skills and spells you're going to bring. Remember, you only get to bring eight. There's quite a bit to think about.. and well.. extremely general questions like those don't really help unless you have some idea of what you want. I would suggest reading the new players center on the main website first.. and then a few detailed builds articles for an idea.. make sure to find one with a close, in-depth analysis of the skills used for that build. |
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