Apr 05, 2005, 08:40 PM // 20:40 | #21 | |
Lion's Arch Merchant
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Apr 05, 2005, 08:48 PM // 20:48 | #22 |
Banned
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Location: The Joint :p
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Okay, so I run back (per my previous example) and the party obviously is revived but we can't do anything in the town until we all enter our codes? Ug!!!! Why did Arena.net put in this stupid code?
So here I am with a good team, with all the elements and skills we need to finish the quest. Yet something happened, what I do not know, and won't know, at least not now. See my keyboard won't let me type to my team until I type in a code, and it's on a timer. If I do nothing it will kick me and I lose the team. We got here from the wall quest so I really don't want that to happen. Why did Arena.net put in this stupid code? Or maybe my keyboard lets me talk to my team but one of the members isn't responding, now everyone is waiting in limbo because we don't wanna type in our code and lose our monk who isn't responding. He gets back, tells us "Sorry i had a phone call." We all tell him no problem...but wait...someone didn't say "np"....Hey dude, Warrior, you there? Hey we are about to type in our codes now so we can keep our team...Dude?....I guess we'll need another warrior. We proceed to type in our codes and half the team leaves. OMG I have to find another team? Why did Arena.net put in this stupid code? The code is a bad idea for how the game flows. I know you like it, we all like our own ideas. The code interrupts game flow and there are other absolutely undetectable and zero burden methods that do not interfere with game flow and would be far better for the legitimate player than typing a code would ever be. |
Apr 05, 2005, 08:55 PM // 20:55 | #23 |
Krytan Explorer
Join Date: Feb 2005
Guild: Awoken Myth [MYTH]
Profession: Mo/
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I don't like this idea. The title of your topic should be "Beating Hack0rs AND All Other Innocent players With a Stick".
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Apr 05, 2005, 09:02 PM // 21:02 | #24 | ||||
Lion's Arch Merchant
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And as has been stated, maybe they already are prepared for it. Maybe I'll search the net for an updated macro program and see just how prepared they are myself. Since this is beta. GuildWars~ Forget what you thought you knew about online gaming. Last edited by Darkmane; Apr 05, 2005 at 09:04 PM // 21:04.. Reason: fix quote |
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Apr 05, 2005, 09:06 PM // 21:06 | #25 | |
Lion's Arch Merchant
Join Date: Feb 2005
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Guildwars~ Forget what you thought you knew about online gaming. Last edited by Darkmane; Apr 05, 2005 at 09:07 PM // 21:07.. Reason: added/clarity |
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Apr 05, 2005, 09:41 PM // 21:41 | #26 | ||||
Banned
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In my example, that last sentence at each part was put there for a reason: Arena.net is selling this game and wants to continue to sell them for a long time. That takes market momentum. Do you believe or disbelieve that this momentum, that has lead to forums like we are on now, will slow down over time if people start chanting "Why did Arena.net put in this stupid code?" The whole foundation of this game is that it takes the hassle out and puts the fun back in the game. Entering codes isn't fun. Having to enter a code as you move through the game disrupts the mental, the emotional tie to what you are looking forward to doing. This causes a breakup in the consistency of your experience "playing" the game--the games foundation and growth rests on that consistency. Solid and good memories of playing time without any break in flow is the only message we should ever get from the mission/exploration/battle interface. Also your singlehandedly using a bot successfully or not next BWE proves nothing. That is why I posted that we should post to the "ways to make GuildWars better" thread requesting they do more bot testing and suggesting to use the alpha and beta testers this next BWE by issuing them a new key, so as not to mess up their real accounts and characters doing every bot possible thing they can all weekend. |
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Apr 05, 2005, 09:55 PM // 21:55 | #27 | |
Krytan Explorer
Join Date: Feb 2005
Location: Austin
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Unless everyone in the party has to type in a number before anyone can get into town. In that case unlike your case everyone *IS* stuck. You could allow the team a vote to kick someone out of the party, but then that opens up another can of worms. The warrior that keeps running ahead, let's vote him off the team. The monk didn't heal me fast enough, have my friends vote him off the team. Set a time limit? How much, 1 minute, 2 minutes, 10 minutes? How's this for a way around the numbers. I find an area that a bot can run around for about an hour, and right before it transitions the macro runs a program to call you on the phone. If you're at home you go over to the computer and type in the numbers, if you're at work you vnc into your machine, type in the numbers and let the bot go. Sure you might lose 4 hours at night while you're sleeping but that's a small price to pay! |
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Apr 05, 2005, 10:03 PM // 22:03 | #28 |
Krytan Explorer
Join Date: Feb 2005
Guild: Pink Animal Clan
Profession: E/Me
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I'm back to repost what I said last time:
I would find the numbers thing a large annoyance to type in all the time. I think Anet could probably find the abusers easily enough if they were making any worth while money. They could try to send a few messages (possibly obscure ones like, "What does a cow say?") to check if they respond, and if they don't, within an alotted amount of time, log them out. They wouldn't really even need their accounts frozen, just a quick log out to stop the bot. |
Apr 05, 2005, 10:03 PM // 22:03 | #29 | |
Banned
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Darkmane, you don't want to know what we think then. You just want us to agree with you because you like your idea. Pharalon's post indicated the same things but also that his bots had been killed in days since they focused on them.
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The underlined portion is supported by what you put up, and supports what i have been suggesting as a matter of fact. Bots are being, or are, dealt with and we aren't privy to that. Maybe not all bots, maybe only 90 percent, but I am sure it is greater than 50 percent from what saus and pharalon both have posted, pharalon for what his personal results of his bots have been recently. The italicized last line is in support of what you are suggesting. In any event hope it gets resolved and I will no longer post on the matter. Last edited by Sin; Apr 05, 2005 at 10:08 PM // 22:08.. Reason: accuracy |
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Apr 05, 2005, 10:14 PM // 22:14 | #30 |
Krytan Explorer
Join Date: Mar 2005
Location: Michigan
Guild: Heroes of the Horn [HoH]
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Ok how about this.Have high lvl mobs randomly spawn in zones.They give no xp.Drop no items.Immune to magic and bow attacks.Maybe make them unkillable.They do not agro unless attacked first.They would get rid of lots of bots while players can just ignore them.Since bots tend to attack nearest mob.O and guards will not assist you either.That sounds like easiest to do.
Possible could make those high lvl mobs agro but stop attacking if you do not fight back.Once they stop attacking maybe have a lil time limit to run. Last edited by Kityn; Apr 05, 2005 at 10:17 PM // 22:17.. Reason: additional thoughts |
Apr 05, 2005, 10:35 PM // 22:35 | #31 | |
Krytan Explorer
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Guild: Awoken Myth [MYTH]
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Apr 05, 2005, 10:45 PM // 22:45 | #32 |
Krytan Explorer
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Location: Michigan
Guild: Heroes of the Horn [HoH]
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I'm not ready to give up on this idea yet lol.Ok maybe make the high lvl mobs guardians of the land or something like that.They have the exact same name as the mobs in the area.They can't be killed but think of it this way.They are looking out for the best interest in the players.I still think they would get rid of most bots.I cant see a bot getting around that.Maybe add them to the lore of GW.Like how they protect the land from poachers or such.I still say that bots in missions and such will not be feasible.You can tell if someone is botting or not.Just kick the bot out.
I keep comming up some ideas for such.Maybe make the guardians ethreal and really wicked looking enough that you would want to take a screenie.Maybe after an amount of kills are reached ,maybe have the guardian spawn at that local.If some was running a bot most likely that bot will attack the guardian and get slaughtered.Any ways I have never heard of anything like I mentioned so I'm not sure if it would work like I said.But if it could I think the idea is flexible enough to be added on. Last edited by Kityn; Apr 05, 2005 at 11:09 PM // 23:09.. Reason: additional thoughts |
Apr 05, 2005, 11:13 PM // 23:13 | #33 | |
Lion's Arch Merchant
Join Date: Feb 2005
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Guildwars~ Forget what you thought you knew about online gaming. |
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Apr 05, 2005, 11:16 PM // 23:16 | #34 | |
Lion's Arch Merchant
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Guildwars~ Forget what you thought you knew about online gaming. Last edited by Darkmane; Apr 05, 2005 at 11:17 PM // 23:17.. Reason: spelling |
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Apr 05, 2005, 11:16 PM // 23:16 | #35 |
Banned
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Alright well Darkmane thanks for making the thread again
Alot of new ground this time even with the bot revelation hahahah Cya man |
Apr 05, 2005, 11:24 PM // 23:24 | #36 | |
Krytan Explorer
Join Date: Mar 2005
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Here some more ideas i guess. This would be flexible enough to add to other security procedures.Guardian mobs will kill bots.Death penalties will be accumlative.Soon farmed mobs will beable to take out the bots themselves.That would be alot of running to town to get rid of the penalty and thats when the other security can be implimented.I really cannot see why adding a mob that kills when attacked would be a headache?My point is really is that bots are stupid while people are not.You have to fool the bot into doing something that will kill it and make it stop botting.Trust me on this.I have killed numerous bots in my time.Most times using the environment/mobs to do it. Another point is not to stop the use of bots,but to make them useless. Last edited by Kityn; Apr 05, 2005 at 11:31 PM // 23:31.. Reason: additional thoughts |
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Apr 05, 2005, 11:33 PM // 23:33 | #37 | |
Lion's Arch Merchant
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Apr 05, 2005, 11:41 PM // 23:41 | #38 | |
Krytan Explorer
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These guardians can look like anything thats big and wicked looking so a player can't miss what it is.Maybe claw it's way out of the ground or zaps in on a bolt of lightning or anything. Last edited by Kityn; Apr 05, 2005 at 11:53 PM // 23:53.. Reason: additional thoughts |
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Apr 06, 2005, 04:16 AM // 04:16 | #39 | |
Elite Guru
Join Date: Feb 2005
Location: Minnesota
Guild: Beguine Guild [BGN]
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Um, huh?
If the guardian mob spawns hostile, it'll kill any player that wanders by. If it doesn't spawn hostile, it'll be ignored by bots (who will recognize this fact much more quickly and easily than any real player can -- it takes a real player at least a few milliseconds to register that a mob is not hostile, it takes a bot a few nanoseconds to do the same). If the mob simply doesn't attack unless you approach within a certain range, well, bots are actually much better at calculating range than people. If the mob has a different appearance than a normal monster, this again is more quickly recognized by a bot than a human. Bots are not more intelligent than people, but you haven't suggested anything that requires intelligence to recognize. Short of having the guardian mob ask people riddles and eating people who don't answer correctly, I don't see how you're going to make one that won't be a bigger threat to humans than bots. Quote:
Last edited by Dreamsmith; Apr 06, 2005 at 04:21 AM // 04:21.. |
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Apr 06, 2005, 04:33 AM // 04:33 | #40 |
Wilds Pathfinder
Join Date: Apr 2005
Location: TX
Guild: Crimson ScS
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bah i do agree that bots need to be taken care off but can you imagine tha flood of angry newbs that that finds the unbeatalbe group?
i dont want all that drama comen and flooden this forum, do you |
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