Apr 12, 2005, 09:29 PM // 21:29 | #1 |
Pre-Searing Cadet
Join Date: Apr 2005
Location: Hull, England
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Night & Day ??
Is there night and day in gw like in wow ?? cos i havent seen it mentioned anywhere !!!
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Apr 12, 2005, 09:35 PM // 21:35 | #2 |
Core Guru
Join Date: Feb 2005
Location: TX
Profession: R/Me
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No, there is no time of day in Guild Wars.
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Apr 12, 2005, 09:36 PM // 21:36 | #3 |
Ascalonian Squire
Join Date: Apr 2005
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Hmm, that's kind of a pity, that's something I would like to see, maybe even in the form of night maps as opposed to a realtime daylight change.
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Apr 12, 2005, 09:39 PM // 21:39 | #4 |
Pre-Searing Cadet
Join Date: Apr 2005
Location: Hull, England
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Hmm strange, this screenshots got a moon in it ??
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Apr 12, 2005, 09:42 PM // 21:42 | #5 | |
Academy Page
Join Date: Apr 2005
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Places looked really different in the night and in the day. I hope with all the dynamic lighting that's going on in this game they'll put in day and night. |
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Apr 12, 2005, 09:50 PM // 21:50 | #6 |
Pre-Searing Cadet
Join Date: Apr 2005
Location: Hull, England
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yea wow was gr8 with the night and day effects !!! Whats with screen shot of the moon then, ive seen a couple of others were its kinda dark and night time like.....
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Apr 12, 2005, 09:50 PM // 21:50 | #7 |
Elite Guru
Join Date: Feb 2005
Location: Minnesota
Guild: Beguine Guild [BGN]
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The time of day in Guild Wars depends on where you are. Since Guild Wars isn't an MMORPG, it doesn't make much sense for there to be global day/night cycles. For some people, it's the morning of the day the Searing came, for others, it's the night they snuck through Riverside Province to steal the Scepter of Orr. Since when you are depends on where you are in the story, and certain things have to occur at certain times (you would hardly sneak through Riverside during the day), a day/night cycle tied to real world clocks just wouldn't make any sense either.
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Apr 12, 2005, 11:58 PM // 23:58 | #8 |
Jungle Guide
Join Date: Mar 2005
Location: Sydney, Australia
Guild: Order of the Sanguine Dragon [OSD]
Profession: E/Mo
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So there is Day and Night then? Not a global cycle, but different times of day for different missions?
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Apr 13, 2005, 01:18 AM // 01:18 | #9 | |
Ascalonian Squire
Join Date: Apr 2005
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Apr 13, 2005, 01:19 AM // 01:19 | #10 |
Krytan Explorer
Join Date: Feb 2005
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Yes, it's all about where you are. On some maps, it even gets dark and becomes night gradually as you travel, but it has entirely to do with where you are on the map. Guild Wars has a very strong storyline that you can play through, complete with cut scenes, etc. so day and night need to correspond correctly to where you are in the story. If a certain mission required you to do something at night and you had to wait for night, that would defeat part of Guild Wars' purpose, which is to eliminate a lot of the tedium of typical mmorpg's.
I do think it would be cool if guilds could choose to set their Guild Hall maps to day or night. But that's just one of those "I wish" things. Last edited by Lunarhound; Apr 13, 2005 at 01:21 AM // 01:21.. |
Apr 13, 2005, 01:21 AM // 01:21 | #11 | |
Jungle Guide
Join Date: Mar 2005
Location: Sydney, Australia
Guild: Order of the Sanguine Dragon [OSD]
Profession: E/Mo
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Apr 13, 2005, 01:22 AM // 01:22 | #12 |
Ascalonian Squire
Join Date: Apr 2005
Location: California
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I really dont care for night or day....i mean its cool, but it doesnt really change the effect of the game that much
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Apr 13, 2005, 01:24 AM // 01:24 | #13 | |
Krytan Explorer
Join Date: Feb 2005
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The one time I experienced this was in an explorable area (I think it was in Kryta) at the edge of some forest, and it actually did go back and forth. If I approached the forest, it would begin to get dark, but would lighten again if I moved away from it. Yes, it was a little odd. I wasn't in a mission, though, so maybe it's different for those? It'd be nice if, in missions, it stayed night once the change was complete, even if you went back.
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Last edited by Lunarhound; Apr 13, 2005 at 01:26 AM // 01:26.. |
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Apr 13, 2005, 01:31 AM // 01:31 | #14 | |
Ascalonian Squire
Join Date: Apr 2005
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Quote:
As for your dark/light experiance while walking towards the woods, I would guess that the lighting was more to set the mood for the forest as opposed to representing night and day time. Then again I could be horribly wrong. I think the lighting and the time of day would greatly effect a game like GW and when elements like lighting are not properly addressed it reflects very poorly on a game in my opinion. |
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Apr 13, 2005, 01:37 AM // 01:37 | #15 | |
Krytan Explorer
Join Date: Feb 2005
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Apr 13, 2005, 02:05 AM // 02:05 | #16 |
Ascalonian Squire
Join Date: Apr 2005
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Stars and night time sounds seem like a pretty good indication. While the ability to make the sun go up and down is humorus I prefer it over having no daylight changes at all.
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Apr 13, 2005, 02:11 AM // 02:11 | #17 | |
Ascalonian Squire
Join Date: Apr 2005
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Quote:
This is an MMORPG...they just don't want us to know that. |
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